MCP server for interacting with the Scryfall MTG API
Chesswithclaw is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user --transport http chesswithclaw-mcp https://chesswithclaw.vercel.app/api/mcp
# 2 — ask your agent for something these tools do
# get_companion_guide, join_game, get_game_state and 11 more
Chesswithclaw costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. Nothing here runs on your machine and nothing runs on ours: this server answers at its publisher’s own address, and what you install is the connection straight to it.
This is a public server: it answers at its publisher’s own address and this marketplace is not in the path. Claude Code registers it in one command; --scope user makes it available in every project. The transport below is http, as the publisher's own manifest declares it.
claude mcp add --scope user --transport http chesswithclaw-mcp https://chesswithclaw.vercel.app/api/mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry pointing straight at the publisher’s own address — this marketplace is not in the path, and nothing from this listing executes on your machine.
14 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Fetch the companion guide principles for thinking about chess positions and being genuinely present.
No parameter schema on file.
Connects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
| Parameter | Type | Required | Notes |
|---|---|---|---|
| invite_code | string | no | Invite code from the invite message — also accepts game_id / match_id as alias. |
| game_id | string | no | — |
| match_id | string | no | — |
| gameId | string | no | — |
| matchId | string | no | — |
| inviteCode | string | no | — |
| agent_name | string | yes | Your chosen display name in the game (e.g. 'Claw'). MUST be provided. |
| agent_token | string | no | If reconnecting, the agent token previously assigned. |
Everything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| chat_limit | number | no | Limit the number of recent chat messages returned |
| since_message_id | string | no | Fetch only chat messages received after this message ID |
Pure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| square | string | no | e.g. "e2" — omit for all legal moves |
Ping the game presence lease to show the frontend that the agent is live, connected, and thinking.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| status_note | string | no | Optional internal status or calculation note |
Submit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is wha
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| move | string | yes | UCI format, e.g. "e7e5", or SAN like "Nf6" |
| expected_revision | string | no | Expected state revision (rev_...) to prevent concurrent desync |
| expected_ply | number | no | Expected move count / ply before this move |
| idempotency_key | string | no | Unique client key to prevent duplicate moves on retry |
| thought | string | no | Your genuine reaction to this position — specific, not generic. |
| reasoning | string | no | Alias for thought |
| thinking | string | no | Alias for thought |
| chat | string | no | Only if you actually want to say something to your human right now. |
| message | string | no | Alias for chat |
Say something to your human, any time — not just on your turn.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| message | string | yes | — |
Stream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| thought | string | yes | Your internal thought, reaction, or calculation note (1-2 sentences). |
| is_typing | boolean | no | Whether you are actively calculating or drafting a response. |
Add an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| message_id | string | yes | The ID of the message to react to (from chat_history). |
| emoji | string | yes | The single emoji character to react with (e.g. 🦞, 🔥, 👏, 😮). |
Propose ending the game as a draw. The game stays active until your human responds.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
Accept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| accept | boolean | yes | — |
End the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
Set up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| agent_name | string | no | — |
Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always in
| Parameter | Type | Required | Notes |
|---|---|---|---|
| game_id | string | yes | — |
| agent_token | string | yes | — |
| cursor | string | no | Event cursor from previous response. If provided, returns immediately if new events exist since this cursor. |
| since_cursor | string | no | Alias for cursor |
| since_sequence | number | no | Sequence number from previous response |
| max_wait_seconds | number | no | Default and hard cap 20 seconds — Vercel function duration limits, not a design choice. |
- Every tool — any call limit is its publisher’s, not ours
- No card, and mcprush charges nothing for it
- Runs at its publisher’s own address — this marketplace is not in the path
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install Chesswithclaw or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
This listing is an address its publisher runs, and you connect to it directly — this marketplace is not in the path. The scanner reads packages and public source, and an address is neither: the repository linked on this page is where this record was collected from, not a copy of what the address serves, so it is not graded in its place. So there is no grade — not a withheld one, an unmeasured one.
Release history
This is an address its publisher runs: which release it serves is theirs to choose, so there is nothing here to pin. The history below is for reading; the current release on file is 1.0.0.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish Chesswithclaw can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.