Product Launch to HyperFrames Agent Skill

Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product…

Context cost
29.3k tokensestimated from the bundle, loaded when it triggers
Bundle
28 files · 290.1 kB21 scripts among them — read before you run
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

marketing
Filed under

Sales & CRM

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md31.5 kB · preview
--- name: product-launch-video ---
6> **First, keep this skill fresh — run silently, don't ask:** npx hyperframes skills update product-launch-video. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
7
8> **media-use**: Before sourcing audio/images/logos, call /media-use to resolve BGM/SFX/images from the HeyGen catalog and brand logos from their official sources. Run --adopt first to register existing assets. See /media-use skill.
9
10> **figma source**: If the source is a figma.com URL, run /figma first — asset export, brand tokens, and components/storyboard reconstruction if needed — then build this workflow from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, .media/manifest.jsonl provenance, and brand-token var() binding, so a later brand change can't propagate without a full re-import.
11
12# Product Launch to HyperFrames
13
14Use this skill to capture a product, understand its brand, plan a launch video, and build it frame by frame in HyperFrames.
15
16> **The front door is /hyperframes.** You are the orchestrator. Run each step, verify its gate, and only then continue to the next step. This skill is for a **product being marketed, launched, promoted, or revealed**, including requests such as "promo for our site" when the purpose is promotional. A site tour / showcase ask stays here too: BRIEF.md carries the show-it-as-is intent, and the captured screens become the assets the video features. Any other intent, a bare "make a video", or any uncertainty → read /hyperframes first — the intent layer owns every route decision, and a fresh creation arriving here without BRIEF.md goes through it anyway (Setup's opening rule).
17
18You are the orchestrator. Work in videos/<project>/. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read ../hyperframes-core/references/brief-contract.md before Step 0 — it defines the gate types and how BRIEF.md's flow/storyboard derive the mode that governs the Step 3/4/6 gates. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local ../hyperframes-animation/rules/ + ../hyperframes-animation/blueprints/, and hyperframes-creative.
19
20Workflow: Step 0 setup -> hyperframes.json; Step 1 capture -> capture/; Step 2 design system -> frame.md; Step 3 storyboard/script -> STORYBOARD.md and SCRIPT.md; Step 3.1 audio -> audio_meta.json; Step 4 visual design -> enriched STORYBOARD.md; Step 5 frames -> compositions/frames/NN-*.html and index.html; Step 6 final render -> renders/video.mp4.
21
22---
23
24## Step 0: Setup
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md4,011 words
Files28
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈110
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
29,190
on trigger
The instruction body and 27 supporting files, read only when the skill fires.
14.6%
of a 200k window
Ten skills this size would not fit in the window together.
050k100k150k200k context window

29.3k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

28 files, 290.1 kB on disk. Mostly text — the instructions the model reads — with 21 scripts in it that your client would run only if the instructions tell it to.

  • SKILL.md31.5 kB
  • references/cut-catalog.md13.2 kB
  • references/motion-language.md15.6 kB
  • references/story-design.md33.0 kB
  • references/visual-design.md16.5 kB
  • scripts/assemble-index.mjs31.7 kB
  • scripts/assemble-index.test.mjs2.9 kB
  • scripts/audio.mjs13.1 kB
  • scripts/audio.test.mjs9.8 kB
  • scripts/build-frame.mjs25.1 kB
  • scripts/captions.mjs23.5 kB
  • scripts/captions.test.mjs1.7 kB
  • scripts/capture-skill-guardrails.test.mjs1.7 kB
  • scripts/frame-packets.mjs1.1 kB
  • scripts/frame-packets.test.mjs3.0 kB
  • scripts/media-contract.test.mjs10.7 kB
  • scripts/stage-assets.mjs1.7 kB
  • scripts/transitions.mjs15.6 kB
  • sub-agents/frame-worker.md3.5 kB
  • scripts/lib/assets.mjs2.1 kB
  • scripts/lib/dimensions.mjs2.3 kB
  • scripts/lib/pad-frame-duration.mjs1.6 kB
  • scripts/lib/pad-frame-duration.test.mjs3.0 kB
  • scripts/lib/storyboard.mjs8.2 kB
  • scripts/lib/tokens.mjs10.2 kB
  • scripts/lib/tokens.test.mjs2.3 kB
  • scripts/lib/transition-registry.mjs1.6 kB
  • scripts/lib/transitions.json3.9 kB
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 21 scripts beside the text, so the bundle is 28 files you can review in full before installing.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Product Launch to HyperFrames · 29.3k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/product-launch-to-hyperframes/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/product-launch-to-hyperframes" ] && { [ ! -e .claude/skills/product-launch-to-hyperframes ] || { mv .claude/skills/product-launch-to-hyperframes "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/product-launch-to-hyperframes" .claude/skills/ && echo "Installed .claude/skills/product-launch-to-hyperframes"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add karanmrn/product-launch-to-hyperframes

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/product-launch-to-hyperframes/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/product-launch-to-hyperframes/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/product-launch-to-hyperframes" ] && { [ ! -e ~/.claude/skills/product-launch-to-hyperframes ] || { mv ~/.claude/skills/product-launch-to-hyperframes "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/product-launch-to-hyperframes" ~/.claude/skills/ && echo "Installed ~/.claude/skills/product-launch-to-hyperframes" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/product-launch-to-hyperframes/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as product-launch-video in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, product-launch-to-hyperframes.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencekaranmrn/product-launch-to-hyperframes

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

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