Unity MCP Server — Multi-agent MCP server for Unity Editor, designed for Claude Cowork. By AnkleBreaker Studio.
Satelliteoflove Godot is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
Open InstallationWhat it does
MCP server for Godot Engine integration
Quickstart
# 1 — run it from where its publisher ships it
npx -y @iflow-mcp/satelliteoflove-godot-mcp
# 2 — the plan is chosen at checkout, in the browser
# 3 — ask your agent something
> MCP server for Godot Engine integration
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. This one runs on your machine: your client starts Satelliteoflove Godot as a process under your own user, with your files and your network, so the tool surface below is what it can do to your computer rather than to a server somewhere else. It is scanned, signed and pinned to the version you choose — read the surface before you approve it.
This is a public server: you run it yourself and this marketplace is not in the path. Claude Code registers it in one command.
claude mcp add satelliteoflove-godot-mcp -- npx -y @iflow-mcp/satelliteoflove-godot-mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry your client uses to start the process locally. A local server runs with your file system and your network, which is why it is priced without metering.
9 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Eyes and hands in the Godot editor and the running game: scene and node editing,
Takes no parameters.
Observe live game state as structured data.
Takes no parameters.
Inspect animation data on AnimationPlayer nodes in the editor: list players in the scene, read a player
Takes no parameters.
Create and modify animations on an AnimationPlayer and preview them in the editor: create, delete, or update animations, add and remove tracks and keyframes, and play, stop, or seek the editor
Takes no parameters.
Fetch Godot Engine documentation. Use fetch_class for class references (e.g. CharacterBody2D), fetch_page for tutorials/guides. Auto-detects Godot version from editor connection. Returns clean markdown.
Takes no parameters.
Execute GDScript inside the RUNNING game process — the scenario-setup primitive: grant
Takes no parameters.
Inspect scene nodes in the editor: read a node\
Takes no parameters.
Modify scene nodes in the editor: update a node\
Takes no parameters.
Inspect a Resource file by path with type-aware structured output (SpriteFrames animations, TileSet, Material, Texture2D, etc.). Use it for imported or binary resources (.res, .scn, compressed textures) that a plain file read cannot parse, or when you want sub-resources resolved into the engine\
Takes no parameters.
- 20,000 calls a month, included
- 240 calls a minute at peak
- Every tool the listing has
- Cancel any time — the unused days are credited
- Runs behind the gateway, so cancelling stops it
- 150,000 calls a month, included
- 1,800 calls a minute at peak
- Every tool the listing has
- Cancel any time — the unused days are credited
- Runs behind the gateway, so cancelling stops it
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
No call is billed on its own, and this plan carries no monthly call limit. $25 a month covers every tool at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
| Term | Level | What it prices | Points |
|---|---|---|---|
| capability-exposure | minimal | capability blast radius (minimal) — client exposure if the model is manipulated | −0 |
| verification-discount | repo | publisher verification (public source) — no provenance, but the source is public and inspectable | −1 |
| coverage-honesty | source | inspection depth (source) — how much of the target the scan could see | −0 |
What the scan could actually read
A grade is only as meaningful as its coverage, so the scanner publishes its own depth before it publishes its result.
No tools were enumerated, so prompt-injection, capability and toxic-flow analysis had no tool surface to inspect. To grade a package’s real runtime tools, scan the running server: --command "npx -y <package>".
Capability — what it could do if the model were manipulated
Tags derived from each tool’s schema and the implementation, not from what the tool calls itself. minimal is the level these add up to.
| Tool | Capability tags | Why the tag was assigned |
|---|---|---|
| No per-tool rows for this release — see the note below. | ||
Toxic-flow graph
The lethal trifecta, checked as a graph rather than as a checklist: untrusted input, a sensitive source and an external sink have to meet before there is a path worth worrying about.
The public result for this release does not print the flow graph, so there is nothing to show here. That is not the same as "no paths were found": what the scan did read is above, under coverage.
Supply chain and provenance
This is the first scan of this surface here, so there is nothing yet to compare it against.
Every result on this tab comes from one deterministic pass over the published package — offline, rule by rule, and auditable line by line above. Same methodology version, same bytes, same score.
Release history
Pinned to 2.15.1 — the install command below asks for that release. A pin is part of an install, so it is kept for this visit and written down when you install.
No release note was published with this version.
Only accounts with at least 50 real tool calls against this server in the last 90 days can post. Ratings are weighted by how much the reviewer actually uses it, and publishers can reply once per review.
Writing one takes an account with at least 50 real tool calls against Satelliteoflove Godot in the last 90 days. That is the whole gate — there is no other way to post, which is why the counts beside each review are worth reading.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes an account with 50 real tool calls against it.