MCP server for interacting with the Scryfall MTG API
Flash Props API is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
Flash Props API: player-prop analysis, projections, evidence, and line movement over REST/MCP.
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user --transport http flash-props-api-mcp https://api.flashodds.live/mcp --header 'Authorization: Bearer ${API_KEY}'
# 2 — ask your agent for something these tools do
# list_sports, get_market_metadata, list_games and 9 more
It needs API_KEY (Your Flash Props API key, as a Bearer token): this sends it in the Authorization header from your environment, so export it first — its endpoint answers 401 without it.
Flash Props API costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. Nothing here runs on your machine and nothing runs on ours: this server answers at its publisher’s own address, and what you install is the connection straight to it.
This is a public server: it answers at its publisher’s own address and this marketplace is not in the path. Claude Code registers it in one command; --scope user makes it available in every project. The transport below is http, as the publisher's own manifest declares it. Claude Code reads API_KEY (Your Flash Props API key, as a Bearer token) from your environment each time it connects and sends it in the Authorization header — its endpoint answers 401 without it — so the key stays out of its config: export it in your shell profile (macOS, Linux), or run setx API_KEY … and open a new terminal (Windows).
claude mcp add --scope user --transport http flash-props-api-mcp https://api.flashodds.live/mcp --header 'Authorization: Bearer ${API_KEY}'Reconnect, or start a new session, and the tools appear in the model’s tool list.
It reaches a system of yours, so it needs your own credential rather than the publisher’s: Authorization header — Your Flash Props API key, as a Bearer token.. You set it in your own client’s config, on your machine — this marketplace never holds it.
One config entry pointing straight at the publisher’s own address — this marketplace is not in the path, and nothing from this listing executes on your machine.
12 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
List every sport supported by Flash Props API with its live status and how deep the Flash model goes. Read-only. No side effects. Rate-limited per your tier. Returns { sports: Array<{ id, name, category, enabled, status, activeGames, activeProps, projectedProps, projectionCapability, effectiveProjection, contextCapability, marketFamilies, supportedMarkets, sources, lastFetchedAt, cacheAgeSeconds,
No parameter schema on file.
Return the machine-readable stat vocabulary for a sport: for each live market, its label, family, scope (map1/maps13/full_game), unit, display order, and whether a Flash projection is supported (with a reason when not). Read-only. No side effects. Rate-limited per your tier. Returns { sport, count, markets: Array<{ statKey, label, family, scopeKind, scope, scopeLabel, unit, displayOrder, uiGroup,
| Parameter | Type | Required | Notes |
|---|---|---|---|
| sport | string | no | Sport id (cod, nba, mlb, ...). Omit for the current in-season sport. |
Return today's games that have player props available for a sport. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { sport, count, games: Array<{ id, sport, homeTeam, awayTeam, startTime, live, source }> }. id is the eventId to pass to get_game_props (prefixed ud- for Underdog or sc- for the soccer odds board); live is true when the game is in progress; source
| Parameter | Type | Required | Notes |
|---|---|---|---|
| sport | string | no | Sport id: nba, basketball, mlb, nfl, nhl, ncaab, ncaaf, soccer, tennis, cs2, valorant, dota2, esports, or cod. Omit to default to the current in-season sport. |
Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed, snapshotId, snapshotConsistency }. flashProjection is present when
| Parameter | Type | Required | Notes |
|---|---|---|---|
| eventId | string | yes | Event id from list_games or find_game. Prefixed ud- or sc-, e.g. "ud-119284". |
| sport | string | no | Sport id. Must match the sport the event belongs to. Omit to use the current in-season sport. |
| stats | string | no | Comma-separated list of stat keys to return, e.g. "points,rebounds,assists" for basketball or "strikeouts,hits_allowed" for MLB. Omit to return all available markets. |
Flatten every active player prop across all of today's games for a sport into a single list. Read-only. No side effects. Requires an API key; rate-limited and row-capped per your tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Returns: { sport, stat, count, rows: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection?, eventId, sport, homeTeam, awayT
| Parameter | Type | Required | Notes |
|---|---|---|---|
| sport | string | no | Sport id. Omit to use the current in-season sport. |
| stat | string | no | Filter to exactly one stat market. Omit to return all stat types. |
| limit | integer | no | Maximum number of rows to return. Capped at your tier limit (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Omit to return up to your tier maximum. |
Translate a matchup (home team + away team) into the eventId needed by get_game_props. Read-only. No side effects. Requires an API key; rate-limited per your tier. Use this when you know the teams playing but don't have the eventId. On success returns: { eventId }. Pass that id straight to get_game_props. On failure returns an error explaining that the game was not found on today's board. If multi
| Parameter | Type | Required | Notes |
|---|---|---|---|
| home | string | yes | Home team name or city, matched as a case-insensitive substring of the full team name. |
| away | string | yes | Away team name or city, matched the same way. |
| sport | string | no | Sport id. Omit to default to the current in-season sport. |
Every active prop for one player across today's board for a sport; same rows as scan_props, filtered by name (exact normalized match preferred, case-insensitive contains match as a fallback; see matchType in the response) instead of stat. Read-only. No side effects. Requires an API key. When to use: you know the player but not which game or event they are in, and you want their posted lines. When
| Parameter | Type | Required | Notes |
|---|---|---|---|
| name | string | yes | Player name or gamertag, e.g. "Judge" or "Shotzzy" |
| sport | string | no | Sport id. Defaults to the in-season sport. |
Season context from the sport's registered Flash pack: per-market baselines, recent form, and sport-native splits. Free and Builder receive the same basic context shape as REST; Pro adds the dense recent map/game log when available. If the sport has no registered pack or the player is unmatched, returns an honest empty context, never fabricated data. Use list_sports first when you need to discover
| Parameter | Type | Required | Notes |
|---|---|---|---|
| name | string | yes | Player name or gamertag. Exact match is preferred; no invented identity mapping. |
| sport | string | no | Sport id. Use list_sports to discover contextCapability. Defaults to cod for backward compatibility. |
Assemble the whole story of a single prop in one call. Read-only. No side effects. Requires an API key and is tier-shaped exactly like REST: Free gets the book/Flash/gap teaser, Builder adds recent form + Confidence summary + movement delta + teaser splits, and Pro gets the full evidence stack including movement series and deep splits. Paywall metadata says exactly which fields are withheld. No pi
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player | string | yes | Player name or gamertag (exact normalized match preferred, contains-match fallback). |
| stat | string | yes | Stat key. Call get_market_metadata for the vocabulary. |
| sport | string | no | Sport id. Use list_sports/get_market_metadata to discover whether the sport + market is modeled. Defaults to cod. |
| event | string | no | Optional event id to disambiguate multi-game slates. |
Chronological line/odds history for a player prop, with opened/current/movement. Free is locked with a structured tier_required response naming Builder as the first unlock. Builder receives the most recent history window; Pro receives full history. History accrues from when archiving started, so early results may be short. When to use: "has this line moved since it opened", "what did this prop ope
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player | string | yes | Player name (case-insensitive contains match). |
| sport | string | no | Sport id, e.g. mlb. |
| stat | string | no | Stat key, e.g. total_bases. |
| event | string | no | Restrict to one event id. |
| limit | integer | no | — |
Props whose line moved most within a lookback window (default 24h, max 7d), sorted by absolute movement. Free is locked with Builder as the first unlock. Builder gets a limited board; Pro gets the full movement board. When to use: "biggest movers", "which lines moved the most today", steam across a sport. When not to use: the history of one prop is get_prop_history; the current board without movem
| Parameter | Type | Required | Notes |
|---|---|---|---|
| sport | string | no | Sport id, e.g. nfl. |
| stat | string | no | Stat key, e.g. passing_yards. |
| since | string | no | Lookback window: e.g. 6h, 24h, 3d (1h min, 7d max). Defaults to 24h. |
| limit | integer | no | — |
Ranked boards for a sport with a registered Flash pack. Read-only. No side effects. Tier-shaped exactly like REST: Free sees the top 3 teaser, Builder the top 10, and Pro the full board. metric=gap ranks Flash-vs-book gaps; metric=form ranks recent mean vs Flash Line; metric=sample ranks baseline size. Paywall metadata includes totalAvailable and the next unlock when rows are capped. No picks. Use
| Parameter | Type | Required | Notes |
|---|---|---|---|
| metric | string | no | gap (default), form, or sample. |
| sport | string | no | Sport id with a registered Flash pack. Defaults to cod. |
| stat | string | no | Restrict the gap board to one market. |
| limit | integer | no | Max rows before tier shaping (default 20). |
- Every tool — any call limit is its publisher’s, not ours
- No card, and mcprush charges nothing for it
- Runs at its publisher’s own address — this marketplace is not in the path
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install Flash Props API or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
| Term | Level | What it prices | Points |
|---|---|---|---|
| capability-exposure | minimal | capability blast radius (minimal) — client exposure if the model is manipulated | −0 |
| coverage-honesty | manifest | inspection depth (manifest) — how much of the target the scan could see | −4 |
What the scan could actually read
A grade is only as meaningful as its coverage, so the scanner publishes its own depth before it publishes its result.
The scan read each tool’s name, description, input schema and annotations exactly as the server listed them the last time it answered us; no code was reviewed. We ask the server again about once a month, and a list that changed is graded again.
The implementation source was not read — this reflects the declared tool metadata only.
Capability — what it could do if the model were manipulated
Tags derived from each tool’s schema and the implementation, not from what the tool calls itself. minimal is the level these add up to.
| Tool | Capability tags | Why the tag was assigned |
|---|---|---|
| list_sports | no tags | |
| get_market_metadata | no tags | |
| list_games | untrusted-input | untrusted-input: keyword "browse" |
| get_game_props | untrusted-input | untrusted-input: keyword "fetch" |
| scan_props | no tags | |
| find_game | untrusted-input | untrusted-input: keyword "browse" |
| find_player_props | no tags | |
| get_player_context | no tags | |
| get_prop_evidence | no tags | |
| get_prop_history | no tags | |
| scan_movers | no tags | |
| get_leaders | no tags |
Toxic-flow graph
The lethal trifecta, checked as a graph rather than as a checklist: untrusted input, a sensitive source and an external sink have to meet before there is a path worth worrying about.
The public result for this release does not print the flow graph, so there is nothing to show here. That is not the same as "no paths were found": what the scan did read is above, under coverage.
Supply chain and provenance
This is the first scan of this surface here, so there is nothing yet to compare it against.
Every result on this tab comes from one deterministic pass over the published package — offline, rule by rule, and auditable line by line above. Same methodology version, same bytes, same score.
Release history
This is an address its publisher runs: which release it serves is theirs to choose, so there is nothing here to pin. The history below is for reading; the current release on file is 1.4.1.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish Flash Props API can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.