MCP server for interacting with the Scryfall MTG API
Texel is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
Minecraft skins and textures as code: JSON specs compiled to PNG, with a review an agent can act on.
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user texel-mcp '--' npx -y texel-mcp
# 2 — ask your agent for something these tools do
# texel_render, texel_patch, texel_validate and 13 more
Texel costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. This one runs on your machine: your client starts Texel as a process under your own user, with your files and your network, so the tool surface below is what it can do to your computer rather than to a server somewhere else. Its scan result is on the Security tab — read the surface before you approve it.
This is a public server: you run it yourself and this marketplace is not in the path. You need Node.js — the current LTS (24) is the safe choice; npx comes with it. Claude Code registers it in one command; --scope user makes it available in every project. The '--' is in quotes so that PowerShell passes it on.
claude mcp add --scope user texel-mcp '--' npx -y texel-mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry your client uses to start the process locally. A local server runs with your file system and your network, which is why it is priced without metering.
16 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Compile a skin spec and review it. Returns a review sheet image (front | back | right | left views + raw texture), the review (score, issues with JSON paths and fix hints, art checks, craft advice, suggested next steps) and, on request, the texture (64×64 for a player skin), a text render and a…
No parameter schema on file.
Apply a patch to a spec (update, replace, add or remove layers by id; change palette, legend or meta) and render the result like texel_render. Layers without an id first get "<op>-<index>" and keep it, so the next patch can use the same ids. Entries that cannot apply are skipped and reported. With…
No parameter schema on file.
Check a spec for errors and warnings without rendering images. Cheap; use it after every edit.
No parameter schema on file.
Compile a spec and write <path>.png (the texture), <path>.skin.json (the source) and optionally <path>.sheet.png into the workspace (…). Also writes every other file the texture is in game: a block's <path>_top.png / _side.png…, an animation's strip with <path>.png.mcmeta, a particle's…
No parameter schema on file.
Start (or reuse) a live session and return a studio URL for the user. While it runs, every texel_render result appears in their open browser tab immediately, so they can watch the skin evolve and give feedback mid-way. Call it before the first render and share the URL with the user.
No parameter schema on file.
Store the spec on … and return a short link (…/s/<id>) that opens the exact skin in the studio. Falls back to a long self-contained link when offline.
No parameter schema on file.
Load the spec behind a Texel share link (…/s/<id>, a bare id, or a long studio link with #z= / #spec=) so you can keep developing an existing skin. Returns the spec JSON.
No parameter schema on file.
Expand a family (base spec + variants and/or a matrix of axes) and review every member. Returns a lineup image (front and back of each member, in order) and a per-member score table.
No parameter schema on file.
Expand a family and write <directory>/<member-id>.png and .skin.json for every member, plus <directory>/lineup.png, into the workspace (…). Refuses families with errors.
No parameter schema on file.
Convert an existing PNG in the workspace into an editable spec, one layer per painted face, palette keys c01…cNN. A player skin (64×64 or legacy 64×32) by default; pass layout for a mob, armor, cape, item or block texture. With pixelize, any picture becomes a texture of the layout's size first…
No parameter schema on file.
Read a reference PNG in the workspace (concept art, a photo of a figure, another skin) and return its main colors, most common first, each with a role (shadow, midtone, highlight, neutral, accent), as a ready spec "palette" and "legend". Use it to match a reference instead of guessing hex values;…
No parameter schema on file.
Build a Minecraft resource pack from spec files, family files and folders of them in the workspace (…): every texture at its "asset" path (or its layout's default: vanilla paths for mobs, item/<name> for items…), with .png.mcmeta, _eyes files, particle definitions, pack.mcmeta for the Minecraft…
No parameter schema on file.
Check a resource pack (a folder or a .zip in the workspace, …), not only ones Texel made: pack.mcmeta and the versions its format covers, file and namespace names, PNGs, .mcmeta animations and GUI scaling, entity texture sizes against Texel's layouts, models, block states, item definitions and…
No parameter schema on file.
Compare two specs pixel by pixel and report which faces changed. Use it to confirm a patch touched only what you intended. Returns the changed-pixel mask over the texture map (magenta = changed).
No parameter schema on file.
Return a complete, working example spec to learn from or fork. Skins: …. Family: guild.
No parameter schema on file.
Read a documentation page as markdown. Pages: ${DOC_PAGES.map((p) =>
No parameter schema on file.
- Every tool, no call limit
- No card, and mcprush charges nothing for it
- Source published under MIT
- Runs on your machine — nothing of it reaches our gateway
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install Texel or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
| Term | Level | What it prices | Points |
|---|---|---|---|
| capability-exposure | high | capability blast radius (high) — client exposure if the model is manipulated | −6 |
| verification-discount | repo | publisher verification (public source) — no provenance, but the source is public and inspectable | −1 |
| coverage-honesty | source | inspection depth (source) — how much of the target the scan could see | −0 |
What the scan could actually read
A grade is only as meaningful as its coverage, so the scanner publishes its own depth before it publishes its result.
No tools were enumerated, so prompt-injection, capability and toxic-flow analysis had no tool surface to inspect. To grade a package’s real runtime tools, scan the running server: --command "npx -y <package>".
Capability — what it could do if the model were manipulated
Tags derived from each tool’s schema and the implementation, not from what the tool calls itself. high is the level these add up to.
| Tool | Capability tags | Why the tag was assigned |
|---|---|---|
| No per-tool rows for this release — see the note below. | ||
Toxic-flow graph
The lethal trifecta, checked as a graph rather than as a checklist: untrusted input, a sensitive source and an external sink have to meet before there is a path worth worrying about.
The public result for this release does not print the flow graph, so there is nothing to show here. That is not the same as "no paths were found": what the scan did read is above, under coverage.
Supply chain and provenance
This is the first scan of this surface here, so there is nothing yet to compare it against.
Every result on this tab comes from one deterministic pass over the published package — offline, rule by rule, and auditable line by line above. Same methodology version, same bytes, same score.
Release history
Always latest — the install command names no version, so it installs the newest release when it runs; the current release on file is 0.9.2. Pin a release below and the command asks for exactly that one.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish Texel can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.