Learning & Documentation·v3.2.0 # x-release-please-version

HeyGen Avatar Designer Agent Skill

Create a persistent HeyGen avatar — a reusable face + voice identity for the agent, the user, or any named character — powered by HeyGen…

Context cost
11.2k tokensestimated from the bundle, loaded when it triggers
Bundle
4 files · 44.9 kBtext throughout, nothing executable
Licence
MITthe author’s own terms
Last change
—v3.2.0 # x-release-please-version
Servers it uses
Noneruns standalone

What it does

Create a persistent HeyGen avatar — a reusable face + voice identity for the agent, the user, or any named character — powered by HeyGen Avatar V technology. Prompt-based creation by default (description → HeyGen builds it); photo upload is optional for real-person digital twins. Use when: (1) giving the agent a face + voice so it can present videos ("bring yourself to life", "create your avatar", "give yourself an avatar", "design a presenter", "set up an avatar", "let's make an avatar"), (2) the user wants to appear in videos as themselves ("create my avatar", "I want my face in a video"…

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

content

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md27.3 kB · preview
--- version: 3.2.0 # x-release-please-version name: heygen-avatar argument-hint: "[name_or_description]" allowed-tools: Bash, WebFetch, Read, Write, mcp__heygen__* ---
26# HeyGen Avatar Designer
27
28Create and manage HeyGen avatars for anyone: the agent, the user, or named characters. Handles identity extraction, avatar generation, voice selection, and saves everything to AVATAR-<NAME>.md for consistent reuse.
29
30## Files & Paths
31
32This skill reads and writes the following. No other files are accessed without explicit user instruction.
33
34| Operation | Path | Purpose |
35|-----------|------|---------|
36| Read | SOUL.md, IDENTITY.md | Extract identity details when creating an avatar for the agent |
37| Read | AVATAR-<NAME>.md | Load existing avatar identity (for variant looks, voice updates) |
38| Write | AVATAR-<NAME>.md | Save new avatar identity after creation |
39| Write | AVATAR-AGENT.md, AVATAR-USER.md (symlinks) | Role aliases, see Phase 5 |
40| Temp write | /tmp/openclaw/uploads/ | Voice preview audio (downloaded for user playback, deleted after session) |
41| Remote upload | HeyGen (via heygen asset create or MCP) | User-provided photos uploaded to HeyGen for digital-twin creation |
42
43Assets are only uploaded to HeyGen when the user explicitly provides them.
44
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md4,118 words
Files4
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈380
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
10,845
on trigger
The instruction body and 3 supporting files, read only when the skill fires.
5.6%
of a 200k window
Ten skills this size would take about 56% of the window before you open a file.
050k100k150k200k context window

11.2k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

It does ask the agent to write files and to fetch pages, using the file and network access your client already has.

What it asks for
Writes filesyes
Network accessyes

Read from the allowed-tools line of this skill’s own SKILL.md. It also asks for Bash, which could do either, so what is not named there is not ruled out. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

4 files, 44.9 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md27.3 kB
  • references/asset-routing.md4.2 kB
  • references/avatar-creation.md5.8 kB
  • references/troubleshooting.md7.6 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 4 files you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# HeyGen Avatar Designer · 11.2k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/heygen-avatar-designer/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/heygen-avatar-designer" ] && { [ ! -e .claude/skills/heygen-avatar-designer ] || { mv .claude/skills/heygen-avatar-designer "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/heygen-avatar-designer" .claude/skills/ && echo "Installed .claude/skills/heygen-avatar-designer"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add heygen-com/heygen-avatar-designer

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/heygen-avatar-designer/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/heygen-avatar-designer/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/heygen-avatar-designer" ] && { [ ! -e ~/.claude/skills/heygen-avatar-designer ] || { mv ~/.claude/skills/heygen-avatar-designer "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/heygen-avatar-designer" ~/.claude/skills/ && echo "Installed ~/.claude/skills/heygen-avatar-designer" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/heygen-avatar-designer/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as heygen-avatar in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, heygen-avatar-designer.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Version3.2.0 # x-release-please-version
Publishedno release date on file
PriceFree
Referenceheygen-com/heygen-avatar-designer

Versions

v3.2.0 # x-release-please-version is what is on the shelf; no release here carries a date. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

v3.2.0 # x-release-please-version
  • No earlier releases have been published to the marketplace.
Pinning

The install command always fetches the release that is current the day you run it — v3.2.0 # x-release-please-version today — and cannot ask for an earlier one. The copy on your disk does not change until you run it again.

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