Tiny World WebXR Agent Skill

Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

Context cost
800 tokensestimated from the bundle, loaded when it triggers
Bundle
1 file · 3.2 kBtext throughout, nothing executable
Licence
GPL-3.0the author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedev

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md3.2 kB · preview
--- name: tinyworld-webxr ---
6# Tiny World WebXR
7
8Tiny World uses a pinned global THREE r185 compatibility bundle (vendor/three/tinyworld-three.r185.min.js), not runtime module imports or ARButton/VRButton addons. Keep WebXR integration vanilla and single-file inside tiny-world-builder.html.
9
10Platform split — WebXR covers "Google" AR (Android Chrome / Quest, via immersive-ar + hit-test), but Apple devices have no WebXR. iOS/iPadOS web AR is **AR Quick Look only**: an <a rel="ar"> pointing at a .usdz opens the system viewer, which finds a surface, places the model, and lets the user walk around it. So both paths must exist for full coverage.
11
12Patterns:
13
14- For Apple AR, export the live world to USDZ on demand with THREE.USDZExporter from the r185 global bundle. USDZExporter only understands MeshStandardMaterial, so snapshot worldGroup into a fresh group, convert each Lambert/Basic/Shader material to a Standard equivalent (preserving colour/emissive/map), recentre on the origin with the base at y=0, and scale to a tabletop size. Wrap the resulting Uint8Array in a model/vnd.usdz+zip Blob → object URL, and launch via an <a rel="ar"> that contains a single <img> child (Safari's requirement) clicked programmatically.
15- Gate the Apple AR button on document.createElement('a').relList.supports('ar'); gate the WebXR buttons on navigator.xr support. Show the XR panel if either is available so iOS users see just the Apple AR button.
16
17- Enable WebXR with renderer.xr.enabled = true and drive the main loop with renderer.setAnimationLoop(animate) so desktop and headset frames share one path.
18- Keep headset transforms on xrWorldRoot, a scene-level parent for board/runtime meshes. Do not scale/move worldGroup alone; hover, selection, clouds, weather, smoke, crop duster, and previews must stay in the same local world space.
19- Keep controllers/reticles in scene, not xrWorldRoot; they are physical XR-space objects.
20- For AR desk mode, request immersive-ar with required hit-test, optional anchors, and a domOverlay root. Use the reticle pose to set xrWorldRoot and use anchors when available, but gracefully fall back to the last hit-test pose.
21- For floating mode, prefer immersive-ar, then fall back to immersive-vr; place the mini board in front of the current XR camera.
22- For inside mode, use immersive-vr with local-floor and leave xrWorldRoot at meter scale (scale = 1) so one tile is walkable room scale.
23- When picking tiles from controllers, raycast against worldGroup.children, then convert h.point through xrWorldRoot.worldToLocal() before deriving tile-local offsets. Desktop pointer picking can keep using screen-space raycasts.
24- Restore scene.background, xrWorldRoot transform/visibility, reticle state, and UI state on XR session end or failure.
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md462 words
Files1
LicenceGPL-3.0
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈40
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
760
on trigger
The instruction body, read only when the skill fires.
0.40%
of a 200k window
Ten skills this size would take about 4% of the window before you open a file.
050k100k150k200k context window

800 tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Small enough to keep loaded permanently without thinking about it.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

1 file, 3.2 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md3.2 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 1 file you can review in full before installing. The GPL-3.0 licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Tiny World WebXR · 800 tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/tiny-world-webxr/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/tiny-world-webxr" ] && { [ ! -e .claude/skills/tiny-world-webxr ] || { mv .claude/skills/tiny-world-webxr "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/tiny-world-webxr" .claude/skills/ && echo "Installed .claude/skills/tiny-world-webxr"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add jasonkneen/tiny-world-webxr

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/tiny-world-webxr/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/tiny-world-webxr/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/tiny-world-webxr" ] && { [ ! -e ~/.claude/skills/tiny-world-webxr ] || { mv ~/.claude/skills/tiny-world-webxr "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/tiny-world-webxr" ~/.claude/skills/ && echo "Installed ~/.claude/skills/tiny-world-webxr" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/tiny-world-webxr/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as tinyworld-webxr in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, tiny-world-webxr.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencejasonkneen/tiny-world-webxr

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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