3D Teaching Animation Generator Agent Skill

Generates interactive 3D instructional web pages using Three.js for teaching spatial concepts, mechanical movement, and scientific…

Context cost
2.9k tokensestimated from the bundle, loaded when it triggers
Bundle
4 files · 11.6 kBtext throughout, nothing executable
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

为教师、学生和教研员设计并生成可交互的 3D 教学演示动画网页。适用于空间结构、机械传动、力与运动、工程过程、分子/微观结构和其他必须旋转、拆解、剖切或按时间观察的对象;先让学生看见并操控关键关系,再生成能直接打开的 Three.js 教学页面。它不用于普通静态课件、只为炫酷而加 3D 的页面,或未经授权复刻第三方模型与源码。

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

animationdocumentation

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md7.9 kB · preview
--- name: lx-3d-teaching-animation ---
6# lx 3D 教学演示动画
7
8把空间、运动、结构和过程做成学生可以暂停、旋转、拆开、预测和解释的 3D 教学演示。默认成品是用户当前工作目录中的可直接打开网页,而不是一段孤立代码、一个只可观看的视频,或一页答题器。
9
10## 先判断 3D 是否真的必要
11
123D 只解决二维图难以表达的关系:遮挡、前后、内外、空间方位、部件连接、运动链、受力/能量流、微观结构或随时间变化的过程。
13
14- 若核心是函数、图表、平面坐标、统计关系,优先使用 lx-interactive-teaching-generator 的 2D 互动页面,不为“高级感”强加 3D。
15- 若核心是严谨的高中立体几何、解析几何或化学反应精确计算,转用 lx-highschool-geometry-chemistry 对应的精确模块;本 Skill 可以为其结果补充空间演示。
16- 若用户要设计整节课的游戏任务、关卡、积分或班级运行机制,转用 lx-gamified-learning-design;确定某一个要演示的对象后再回来。
17
18## 与相邻 LX Skills 的优先级
19
20本 Skill 优先处理“对象在空间中怎样构成、怎样运动、怎样传递或怎样变化”。关键词通常是三维、旋转、拆开、剖切、内部结构、传动、受力、运动方向、逐帧/时间轴和演示动画。
21
22| 用户真正要的结果 | 优先 Skill | 例子 |
23| --- | --- | --- |
24| 完整游戏机制、关卡与学习反馈 | lx-gamified-learning-design | “把观察物体做成建造闯关游戏” |
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md206 words
Files4
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈50
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
2,850
on trigger
The instruction body and 3 supporting files, read only when the skill fires.
1.5%
of a 200k window
Ten skills this size would take about 15% of the window before you open a file.
050k100k150k200k context window

2.9k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Middling. Fine to keep on in a project where you use it weekly, worth unloading in one where you never do.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

4 files, 11.6 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md7.9 kB
  • agents/openai.yaml0.4 kB
  • references/source-inspiration.md1.0 kB
  • references/teaching-storyboard.md2.3 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 4 files you can review in full before installing.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# 3D Teaching Animation Generator · 2.9k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/3d-teaching-animation-generator/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/3d-teaching-animation-generator" ] && { [ ! -e .claude/skills/3d-teaching-animation-generator ] || { mv .claude/skills/3d-teaching-animation-generator "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/3d-teaching-animation-generator" .claude/skills/ && echo "Installed .claude/skills/3d-teaching-animation-generator"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add lixianglaoshi/3d-teaching-animation-generator

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/3d-teaching-animation-generator/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/3d-teaching-animation-generator/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/3d-teaching-animation-generator" ] && { [ ! -e ~/.claude/skills/3d-teaching-animation-generator ] || { mv ~/.claude/skills/3d-teaching-animation-generator "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/3d-teaching-animation-generator" ~/.claude/skills/ && echo "Installed ~/.claude/skills/3d-teaching-animation-generator" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/3d-teaching-animation-generator/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as lx-3d-teaching-animation in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, 3d-teaching-animation-generator.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencelixianglaoshi/3d-teaching-animation-generator

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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Who wrote it

LI
lixianglaoshi

Publishes on mcprush.

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