Ad Copy Ai tools for AI agents. Capabilities: generate ad copy, generate variants, create campaign. Built by MEOK AI Labs.
Search mobile game ad creatives by keyword or visual-description-like natural language. For an English request, send the original English concepts only. The service internally expands genre, hook, mood, art-style, and gameplay-mechanic concepts to Chinese source-label equivalents for retrieval; generated translations must not be inserted into the public request. Use this for finding UGC-style ads,
ArgumentsA call is made on an account: it counts against an allowance and the publisher sees it, which is why this one asks who you are first.
What it does
Mobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.
Quickstart
# 1 — install (mcprush login holds a key from your dashboard)
npx mcprush@latest add creativescope-mobile-game-ad-creative-intelli-mcp
# 2 — ask your agent something
> Mobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.
CreativeScope — Mobile Game Ad Creative Intelligence is free: there is no plan to choose, no cap to set and nothing that can bill you.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. Nothing here runs on your machine — this server runs on the publisher’s own infrastructure behind our gateway, and what you install is the connection to it.
This is a public server: you run it yourself and this marketplace is not in the path. Claude Code registers it in one command.
claude mcp add --transport http creativescope-mobile-game-ad-creative-intelli-mcp https://mcp.creativescope.ai/mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry pointing at the gateway. The server itself runs on the publisher’s own infrastructure, so nothing from this listing executes on your machine.
12 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Search mobile game ad creatives by keyword or visual-description-like natural language. For an English request, send the original English concepts only. The service internally expands genre, hook, mood, art-style, and gameplay-mechanic concepts to Chinese source-label equivalents for retrieval; generated translations must not be inserted into the public request. Use this for finding UGC-style ads,
Takes no parameters.
Get one creative's delivery metadata and English creative insights, including opening hook signals, scene descriptions, and creative patterns when available. Example: 'Why does this winning creative work?'
Takes no parameters.
Get global or genre-level rising creative rankings by day, week, or month, or evergreen creative rankings from the monthly snapshot; platform and country filters are not supported. Evergreen data is monthly only; day/week requests are normalized to month and disclosed in request_echo. Use this to answer what's rising this week, what evergreen creatives keep working, or which hook patterns repeat i
Takes no parameters.
Generate a compact creative brief from recent high-signal mobile game ads. Use this for weekly inspiration, hook mining, competitor creative planning, and UA brainstorming. Creative tag fields are normalized to English in the result. Example: 'Create this week's puzzle-game creative brief for Facebook.'
Takes no parameters.
Search advertisers, game studios, or mobile games by name and optional genre, region, and platform filters. Use the returned advertiser_id with get_advertiser_profile. Example: 'Find the advertiser for Last War.'
Takes no parameters.
Get an advertiser or game profile, including recent ad activity, creative volume, target countries, and platforms. Creative tag fields are normalized to English in the result. Example: 'Which markets and platforms is this game scaling on?'
Takes no parameters.
Get completed reference-image search results. If the job is still running, returns polling guidance. Example: 'Show the matches from my reference-image search.'
Takes no parameters.
List the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and iPhone App Store are exposed; iPad rankings are excluded. Date range defaults to the last 90 days and cannot exceed 365
Takes no parameters.
Get one mobile game's daily app-store ranking performance over a date range. Returns free, store-paid, and top-grossing ranking series with best/latest rank and the matched country, category, and store. Use mode=best to select the game's best daily rank across supported countries and categories, or mode=exact for one country/category/store combination. Supported stores are Google Play, iPhone App
Takes no parameters.
Submit a reference-image similarity search as an asynchronous job. Use this when the user provides a directly downloadable public HTTPS image URL. The URL must resolve to image bytes without login or hotlink protection; HTML pages, local paths, and base64 are not supported. The embedding provider validates image format and size asynchronously and returns IMAGE_FETCH_FAILED, INVALID_IMAGE, or EMBED
Takes no parameters.
Find visually similar creatives using the stored vector of an existing creative. For a concept without an ID, query selects an explainable seed from available creative metadata and then uses the same vector-neighbor search. For an English concept, send the original English terms only. The service resolves Chinese source-label equivalents internally before selecting the seed. Returns creative recor
Takes no parameters.
Get the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'
Takes no parameters.
- Every tool, no call limit
- No card, no account needed
- Source published under a licence you can read
- Runs on your machine — nothing of it reaches our gateway
- Nothing to cap, because nothing bills
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable. CreativeScope — Mobile Game Ad Creative Intelligence costs nothing to install and nothing to call, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
This listing is a hosted endpoint: the publisher runs it and we connect to it. The scanner reads packages and source, and neither exists to read here, so there is no grade — not a withheld one, an unmeasured one. What can be checked instead is on Installation: what it asks to reach and what it writes.
Release history
Pinned to 1.0.0 — the install command below asks for that release. A pin is part of an install, so it is kept for this visit and written down when you install.
No release note was published with this version.
Only accounts with at least 50 real tool calls against this server in the last 90 days can post. Ratings are weighted by how much the reviewer actually uses it, and publishers can reply once per review.
Writing one takes an account with at least 50 real tool calls against CreativeScope — Mobile Game Ad Creative Intelligence in the last 90 days. That is the whole gate — there is no other way to post, which is why the counts beside each review are worth reading.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes an account with 50 real tool calls against it.