Implement Motion Agent Skill

Translates Figma motion and animations into production-ready application code.

Context cost
17.2k tokensestimated from the bundle, loaded when it triggers
Bundle
7 files · 68.8 kBtext throughout, nothing executable
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Translates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

designfigma

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md23.8 kB · preview
--- name: figma-implement-motion disable-model-invocation: false ---
7# Implement Motion
8
9## Overview
10
11This skill guides translation of Figma animations and transitions into runnable code (motion.dev, CSS keyframes, or framework-specific libraries).
12
13Figma exposes motion through two tools:
14
15- get_motion_context — authoritative motion tool. Returns the complete animated-node inventory, precomputed code snippets (CSS @keyframes + motion.dev), fallback keyframe bindings when snippets are unavailable, and recursive timeline coordination hints (timelineCohorts). **Source of truth for animation data and which node IDs animate.**
16- get_design_context — the design's **structure**: layout, sizing, assets, styling, Code Connect hints, screenshot context, and sometimes **motion placement markers** on animated elements (data-node-id, and on split nodes data-motion-keys / data-motion-wrapper-for / data-motion-transform-template). It may render an animated node as a plain element (div, p, span, etc.) or a motion element (motion.div); it does not inline the animation values.
17
18**The two are linked by node id, and that's the whole workflow.** get_motion_context tells you which nodes animate and gives the keyframe values, easing, timing, and snippets. get_design_context tells you what those nodes look like and where they sit. For every node in get_motion_context.nodes, find the matching data-node-id in design context and merge the motion into that structure — adding or wrapping a motion.{tag} when the structural element is plain. When design context has reused a Figma component, the motion node may also include fallbackNodeId; use it only as a fallback after trying the exact nodeId.
19
20## Skill Boundaries
21
22- Use this skill when the deliverable is motion code in the user's repository.
23- If the user asks to create/edit animations inside Figma itself, switch to [figma-use](../figma-use/SKILL.md) and follow that skill instead.
24- This skill currently covers **animations** as emitted by get_motion_context (snippets plus fallback keyframe tracks, including preset-authored motion resolved into those forms). Broader interactive variant flows may still need product-specific state handling in code.
25
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md3,197 words
Files7
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈110
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
17,090
on trigger
The instruction body and 6 supporting files, read only when the skill fires.
8.6%
of a 200k window
Ten skills this size would take about 86% of the window before you open a file.
050k100k150k200k context window

17.2k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

7 files, 68.8 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md23.8 kB
  • references/examples-and-anti-examples.md11.7 kB
  • references/framework-recommendations.md7.0 kB
  • references/gotchas.md9.6 kB
  • references/motion-lint-rules.md2.1 kB
  • references/svg-and-path-motion.md8.4 kB
  • references/unsupported-and-fallbacks.md6.2 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 7 files you can review in full before installing.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Implement Motion · 17.2k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/implement-motion/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/implement-motion" ] && { [ ! -e .claude/skills/implement-motion ] || { mv .claude/skills/implement-motion "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/implement-motion" .claude/skills/ && echo "Installed .claude/skills/implement-motion"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add figma/implement-motion

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/implement-motion/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/implement-motion/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/implement-motion" ] && { [ ! -e ~/.claude/skills/implement-motion ] || { mv ~/.claude/skills/implement-motion "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/implement-motion" ~/.claude/skills/ && echo "Installed ~/.claude/skills/implement-motion" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/implement-motion/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as figma-implement-motion in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, implement-motion.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencefigma/implement-motion

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

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