music-to-video — one music-grounded, beat-synced video Agent Skill

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to…

Context cost
94.9k tokensestimated from the bundle, loaded when it triggers
Bundle
65 files · 501.6 kB6 scripts among them — read before you run
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Use when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting. The music drives everything: one analyzer reads it once, the orchestrator lays out the frames and fills a per-frame plan, and one sub-agent builds each frame. Typography and templates are the floor — a complete video needs zero assets — but any images or videos the user supplies are cut into the frames on the same beat grid (beat-cut / ken-burns).

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

content

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md16.2 kB · preview
--- name: music-to-video ---
6# music-to-video — one music-grounded, beat-synced video workflow
7
8Use this skill to turn a **music track** into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is **no narration and no website capture**. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.
9
10You are the **orchestrator**. Work in videos/<project>/. Run the steps in order and pass each **Gate** before moving on. Two steps need the user: **Step 3** (plan approval) and **Step 6** (render approval). Do every step yourself except **Step 4**, where you dispatch **one sub-agent per frame**. Keep design and motion rules out of this file — they live in references/ and the frame-worker sub-agent.
11
12SKILL_DIR = this skill directory. PROJECT_DIR = videos/<project-name>/.
13
14Workflow: Step 0 setup → hyperframes.json + assets/bgm.mp3; Step 1 analyze → audiomap.json; Step 2 skeleton → STORYBOARD.md (frames, groups TBD); Step 3 plan → complete STORYBOARD.md + frame.md; Step 4 build → compositions/frames/NN-*.html; Step 5 assemble → index.html; Step 6 render → renders/video.mp4.
15
16## Two ideas that shape everything
17
18- **One analyzer, and you trust it.** analyze-beatgrid.py is the only beat analyzer — never re-measure beats with another tool or by ear. Its energy / density / rolls / onsets / silences are always reliable. Its bpm and beats_sec are reliable **only when the music is genuinely rhythmic**; on calm music the grid is a metronome the tracker imposed, so pace by phrases and energy instead and never hard-cut to it. Deciding which case you're in is each frame's pacing (Step 2).
19- **One frame = one file; groups live inside.** Step 2 cuts the track into **frames**, and each frame becomes one composition file compositions/frames/NN-<frame_id>.html, built by one frame-worker. A frame can subdivide into **groups** (each a template or a motion-primitives combo). Extra density goes _inside_ a group, so **frame count tracks distinct treatments, not beats** — a fast track does not blow up the number of sub-agents.
20
21---
22
23## Step 0: Setup, BGM, and inputs
24
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md2,115 words
Files65
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈170
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
94,755
on trigger
The instruction body and 64 supporting files, read only when the skill fires.
47.5%
of a 200k window
Ten skills this size would not fit in the window together.
050k100k150k200k context window

94.9k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

65 files, 501.6 kB on disk. Mostly text — the instructions the model reads — with 6 scripts in it that your client would run only if the instructions tell it to. 1 file of its source is not in the download — listed after these, with why.

  • SKILL.md16.2 kB
  • references/frame-skeleton.md6.6 kB
  • references/montage.md3.4 kB
  • references/motion-primitive-catalog.md9.9 kB
  • references/planning.md6.2 kB
  • references/storyboard-format.md6.2 kB
  • references/template-catalog.md8.5 kB
  • scripts/analyze-beatgrid.py23.5 kB
  • scripts/assemble-index.mjs8.4 kB
  • scripts/stage-assets.mjs2.2 kB
  • scripts/validate-plan.mjs6.7 kB
  • sub-agents/frame-worker.md5.1 kB
  • scripts/lib/storyboard.mjs8.2 kB
  • references/motion-primitives/3d-card-flip/index.html4.2 kB
  • references/motion-primitives/assets/gsap.min.js72.9 kB
  • references/motion-primitives/bg-flow-field/index.html12.1 kB
  • references/motion-primitives/binary-decrypt/index.html3.5 kB
  • references/motion-primitives/blur-resolve/index.html2.5 kB
  • references/motion-primitives/braam-punch/index.html3.5 kB
  • references/motion-primitives/chromatic-split/index.html4.3 kB
  • references/motion-primitives/chrome-sweep/index.html2.6 kB
  • references/motion-primitives/counting-punch/index.html4.0 kB
  • references/motion-primitives/crash-zoom-in/index.html4.2 kB
  • references/motion-primitives/datamosh-smear/index.html4.3 kB
  • references/motion-primitives/directional-fill/index.html3.6 kB
  • references/motion-primitives/dolly-zoom/index.html4.1 kB
  • references/motion-primitives/electric-arc/index.html4.2 kB
  • references/motion-primitives/flash-cut/index.html3.9 kB
  • references/motion-primitives/gooey-metaball/index.html5.8 kB
  • references/motion-primitives/hard-cut/index.html3.5 kB
  • references/motion-primitives/hypercut-whip/index.html2.0 kB
  • references/motion-primitives/iris-open/index.html2.8 kB
  • references/motion-primitives/kinetic-letter-in/index.html2.4 kB
  • references/motion-primitives/liquid-morph/index.html3.8 kB
  • references/motion-primitives/mask-reveal/index.html2.9 kB
  • references/motion-primitives/mosaic-pack/index.html3.6 kB
  • references/motion-primitives/neon-flicker/index.html2.8 kB
  • references/motion-primitives/outline-to-fill/index.html3.1 kB
  • references/motion-primitives/palette-flip/index.html3.6 kB
  • references/motion-primitives/particle-burst/index.html4.0 kB
  • references/motion-primitives/pixel-dissolve/index.html3.4 kB
  • references/motion-primitives/radial-burst-lines/index.html4.5 kB
  • references/motion-primitives/screen-shake/index.html3.0 kB
  • references/motion-primitives/slot-machine-reveal/index.html3.6 kB
  • references/motion-primitives/spotlight-sweep/index.html3.8 kB
  • references/motion-primitives/staggered-exit/index.html3.2 kB
  • references/motion-primitives/text-spectral-rays/USAGE.md2.4 kB
  • references/motion-primitives/text-spectral-rays/index.html12.2 kB
  • references/motion-primitives/text-wave-distort/index.html3.8 kB
  • references/motion-primitives/tile-mosaic/index.html3.8 kB
  • references/motion-primitives/typewriter-reveal/index.html3.4 kB
  • references/motion-primitives/word-grid-burst/index.html3.5 kB
  • references/templates/card-flyby/index.html20.7 kB
  • references/templates/card-flyby/program.json0.6 kB
  • references/templates/held-message-living-field/index.html17.3 kB
  • references/templates/held-text-strobe-burst/index.html11.4 kB
  • references/templates/intro-kinetic-cascade/index.html18.9 kB
  • references/templates/intro-kinetic-cascade/program.json1.5 kB
  • references/templates/logo-split-lockup-pulse/index.html23.4 kB
  • references/templates/poster-tile-mosaic/index.html24.3 kB
  • references/templates/poster-tile-mosaic/program.json0.6 kB
  • references/templates/roll-flipbook-word-cycle/index.html11.2 kB
  • references/templates/split-anchor-word-slot/index.html25.1 kB
  • references/templates/split-anchor-word-slot/program.json0.7 kB
  • references/templates/typewriter-phrase-keyword-shuffle/index.html10.0 kB

Not in the download

Not carried is a type a skill download does not hold. Take it from its source.

  • references/templates/logo-split-lockup-pulse/assets/fredoka-700.woff2not carried
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 6 scripts beside the text, so the download is 65 files — not the whole of its source: 1 file is left out. It is listed under the files, with why.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# music-to-video — one music-grounded, beat-synced video · 94.9k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/music-to-video-one-music-grounded-beat-synced-vid/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/music-to-video-one-music-grounded-beat-synced-vid" ] && { [ ! -e .claude/skills/music-to-video-one-music-grounded-beat-synced-vid ] || { mv .claude/skills/music-to-video-one-music-grounded-beat-synced-vid "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/music-to-video-one-music-grounded-beat-synced-vid" .claude/skills/ && echo "Installed .claude/skills/music-to-video-one-music-grounded-beat-synced-vid"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add karanmrn/music-to-video-one-music-grounded-beat-synced-vid

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/music-to-video-one-music-grounded-beat-synced-vid/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/music-to-video-one-music-grounded-beat-synced-vid/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/music-to-video-one-music-grounded-beat-synced-vid" ] && { [ ! -e ~/.claude/skills/music-to-video-one-music-grounded-beat-synced-vid ] || { mv ~/.claude/skills/music-to-video-one-music-grounded-beat-synced-vid "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/music-to-video-one-music-grounded-beat-synced-vid" ~/.claude/skills/ && echo "Installed ~/.claude/skills/music-to-video-one-music-grounded-beat-synced-vid" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/music-to-video-one-music-grounded-beat-synced-vid/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as music-to-video in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, music-to-video-one-music-grounded-beat-synced-vid. Not in this download: 1 file of its source (which one, and why). Take it from its source.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencekaranmrn/music-to-video-one-music-grounded-beat-synced-vid

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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