Hatch Pet Agent Skill

Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated…

Context cost
7.9k tokensestimated from the bundle, loaded when it triggers
Bundle
5 files · 31.7 kBtext throughout, nothing executable
Licence
not declarednone named by its author
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells, row-by-row animation prompts, QA contact sheets, preview videos, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedev

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md23.9 kB · preview
--- name: hatch-pet triggers: - "hatch a pet" - "hatch pet" - "codex pet" - "spritesheet pet" - "animated pet" - "孵化宠物" - "电子宠物" od: mode: image surface: image scenario: personal featured: 11 preview: type: image entry: final/spritesheet.png design_system: requires: false outputs: primary: final/spritesheet.png secondary: - final/spritesheet.webp - pet.json - qa/contact-sheet.png example_prompt: "Hatch me a tiny pixel-art shiba pet — friendly, sitting upright, with a small pomegranate prop. Use the hatch-pet skill end-to-end." upstream: "https://github.com/openai/skills/tree/main/skills/.curated/hatch-pet" ---
32# Hatch Pet
33
34> **Open Design integration.** This is the unmodified Codex hatch-pet skill,
35> vendored under skills/hatch-pet/ so any Open Design agent can run it. After
36> the skill finishes packaging, the resulting spritesheet.webp (under
37> ${CODEX_HOME:-$HOME/.codex}/pets/<pet-name>/) can be imported into the
38> floating pet companion via **Settings → Pets → Import Codex sprite**. The
39> import flow auto-detects the 8×9 / 192×208 atlas and lets the user pick
40> which animation row to play (idle, running-right, waving, …).
41
42
43## Overview
44
45Create a Codex-compatible animated pet from a concept, one or more reference images, or both. This skill owns pet-specific prompt planning, animation rows, frame extraction, atlas geometry, QA, previews, and packaging. It delegates visual generation to $imagegen.
46
47User-facing inputs are optional. If the user omits a pet name, infer one from the concept or reference filenames; if that is not possible, choose a short appropriate name. If the user omits a description, infer one from the concept or references. If the user omits reference images, generate the base pet from text first, then use that base as the canonical reference for every animation row.
48
49## Generation Delegation
50
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md3,331 words
Files5
Licencenot declared
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈310
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
7,615
on trigger
The instruction body and 4 supporting files, read only when the skill fires.
4.0%
of a 200k window
Ten skills this size would take about 40% of the window before you open a file.
050k100k150k200k context window

7.9k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

5 files, 31.7 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md23.9 kB
  • open-design.json2.4 kB
  • references/animation-rows.md1.4 kB
  • references/codex-pet-contract.md0.8 kB
  • references/qa-rubric.md3.2 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 5 files you can review in full before installing.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Hatch Pet · 7.9k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/teoanhss113-hatch-pet/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/hatch-pet" ] && { [ ! -e .claude/skills/hatch-pet ] || { mv .claude/skills/hatch-pet "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/hatch-pet" .claude/skills/ && echo "Installed .claude/skills/hatch-pet"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add teoanhss113/hatch-pet

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/hatch-pet/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/teoanhss113-hatch-pet/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/hatch-pet" ] && { [ ! -e ~/.claude/skills/hatch-pet ] || { mv ~/.claude/skills/hatch-pet "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/hatch-pet" ~/.claude/skills/ && echo "Installed ~/.claude/skills/hatch-pet" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/hatch-pet/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referenceteoanhss113/hatch-pet

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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