MCP server for interacting with the Scryfall MTG API
GameDev.net is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user --transport http gamedev-net-mcp https://gamedev.net/mcp/
# 2 — ask your agent for something these tools do
# search_site, get_thread, get_content and 7 more
GameDev.net costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. Nothing here runs on your machine and nothing runs on ours: this server answers at its publisher’s own address, and what you install is the connection straight to it.
This is a public server: it answers at its publisher’s own address and this marketplace is not in the path. Claude Code registers it in one command; --scope user makes it available in every project. The transport below is http, as the publisher's own manifest declares it.
claude mcp add --scope user --transport http gamedev-net-mcp https://gamedev.net/mcp/Reconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry pointing straight at the publisher’s own address — this marketplace is not in the path, and nothing from this listing executes on your machine.
10 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| query | string | yes | Search query |
| content_types | array | no | Optional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest |
| sort | string | no | Order results by relevance (default) or recency |
| page | integer | no | — |
| per_page | integer | no | — |
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| topic_id | integer | yes | Forum topic ID |
| max_posts | integer | no | — |
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| content_type | string | yes | content_type from a search result |
| id | integer | yes | id from a search result |
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| content_type | string | yes | Kind of content to list |
| limit | integer | no | — |
Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| query | string | no | Optional title, description, author, or tag search text. |
| runtime | string | no | — |
| topics | array | no | Curated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags. |
| difficulty | string | no | — |
| licenses | array | no | Only projects using one of these license keys. |
| explained_only | boolean | no | Only projects with annotations for the current revision. |
| sort | string | no | Relevance for text queries, publication recency, or all-time engagement. |
| page | integer | no | — |
| per_page | integer | no | — |
Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| project_id | integer | yes | ShaderLab project id |
| max_source_chars | integer | no | Maximum source characters across all passes; 0 returns pass metadata without source. |
List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| include_counts | boolean | no | Include counts of public projects matched by each topic taxonomy entry. |
| include_examples | integer | no | Representative public projects per topic, from 0 to 5. |
Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| project_id | integer | yes | Public ShaderLab project id. |
| target | string | no | Optional engine target; omit for a general E1 portability report. |
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by
| Parameter | Type | Required | Notes |
|---|---|---|---|
| mode | string | no | Clustered stories (default) or individual articles |
| limit | integer | no | — |
| tag | string | no | Optional tag filter (e.g. "unreal", "funding") |
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
| Parameter | Type | Required | Notes |
|---|---|---|---|
| story_id | integer | yes | Story cluster id from list_trending_content (mode='stories') |
- Every tool — any call limit is its publisher’s, not ours
- No card, and mcprush charges nothing for it
- Runs at its publisher’s own address — this marketplace is not in the path
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install GameDev.net or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
This listing is an address its publisher runs, and you connect to it directly — this marketplace is not in the path. The scanner reads packages and public source, and an address is neither. So there is no grade — not a withheld one, an unmeasured one.
Release history
This is an address its publisher runs: which release it serves is theirs to choose, so there is nothing here to pin. The history below is for reading; the current release on file is 1.1.0.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish GameDev.net can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.