Pokémon Green RPG (Korean) Agent Skill

Recreates the classic 1st generation Pokémon Green experience as a fully immersive text-based RPG in Korean.

Context cost
454.9k tokensestimated from the bundle; more than a 200k window holds
Bundle
138 of 149 fileshanded out here; the rest is at its source
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

포켓몬 그린 버전 텍스트 RPG. 1세대 151마리 포켓몬, 165개 기술, 관동 지방 완전 재현. 한국어 전용. 사용자가 '포켓몬', '피카츄', '전투', '체육관', '야생', '도감', '새 게임', '이어하기' 등의 키워드를 사용할 때 활성화됩니다. (project)

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedev

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md26.9 kB · preview
--- name: pokemon-green-ko trigger-keywords: 포켓몬, 피카츄, 체육관, 전투, 야생, 도감, 포켓몬스터, 새 게임, 이어하기, 포켓몬 그린 allowed-tools: Read, Write, Edit, Bash ---
8# 포켓몬 그린 버전 - 텍스트 RPG (한국어)
9
101세대 포켓몬 그린 버전을 텍스트 기반 RPG로 완전 재현한 클로드 스킬입니다. (한국어 전용)
11
12## When to Invoke
13
14이 스킬은 다음 상황에서 자동 활성화됩니다:
15
16- 사용자가 "포켓몬", "피카츄", "포켓몬스터" 언급 시
17- "새 게임", "이어하기", "게임 시작" 요청 시
18- "전투", "체육관", "야생", "도감" 관련 대화 시
19- "pokemon", "pikachu" 영어 키워드 사용 시
20
21## 게임 특징
22
23- **151마리 포켓몬**: 이상해씨부터 뮤까지 완전 수록
24- **165개 기술**: 모든 1세대 기술 구현
25- **15타입 상성**: 1세대 고유 버그 포함
26- **관동 지방**: 태초마을부터 포켓몬 리그까지
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md2,425 words
Files138
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈80
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
454,770
on trigger
The instruction body and 137 supporting files, read only when the skill fires.
2.3×
a 200k window
It does not fit in the window: loaded whole, it would need more room than the model has.
050k100k150k200k context window

454.9k tokens, estimated from the bundle at four bytes to the token — more than the whole window, so it cannot all be held at once: the model reads SKILL.md when the skill fires and the other files only as the instructions call for them. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

It asks the agent to write files, using whatever file access your client already has. Whether it reaches the network is not declared.

What it asks for
Writes filesyes
Network accessnot declared

Read from the allowed-tools line of this skill’s own SKILL.md. It also asks for Bash, which could do either, so what is not named there is not ruled out. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

The download carries 138 of the 149 files in its source folder; the list here names 138 files, 1849.3 kB on disk. Mostly text — the instructions the model reads — with 5 scripts in it that your client would run only if the instructions tell it to. The other 11 are not in the download, nor are at least 89 files of types a skill download does not carry — listed after these, with why.

  • SKILL.md26.9 kB
  • README.md1.3 kB
  • engine/battle-system.md9.8 kB
  • engine/capture-formula.md4.4 kB
  • engine/damage-formula.md5.3 kB
  • references/ascii-guide.md7.0 kB
  • references/bgm-guide.md5.7 kB
  • references/cries-guide.md2.2 kB
  • references/data-integrity.md2.3 kB
  • references/jq-optimization-plan.md4.9 kB
  • references/npc-guide.md5.9 kB
  • references/sfx-guide.md2.5 kB
  • scripts/download-bgm.sh6.1 kB
  • scripts/download-cries.sh10.8 kB
  • scripts/download-sfx.sh1.5 kB
  • templates/battle-context.json3.7 kB
  • templates/pokemon-instance.json1.5 kB
  • templates/save-template.json2.8 kB
  • data/audio/bgm-mapping.json11.4 kB
  • data/audio/cries-mapping.json11.9 kB
  • data/audio/sfx-mapping.json11.6 kB
  • data/items/items.json16.3 kB
  • data/messages/battle.json8.2 kB
  • data/moves/moves.json27.7 kB
  • data/pokemon/evolutions.json17.1 kB
  • data/pokemon/learnsets.json28.7 kB
  • data/pokemon/species-index.json19.1 kB
  • data/pokemon/species.json34.0 kB
  • data/sprites/check_size.py0.3 kB
  • data/sprites/generate_npc_ascii.py11.2 kB
  • data/sprites/npc-ascii-mini.json470.8 kB
  • data/sprites/npc-mapping.json4.8 kB
  • data/sprites/npc_list.md3.8 kB
  • data/sprites/pokemon-ascii-mini.json72.9 kB
  • data/sprites/pokemon-ascii.json344.8 kB
  • data/sprites/sprite_files.json59.7 kB
  • data/story/events.json34.8 kB
  • data/systems/trading.json8.6 kB
  • data/types/chart.json3.8 kB
  • data/world/encounters.json4.4 kB
  • data/world/locations.json16.1 kB
  • data/world/shops.json11.4 kB
  • data/world/story-events.json43.3 kB
  • data/world/trainers.json45.0 kB
  • data/sprites/npc_ascii/Agatha.json4.5 kB
  • data/sprites/npc_ascii/Balding_Guy.json4.5 kB
  • data/sprites/npc_ascii/Beauty.json4.5 kB
  • data/sprites/npc_ascii/Biker.json4.5 kB
  • data/sprites/npc_ascii/Bill.json4.5 kB
  • data/sprites/npc_ascii/Bird_Keeper.json4.5 kB
  • data/sprites/npc_ascii/Blackbelt.json4.5 kB
  • data/sprites/npc_ascii/Blaine.json4.5 kB
  • data/sprites/npc_ascii/Boy.json4.5 kB
  • data/sprites/npc_ascii/Brock.json4.5 kB
  • data/sprites/npc_ascii/Bruno.json4.5 kB
  • data/sprites/npc_ascii/Bug_Catcher.json4.5 kB
  • data/sprites/npc_ascii/Burglar.json4.5 kB
  • data/sprites/npc_ascii/Camper.json4.5 kB
  • data/sprites/npc_ascii/Captain.json4.5 kB
  • data/sprites/npc_ascii/Champion_(Rival).json4.5 kB
  • data/sprites/npc_ascii/Channeler.json4.5 kB
  • data/sprites/npc_ascii/Clerk.json4.5 kB
  • data/sprites/npc_ascii/Cook.json4.5 kB
  • data/sprites/npc_ascii/Cooltrainer__f.json4.5 kB
  • data/sprites/npc_ascii/Cooltrainer__m.json4.5 kB
  • data/sprites/npc_ascii/Copycat.json4.5 kB
  • data/sprites/npc_ascii/Cue_Ball.json4.5 kB
  • data/sprites/npc_ascii/Daycare_Man.json4.5 kB
  • data/sprites/npc_ascii/Engineer.json4.5 kB
  • data/sprites/npc_ascii/Erika.json4.5 kB
  • data/sprites/npc_ascii/Fat_Man.json4.5 kB
  • data/sprites/npc_ascii/Fisherman.json4.5 kB
  • data/sprites/npc_ascii/Fishing_Guru.json4.5 kB
  • data/sprites/npc_ascii/Gambler.json4.5 kB
  • data/sprites/npc_ascii/Gentleman.json4.5 kB
  • data/sprites/npc_ascii/Ghost.json4.5 kB
  • data/sprites/npc_ascii/Giovanni.json4.5 kB
  • data/sprites/npc_ascii/Girl.json4.5 kB
  • data/sprites/npc_ascii/Hiker.json4.5 kB
  • data/sprites/npc_ascii/Jr_Trainer__f.json4.5 kB
  • data/sprites/npc_ascii/Jr_Trainer__m.json4.5 kB
  • data/sprites/npc_ascii/Juggler.json4.5 kB
  • data/sprites/npc_ascii/Koga.json4.5 kB
  • data/sprites/npc_ascii/Lance.json4.5 kB
  • data/sprites/npc_ascii/Lass.json4.5 kB
  • data/sprites/npc_ascii/Little_Boy.json4.5 kB
  • data/sprites/npc_ascii/Little_Girl.json4.5 kB
  • data/sprites/npc_ascii/Lorelei.json4.5 kB
  • data/sprites/npc_ascii/Lt_Surge.json4.5 kB
  • data/sprites/npc_ascii/Man.json4.5 kB
  • data/sprites/npc_ascii/Misty.json4.5 kB
  • data/sprites/npc_ascii/Mom.json4.5 kB
  • data/sprites/npc_ascii/Mr_Fuji.json4.5 kB
  • data/sprites/npc_ascii/Name_Rater.json4.5 kB
  • data/sprites/npc_ascii/Nurse_Joy.json4.5 kB
  • data/sprites/npc_ascii/Old_Man.json4.5 kB
  • data/sprites/npc_ascii/Old_Woman.json4.5 kB
  • data/sprites/npc_ascii/PC_Manager.json4.5 kB
  • data/sprites/npc_ascii/Picnicker.json4.5 kB
  • data/sprites/npc_ascii/Pokemaniac.json4.5 kB
  • data/sprites/npc_ascii/Professor_Oak.json4.5 kB
  • data/sprites/npc_ascii/Psychic.json4.5 kB
  • data/sprites/npc_ascii/Rival.json4.5 kB
  • data/sprites/npc_ascii/Rival_Sister_(Daisy).json4.5 kB
  • data/sprites/npc_ascii/Rocker.json4.5 kB
  • data/sprites/npc_ascii/Rocket_Boss_Giovanni.json4.5 kB
  • data/sprites/npc_ascii/Rocket_Grunt.json4.5 kB
  • data/sprites/npc_ascii/SS앤호_선장.json4.5 kB
  • data/sprites/npc_ascii/Sabrina.json4.5 kB
  • data/sprites/npc_ascii/Safari_Warden.json4.5 kB
  • data/sprites/npc_ascii/Sailor.json4.5 kB
  • data/sprites/npc_ascii/Scientist.json4.5 kB
  • data/sprites/npc_ascii/Silph_President.json4.5 kB
  • data/sprites/npc_ascii/Silph_Worker.json4.5 kB
  • data/sprites/npc_ascii/Super_Nerd.json4.5 kB
  • data/sprites/npc_ascii/Swimmer__f.json4.5 kB
  • data/sprites/npc_ascii/Swimmer__m.json4.5 kB
  • data/sprites/npc_ascii/Tamer.json4.5 kB
  • data/sprites/npc_ascii/Trade_NPC.json4.5 kB
  • data/sprites/npc_ascii/Waiter.json4.5 kB
  • data/sprites/npc_ascii/Woman.json4.5 kB
  • data/sprites/npc_ascii/Youngster.json4.5 kB
  • data/sprites/npc_ascii/간호순.json4.5 kB
  • data/sprites/npc_ascii/경쟁자_누나.json4.5 kB
  • data/sprites/npc_ascii/교환_아저씨.json4.5 kB
  • data/sprites/npc_ascii/꼬마.json4.5 kB
  • data/sprites/npc_ascii/낚시꾼.json4.5 kB
  • data/sprites/npc_ascii/로켓단_보스.json4.5 kB
  • data/sprites/npc_ascii/사파리존_관장.json4.5 kB
  • data/sprites/npc_ascii/상점_직원.json4.5 kB
  • data/sprites/npc_ascii/신사.json4.5 kB
  • data/sprites/npc_ascii/실프주식회사_사장.json4.5 kB
  • data/sprites/npc_ascii/실프주식회사_직원.json4.5 kB
  • data/sprites/npc_ascii/아가씨.json4.5 kB
  • data/sprites/npc_ascii/연구원.json4.5 kB
  • data/sprites/npc_ascii/오박사.json4.5 kB
  • data/sprites/npc_ascii/폭주족.json4.5 kB
  • data/sprites/npc_ascii/후지_노인.json4.5 kB

Not in the download

The first 100 are named here, those the skill reads first. Not carried is a type a skill download does not hold. Marked read: its SKILL.md or scripts name the file, so without it the skill works only in part. Take them from its source.

  • data/audio/bgm/opening.mp3read · not carried
  • data/audio/bgm/pallet_town.mp3read · not carried
  • data/audio/bgm/pokemon_center.mp3read · not carried
  • data/audio/bgm/pokemon_healed.mp3read · not carried
  • data/audio/bgm/professor_oak.mp3read · not carried
  • data/audio/bgm/route_theme.mp3read · not carried
  • data/audio/bgm/title_screen.mp3read · not carried
  • data/audio/bgm/trainer_battle.mp3read · not carried
  • data/audio/bgm/wild_battle.mp3read · not carried
  • data/audio/cries/025.mp3read · not carried
  • data/audio/sfx/tackle.mp3read · not carried
  • data/audio/bgm/badge_obtained.mp3not carried
  • data/audio/bgm/capture.mp3not carried
  • data/audio/bgm/cave.mp3not carried
  • data/audio/bgm/celadon_city.mp3not carried
  • data/audio/bgm/champion.mp3not carried
  • data/audio/bgm/cinnabar_island.mp3not carried
  • data/audio/bgm/cycling.mp3not carried
  • data/audio/bgm/elite_four.mp3not carried
  • data/audio/bgm/ending.mp3not carried
  • data/audio/bgm/evolution.mp3not carried
  • data/audio/bgm/game_corner.mp3not carried
  • data/audio/bgm/gym.mp3not carried
  • data/audio/bgm/gym_leader.mp3not carried
  • data/audio/bgm/hall_of_fame.mp3not carried
  • data/audio/bgm/item_obtained.mp3not carried
  • data/audio/bgm/jigglypuff_song.mp3not carried
  • data/audio/bgm/key_item_obtained.mp3not carried
  • data/audio/bgm/lavender_town.mp3not carried
  • data/audio/bgm/level_up.mp3not carried
  • data/audio/bgm/oak_lab.mp3not carried
  • data/audio/bgm/pewter_city.mp3not carried
  • data/audio/bgm/pokemon_mansion.mp3not carried
  • data/audio/bgm/pokemon_obtained.mp3not carried
  • data/audio/bgm/pokemon_tower.mp3not carried
  • data/audio/bgm/rival_appears.mp3not carried
  • data/audio/bgm/rocket_hideout.mp3not carried
  • data/audio/bgm/saffron_city.mp3not carried
  • data/audio/bgm/sea.mp3not carried
  • data/audio/bgm/silph_co.mp3not carried
  • data/audio/bgm/ss_anne.mp3not carried
  • data/audio/bgm/trainer_appears.mp3not carried
  • data/audio/bgm/vermilion_city.mp3not carried
  • data/audio/bgm/victory_road.mp3not carried
  • data/audio/bgm/victory_trainer.mp3not carried
  • data/audio/bgm/victory_wild.mp3not carried
  • data/audio/bgm/viridian_forest.mp3not carried
  • data/audio/cries/001.mp3not carried
  • data/audio/cries/002.mp3not carried
  • data/audio/cries/003.mp3not carried
  • data/audio/cries/004.mp3not carried
  • data/audio/cries/005.mp3not carried
  • data/audio/cries/006.mp3not carried
  • data/audio/cries/007.mp3not carried
  • data/audio/cries/008.mp3not carried
  • data/audio/cries/009.mp3not carried
  • data/audio/cries/010.mp3not carried
  • data/audio/cries/011.mp3not carried
  • data/audio/cries/012.mp3not carried
  • data/audio/cries/013.mp3not carried
  • data/audio/cries/014.mp3not carried
  • data/audio/cries/015.mp3not carried
  • data/audio/cries/016.mp3not carried
  • data/audio/cries/017.mp3not carried
  • data/audio/cries/018.mp3not carried
  • data/audio/cries/019.mp3not carried
  • data/audio/cries/020.mp3not carried
  • data/audio/cries/021.mp3not carried
  • data/audio/cries/022.mp3not carried
  • data/audio/cries/023.mp3not carried
  • data/audio/cries/024.mp3not carried
  • data/audio/cries/026.mp3not carried
  • data/audio/cries/027.mp3not carried
  • data/audio/cries/028.mp3not carried
  • data/audio/cries/029.mp3not carried
  • data/audio/cries/030.mp3not carried
  • data/audio/cries/031.mp3not carried
  • data/audio/cries/032.mp3not carried
  • data/audio/cries/033.mp3not carried
  • data/audio/cries/034.mp3not carried
  • data/audio/cries/035.mp3not carried
  • data/audio/cries/036.mp3not carried
  • data/audio/cries/037.mp3not carried
  • data/audio/cries/038.mp3not carried
  • data/audio/cries/039.mp3not carried
  • data/audio/cries/040.mp3not carried
  • data/audio/cries/041.mp3not carried
  • data/audio/cries/042.mp3not carried
  • data/audio/cries/043.mp3not carried
  • data/audio/cries/044.mp3not carried
  • data/audio/cries/045.mp3not carried
  • data/audio/cries/046.mp3not carried
  • data/audio/cries/047.mp3not carried
  • data/audio/cries/048.mp3not carried
  • data/audio/cries/049.mp3not carried
  • data/audio/cries/050.mp3not carried
  • data/audio/cries/051.mp3not carried
  • data/audio/cries/052.mp3not carried
  • data/audio/cries/053.mp3not carried
  • data/audio/cries/054.mp3not carried
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 5 scripts beside the text, so the download is 138 files — not the whole of its source: at least 100 files are left out, and the skill reads 11 of them. The first 100 are listed under the files, with why.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Pokémon Green RPG (Korean) · 454.9k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/pokemon-green-rpg-korean/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/pokemon-green-rpg-korean" ] && { [ ! -e .claude/skills/pokemon-green-rpg-korean ] || { mv .claude/skills/pokemon-green-rpg-korean "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/pokemon-green-rpg-korean" .claude/skills/ && echo "Installed .claude/skills/pokemon-green-rpg-korean"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add dev-jelly/pokemon-green-rpg-korean

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/pokemon-green-rpg-korean/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/pokemon-green-rpg-korean/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/pokemon-green-rpg-korean" ] && { [ ! -e ~/.claude/skills/pokemon-green-rpg-korean ] || { mv ~/.claude/skills/pokemon-green-rpg-korean "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/pokemon-green-rpg-korean" ~/.claude/skills/ && echo "Installed ~/.claude/skills/pokemon-green-rpg-korean" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/pokemon-green-rpg-korean/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as pokemon-green-ko in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, pokemon-green-rpg-korean. Not in this download: at least 100 files of its source, 11 of them read by its SKILL.md or scripts (the list, and why). Take them from its source.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencedev-jelly/pokemon-green-rpg-korean

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Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

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