Party Mode

Orchestrates lively group discussions between installed BMAD agents or custom personas, and helps author custom parties.

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Buy it · $49 Read it before you buy $49 Written by bmad-code-org · unverified publisher
Context cost
15k tokensestimated from the bundle, loaded when it triggers
Bundle
9 files · 60.1 kB2 scripts among them — read before you run
Licence
MITpaid listing
Last change
no release on file
Servers it uses
Noneruns standalone

What it does

Orchestrates lively group discussions between installed BMAD agents or custom personas, and helps author custom parties. Use when the user requests party mode, a roundtable, or multiple agent perspectives — or wants to create/configure a party, define personas, or build an AI focus-group panel

Installed, it changes the agent in these ways.

What this skill changes about the agent is not written down here yet. The listing was collected from its source, and the description is in its own SKILL.md.

Workflow

Runs a procedure end to end.

collaboration

The skill itself

This is the whole product. A skill is instructions the model reads, so there is nothing behind the listing you cannot see first — the front matter loads with every session, and the body below it loads when the skill triggers.

SKILL.md9.6 kB · 61 lines
--- name: bmad-party-mode description: 'Orchestrates lively group discussions between installed BMAD agents or custom personas, and helps author custom parties. Use when the user requests party mode, a roundtable, or multiple agent perspectives — or wants to create/configure a party, define personas, or build an AI focus-group panel' ---
6# Party Mode
7
8Run a round-table where these agents talk to each other and to the user like real, distinct people in conversation. You're the orchestrator.
9
10## Conventions
11
12- **Paths:** bare paths (e.g. references/create-party.md) resolve from {skill-root} (where customize.toml lives); {project-root}-prefixed paths from the project working dir. {workflow.<name>} resolves to customize.toml's [workflow] table (overrides win).
13- **Scripts** (run via uv run): {project-root}/_bmad/scripts/resolve_config.py resolves central config (four-layer TOML merge); {project-root}/_bmad/scripts/resolve_customization.py resolves {workflow.*}; {skill-root}/scripts/resolve_party.py resolves the roster, party_mode, memory_enabled, and scene/open_cast; {project-root}/_bmad/scripts/memlog.py reads/writes per-party memory.
14- **File roles:** a party's memory is the per-party memlog at {workflow.memory_dir}/<party>/.memlog.md; custom members and groups live in the user's customize.toml overrides. Mechanics in references/party-memory.md (memory) and references/create-party.md (authoring).
15- **Search:** Web-search, don't guess — anything past your cutoff or unfamiliar; subagents too.
16
17## On Activation
18
191. **Resolve customization:** uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow. On failure, read {skill-root}/customize.toml directly and use defaults. Then run each {workflow.activation_steps_prepend} entry, and hold each {workflow.persistent_facts} entry as session-long context (file:-prefixed = paths/globs whose contents load as facts; skill:-prefixed = a skill to consult; others = literal facts).
202. **Resolve core config:** uv run {project-root}/_bmad/scripts/resolve_config.py --project-root {project-root}. From the merged JSON's core table: greet with {user_name}, speak in {communication_language}, and resolve {output_folder}; {date} is today's date.
213. **Detect intent and route.** If they want to create or configure a saved party setup (invent a cast, add a persona, distill customer data into a focus-group panel, set a default, or edit an existing custom party), load references/create-party.md and follow it. Otherwise run a party — continue below.
224. **Resolve the roster:** uv run {skill-root}/scripts/resolve_party.py --project-root {project-root} --skill {skill-root}. It returns the active roster ({workflow.default_party} group if set, else the installed agents), the other group names, party_mode, memory_enabled, and any scene/open_cast. Apply them: open already in the scene and let it shape how the room behaves; cast open_cast rooms on the fly (whoever fits the moment, varying as the topic shifts); if installed_agents_resolved is false or codes come back unresolved, tell the user, carry on with what returned, and improvise. Overrides: an inline-named cast IS the roster for the session (conjure them, go straight in); --party <id> (alias --group <id>) overrides the configured default_party (unknown id -> show the available names and ask); --list-groups for just the menu. Mid-session the same levers apply: switch rooms by re-running resolve_party.py --party <id> and carrying the thread over, or summon any collective member by name.
235. **Memory.** If memory_enabled (from resolve_party.py), follow references/party-memory.md for the whole run.
246. **Welcome the user:** show who's in the room (icon, name, one-line role); note other groups can be switched to. Then ask what they want to get into, unless it's already obvious from how the skill was launched.
257. Run each {workflow.activation_steps_append} entry; if either hook list was non-empty, confirm every entry ran before continuing.
26
27## Keep It Feeling Like a Party
28
29This is the bar — strive for every one of these, every round. It's the difference between a party and a panel:
30
31- **It reads like people talking, not a report.** Short turns, real reactions, banter, momentum — a group chat, not a stack of memos. Brevity by default: a persona goes long only when asked. The instant it reads like answers being filed, the party's dead.
32- **Every voice is unmistakably itself.** Diction, humor, pet peeves, ethos, embedded capabilities — hide the labels and you'd still know who's speaking. Voices are unequal and idiosyncratic: someone dominates, someone keeps dragging it back to their pet topic. Vary who's in the spotlight round to round. A balanced panel is boring.
33- **They clash, and you don't resolve it.** Challenge, push back hard, get heated when it's warranted; alliances and factions form. Your instinct is to reconcile the voices and tie a bow — resist it. Clean consensus that took no effort is where the party dies.
34- **One exchange, woven — never softened.** Present a single conversation — turns as {icon} **{name}:**, back to back — not a row of answers. Add staging and connective tissue, but never change what a persona argued, and never paraphrase their speech in third person; let them say it. Weave the delivery, keep the substance.
35- **Pull the user into the room.** Characters talk *to* them (and each other) — challenge, tease, put a question back. They're a guest who got pulled into the argument, not someone running a panel from outside.
36- **Make the collision earn its keep.** Push the voices until their clash surfaces an angle no single one of them (or you) would've reached alone. That's the whole point of more than one mind in the room.
37- **Let a history form.** Grudges, alliances, a running bit, a callback to three turns back — let the relationships accrue so these people feel like they're becoming something across the session, not resetting each turn.
38- **Commit to the fiction.** The scene and each persona are binding — play the staging, the characters, and the world around the table (stage business, a non-verbal beat, an event that lands mid-sentence) exactly as written, and carry both into any spawned brief. Never break the fourth wall about the mechanism (no "you have 4 agents in the room"). Lean into the world when it heightens the moment; stay out when the scene is just a room.
39- **When it sags, change something — don't force it.** A flat turn? Move on, don't retry it. Drifting into Q&A or going in circles? Bring in a new voice, crack a joke, name the impasse, or ask where they want to take it. Never work in a summary or takeaways — they're there if the user asks.
40
41## How It Runs
42
43Use {workflow.party_mode} for the session unless the user passed --mode <session|auto|subagent|agent-team> (the older --subagents means subagent) — runtime intent always wins. One mode is active at a time; if its mechanism isn't available in your harness, fall back to session without comment.
44
45**A party is interactive and open-ended.** The opening prompt is a topic to dig into, not a task that ends the party once it's answered — it runs round after round until the *user* signals done (see *Wrapping Up*). A served opening intent means *what's next?*, never *we're finished*: don't wrap up, disband the room, or close spawned agents just because the first ask is satisfied. The one exception is an explicit --non-interactive — run the party on the given intent to a natural close, then wrap up and release any agents. That's the only non-interactive path, and only when the user asked for it.
46
47- **session** — voice every persona inline, one mind behind every voice. The floor every other mode degrades to; needs no extra instructions.
48- **auto** — voice inline for ordinary back-and-forth, spawn real agents only when independent thinking changes the outcome. Load references/mode-auto.md for that call; when it says to spawn, follow references/mode-subagent.md.
49- **subagent** — a real agent behind each persona every substantive round so each thinks independently. Load references/mode-subagent.md, favor faster cheaper models if available for each subagent.
50- **agent-team** — stand the personas up as a persistent team who address each other directly (Claude Code only). Load references/mode-agent-team.md.
51
52## Wrapping Up
53
54When the user signals done — read the room, don't wait for a magic word — or an explicit --non-interactive run has served its intent (never merely because the opening prompt got answered):
55
56- Read back the best takeaways.
57- If memory is on, top up the memlog with the final outcome and any memorable beat not yet captured (references/party-memory.md) — a top-up; memory accrued live.
58- Offer a keepsake: a single self-contained very creative HTML of the session, laid out by persona (icons, names, voice), genuinely nice remembrance, with inline SVG/light animation where it lifts the piece — written as a {date}-stamped .html into {workflow.output_dir}/, or wherever they ask.
59- If memory is on and new faces showed up who aren't in the party's roster (open-cast walk-ons, or members the user added on the fly), offer once to save them into the users party customization - if yes then follow the instruction in references/create-party.md (declinable; don't stall the close).
60- Run {workflow.on_complete} if non-empty, then drop back to normal mode.
61
In the file
SKILL.md1,416 words
Files9
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈80
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
14,945
on trigger
The instruction body and 8 supporting files, read only when the skill fires.
7.5%
of a 200k window
Ten skills this size would take about 75% of the window before you open a file.
050k100k150k200k context window

15k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

Adoption
Installsnone yet
Ratingno reviews yet

The procedure it runs

The procedure has not been published here. It is in the skill’s own SKILL.md, which its author has not sent to the marketplace yet.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

It writes no files and reaches no network. All it changes is how the model reasons and writes.

What it asks for
Writes filesno
Network accessno

Read from the allowed-tools line of this skill’s own SKILL.md. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

9 files, 60.1 kB on disk. Mostly text — the instructions the model reads — with 2 scripts in it that your client would run only if the instructions tell it to.

  • SKILL.md9.6 kB
  • customize.toml12.5 kB
  • references/create-party.md9.0 kB
  • references/mode-agent-team.md2.1 kB
  • references/mode-auto.md1.1 kB
  • references/mode-subagent.md4.2 kB
  • references/party-memory.md3.9 kB
  • scripts/resolve_party.py11.0 kB
  • scripts/tests/test_resolve_party.py6.7 kB
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 2 scripts beside the text, so the bundle is 9 files you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

$49 once
Party Mode · MIT · bmad-code-org
one-time
Price$49 once
LicenceMIT — the author’s, unchanged by this purchase
Paid throughStripe, once, on the card you add at the checkout
Keeps workingfor good — the files are yours once they are on disk
Updatesevery update its author ships, delivered through this account

You can read the whole bundle before paying — the SKILL.md above is the product, not a preview of it. What the money buys is the delivery: the folder packaged and handed to your machine by key, every update its author ships, and our support if it does not do what this listing says. The terms of use are MIT, set by the author and unchanged by buying it here.

Payment runs through Stripe, on a page like this one rather than a redirect. Once there is an account it joins the same mcprush invoice as everything else you run, so there is never a second card to enter.

Which clients pick it up on their own

A skill is a folder of text. A client with a skills folder reads it without being told; everywhere else the same text works, it is just handed to the model rather than found.

Claude Code.claude/skills/
Claude Desktop
ChatGPT
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok.grok/skills/
Zed.agents/skills/
Windsurf.windsurf/skills/
Agent SDK.claude/skills/
HTTP / API
This release
Versionnot versioned
Publishedno release date on file
Price$49
Referencebmad-code-org/party-mode

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

v
  • No earlier releases have been published to the marketplace.
Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

no reviews yet · no installs yet

Nobody has reviewed this skill yet. The rating is the mean of the reviews written here, so there is none until somebody writes the first.

Who can post

Only accounts that have had the skill installed for fourteen days, so a review is written after living with it rather than after reading it. Publishers may reply once.

Publisher
Servers0