AI3D Cat Five View Agent Skill

Create identity-faithful, AI3D-ready five-view cat reference sets for a complete cat, a detailed replacement head module, or a…

Context cost
12.4k tokensestimated from the bundle, loaded when it triggers
Bundle
13 files · 76.6 kB4 scripts among them — read before you run
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Create identity-faithful, AI3D-ready five-view cat reference sets for a complete cat, a detailed replacement head module, or a rigging-ready body module. Use for cats, model cats, pet likeness reconstruction, full-cat/head/body orthographic front/back/left/right/top views, Tripo3D input, separate head and body generation, fur and coat continuity, cheek-to-neck ruff ownership, connector planning, quadruped rigging clearance, local regeneration, crop boards, prompt planning, multi-agent image generation, and structure-first review before AI3D modeling, Blender assembly, skeletal binding…

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedev

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md12.5 kB · preview
--- name: ai3d-cat-five-view ---
6# AI3D Cat Five View
7
8Convert one specific cat's photo set into controlled orthographic references for AI3D modeling. Preserve that cat's anatomy, face, coat layout, fur distribution, and temperament rather than producing a generic attractive cat.
9
10Supported generation modes:
11
12- full_cat: complete cat five views for whole-cat AI3D generation.
13- head_module: detailed head five views containing the complete skull, face, ears, cheeks, chin, upper-neck ruff, and a short structural neck connector. Do not generate a bust or shoulders.
14- body_module: headless, rigging-ready body five views containing shoulders, torso, four separated legs and paws, lower chest bib, tail, and a short neck receiver. Do not generate a placeholder head or duplicate upper-neck ruff.
15- modular_pair: orchestration preset that produces head_module, freezes its connector contract, then produces the matching body_module. It creates two five-view sets, not a fourth asset type.
16
17Save approved outputs into the user's project. Do not leave the only copy under .codex/generated_images.
18
19## Required Inputs
20
21Confirm or infer:
22
23- Source photo directory and exact target cat identity.
24- Subject name, filename prefix, and output root, defaulting to Assets/Reference/.
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md1,466 words
Files13
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈170
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
12,205
on trigger
The instruction body and 12 supporting files, read only when the skill fires.
6.2%
of a 200k window
Ten skills this size would take about 62% of the window before you open a file.
050k100k150k200k context window

12.4k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

13 files, 76.6 kB on disk. Mostly text — the instructions the model reads — with 4 scripts in it that your client would run only if the instructions tell it to.

  • SKILL.md12.5 kB
  • agents/openai.yaml0.4 kB
  • references/ai3d-input-package.md2.3 kB
  • references/connector-contract.md3.7 kB
  • references/crop_spec.example.json2.2 kB
  • references/feature-extraction.md6.7 kB
  • references/module_connector.example.json0.6 kB
  • references/prompt-templates.md12.5 kB
  • references/workflow.md8.6 kB
  • scripts/audit_view_alignment.py7.5 kB
  • scripts/build_reference_crops.py4.3 kB
  • scripts/make_view_contact_sheet.py3.9 kB
  • scripts/organize_generation_outputs.py11.4 kB
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 4 scripts beside the text, so the bundle is 13 files you can review in full before installing.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# AI3D Cat Five View · 12.4k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/ai3d-cat-five-view/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/ai3d-cat-five-view" ] && { [ ! -e .claude/skills/ai3d-cat-five-view ] || { mv .claude/skills/ai3d-cat-five-view "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/ai3d-cat-five-view" .claude/skills/ && echo "Installed .claude/skills/ai3d-cat-five-view"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add kaojunn/ai3d-cat-five-view

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/ai3d-cat-five-view/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/ai3d-cat-five-view/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/ai3d-cat-five-view" ] && { [ ! -e ~/.claude/skills/ai3d-cat-five-view ] || { mv ~/.claude/skills/ai3d-cat-five-view "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/ai3d-cat-five-view" ~/.claude/skills/ && echo "Installed ~/.claude/skills/ai3d-cat-five-view" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/ai3d-cat-five-view/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencekaojunn/ai3d-cat-five-view

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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