Tenframe — Storyboard → AI Video Agent Skill

Use when planning or storyboarding an AI video or video ad before generating it — building a 10-frame / 15-second "contact sheet"…

Context cost
35k tokensestimated from the bundle, loaded when it triggers
Bundle
37 files · 197.7 kB19 scripts among them — read before you run
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Use when planning or storyboarding an AI video or video ad before generating it — building a 10-frame / 15-second "contact sheet" storyboard, then turning it into a Seedance 2.5 (or Veo/Sora) video with a synced voiceover. Triggers on "storyboard", "video ad", "storyboard an ad", "plan a video", "contact sheet", "shot list", "animatic", "seedance prompt", "veo prompt", "tenframe", "AI video plan", "turn this into a video", "origami ad", "paper animation", "slice of life", "day in the life ad", "3D explainer", "explainer short", "history vlog", "time travel vlog", "POV documentary".

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

content

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md20.3 kB · preview
--- name: tenframe ---
6# Tenframe — Storyboard → AI Video
7
8> **MODEL NOTE — read first.** This skill runs a multi-step pipeline (script → storyboard image → video → audio post). It is **best on Claude Opus**. On **Sonnet it is still reliable IF you run the bundled scripts in scripts/ instead of hand-rolling the API/ffmpeg commands** — those scripts encode gotchas that cost real time to discover (fal payload limits, ffmpeg font/quoting quirks, voiceover timing). Rule of thumb: **when a step has a script, run the script.** Don't improvise it. If a user is on Sonnet and asks for "best quality," suggest they switch to Opus for the creative-direction step, then either model can run the scripts.
9
10## Overview
11
12Tenframe builds a **storyboard contact sheet** — 10 frames × 1.5s = a 15-second video laid out as one reference image — then uses it two ways:
131. **As a generation reference** so the video model holds character/setting/product continuity across all shots.
142. **As the source for a Seedance 2.5 video prompt** (a shot-by-shot brief), rendered and finished with a voiceover.
15
16**Core principle:** the storyboard is the consistency anchor. Ten loose shot descriptions drift; one contact sheet + a shot list that references it holds continuity. **Script first, storyboard second, video third.**
17
18**Direct-to-model by design:** prompts go straight into Seedance via fal (or Veo/Sora via their APIs). Never route through third-party ad-agent platforms or wrappers (Higgsfield, Creatify, etc.) — styles they showcase get distilled into a style preset here and rendered through our own pipeline.
19
20## Setup
21
22One-time. See SETUP.md. You need: ffmpeg, a **fal.ai** key (video) and an **OpenAI** key (storyboard image + voiceover), exported as FAL_API_KEY and OPENAI_API_KEY.
23
24## The Pipeline
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md3,164 words
Files37
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈160
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
34,865
on trigger
The instruction body and 36 supporting files, read only when the skill fires.
17.5%
of a 200k window
Ten skills this size would not fit in the window together.
050k100k150k200k context window

35k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

37 files, 197.7 kB on disk. Mostly text — the instructions the model reads — with 19 scripts in it that your client would run only if the instructions tell it to. 1 file of its source is not in the download — listed after these, with why.

  • SKILL.md20.3 kB
  • LICENSE1.1 kB
  • README.md4.1 kB
  • SETUP.md2.3 kB
  • examples/README.md2.3 kB
  • references/ai-tells.md3.6 kB
  • references/character-sheet.md8.5 kB
  • references/explainer-3d.md13.2 kB
  • references/pov-doc.md10.9 kB
  • references/scriptcraft.md6.7 kB
  • references/seedance-conversion.md18.3 kB
  • references/slice-of-life.md7.7 kB
  • references/storyboard-anatomy.md3.7 kB
  • references/style-presets.md16.9 kB
  • references/vox-explainer.md14.5 kB
  • references/walk-and-talk.md3.8 kB
  • scripts/assemble.sh3.5 kB
  • scripts/capture_html.sh4.7 kB
  • scripts/duck_music.py2.2 kB
  • scripts/gen_captions.sh8.5 kB
  • scripts/gen_music.sh2.1 kB
  • scripts/gen_sheet.sh1.9 kB
  • scripts/gen_sheet_seedream.sh3.7 kB
  • scripts/gen_vo.sh1.2 kB
  • scripts/motion_onsets.py2.0 kB
  • scripts/render_i2v_endframe.sh3.1 kB
  • scripts/render_i2v_kling.sh3.6 kB
  • scripts/render_seedance.sh4.6 kB
  • scripts/character_sheet/compose.py5.5 kB
  • scripts/character_sheet/cutout_body.py1.4 kB
  • scripts/character_sheet/cutout_level.py4.5 kB
  • scripts/character_sheet/extract_frames.sh0.5 kB
  • scripts/character_sheet/gen_fullbody.sh2.4 kB
  • scripts/character_sheet/retouch.sh1.4 kB
  • scripts/character_sheet/setup.sh0.8 kB
  • scripts/character_sheet/prompts/face.txt1.1 kB
  • scripts/character_sheet/prompts/mouth_lock.txt1.1 kB

Not in the download

Not carried is a type a skill download does not hold. Take it from its source.

  • .gitignorenot carried
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 19 scripts beside the text, so the download is 37 files — not the whole of its source: 1 file is left out. It is listed under the files, with why. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Tenframe — Storyboard → AI Video · 35k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/tenframe-storyboard-ai-video/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/tenframe-storyboard-ai-video" ] && { [ ! -e .claude/skills/tenframe-storyboard-ai-video ] || { mv .claude/skills/tenframe-storyboard-ai-video "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/tenframe-storyboard-ai-video" .claude/skills/ && echo "Installed .claude/skills/tenframe-storyboard-ai-video"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add entrepreneurshiphacks123/tenframe-storyboard-ai-video

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/tenframe-storyboard-ai-video/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/tenframe-storyboard-ai-video/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/tenframe-storyboard-ai-video" ] && { [ ! -e ~/.claude/skills/tenframe-storyboard-ai-video ] || { mv ~/.claude/skills/tenframe-storyboard-ai-video "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/tenframe-storyboard-ai-video" ~/.claude/skills/ && echo "Installed ~/.claude/skills/tenframe-storyboard-ai-video" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/tenframe-storyboard-ai-video/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as tenframe in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, tenframe-storyboard-ai-video. Not in this download: 1 file of its source (which one, and why). Take it from its source.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referenceentrepreneurshiphacks123/tenframe-storyboard-ai-video

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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Anybody with an account, one review each. It carries the version that was current when you wrote it, and the publisher may reply once.

Who wrote it

EN
entrepreneurshiphacks123

Publishes on mcprush.

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