Aceternity UI Agent Skill

Add premium animated UI components built with Framer Motion and Tailwind CSS using Aceternity UI.

Context cost
2.4k tokensestimated from the bundle, loaded when it triggers
Bundle
2 files · 9.5 kBtext throughout, nothing executable
Licence
Apache-2.0the author’s own terms
Last change
—v1.1.0
Servers it uses
Noneruns standalone

What it does

Aceternity UI is a collection of animated React components (3D cards, spotlight, background beams, moving borders, wavy backgrounds) built with Tailwind CSS and the motion library, installed into your project as source through the shadcn CLI. Use when someone asks for "animated hero section", "3D tilt card", "spotlight effect", "moving border button", "Aceternity component", or "glowing background" in a React or Next.js app.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

design
Filed under

Design & Media

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md7.0 kB · preview
--- name: aceternity-ui license: Apache-2.0 compatibility: "React 18+ / Next.js, Tailwind CSS, shadcn CLI (npx shadcn@latest). Most components depend on the motion package; wavy-background needs simplex-noise." metadata: author: terminal-skills version: "1.1.0" category: design tags: ["aceternity-ui", "react", "motion", "animations", "tailwind"] use-cases: - "Create a 3D tilt card effect for a product or pricing showcase" - "Add a spotlight effect that follows the cursor on a hero section" - "Build an animated background with moving beams or grid patterns" - "Add a glowing moving border to highlight key elements" - "Create a wavy animated background for section dividers" agents: [claude-code, openai-codex, gemini-cli, cursor] ---
26# Aceternity UI
27
28## Overview
29
30Aceternity UI is a copy-paste component library: there is no aceternity runtime package. Each component is a source file served from a shadcn-compatible registry at ui.aceternity.com/registry/<name>.json; the shadcn CLI writes it into components/ui/ and installs its dependencies, so you own and edit the code. Free components are installed this way; the site also sells a paid "Pro" set of templates and blocks, which is outside this skill.
31
32Components are built with Tailwind CSS and, for most animation, the motion package (the successor of framer-motion; imports come from motion/react). Registry entries use the @/lib/utils cn helper, so a shadcn-initialised project is the easiest base.
33
34## Instructions
35
36### 1. Prepare the project
37
38```bash
39npx shadcn@latest init # creates components.json and lib/utils.ts (cn helper)
40```
41
42Register the namespace in components.json (needs shadcn CLI 3.x):
43
44```json
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md917 words
Files2
LicenceApache-2.0
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈310
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
2,065
on trigger
The instruction body and 1 supporting file, read only when the skill fires.
1.2%
of a 200k window
Ten skills this size would take about 12% of the window before you open a file.
050k100k150k200k context window

2.4k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Middling. Fine to keep on in a project where you use it weekly, worth unloading in one where you never do.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

2 files, 9.5 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md7.0 kB
  • _scores.json2.5 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 2 files you can review in full before installing. The Apache-2.0 licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Aceternity UI · 2.4k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/aceternity-ui/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/aceternity-ui" ] && { [ ! -e .claude/skills/aceternity-ui ] || { mv .claude/skills/aceternity-ui "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/aceternity-ui" .claude/skills/ && echo "Installed .claude/skills/aceternity-ui"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add terminalskills/aceternity-ui

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/aceternity-ui/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/aceternity-ui/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/aceternity-ui" ] && { [ ! -e ~/.claude/skills/aceternity-ui ] || { mv ~/.claude/skills/aceternity-ui "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/aceternity-ui" ~/.claude/skills/ && echo "Installed ~/.claude/skills/aceternity-ui" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/aceternity-ui/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Version1.1.0
Publishedno release date on file
PriceFree
Referenceterminalskills/aceternity-ui

Versions

v1.1.0 is what is on the shelf; no release here carries a date. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

v1.1.0
  • No earlier releases have been published to the marketplace.
Pinning

The install command always fetches the release that is current the day you run it — v1.1.0 today — and cannot ask for an earlier one. The copy on your disk does not change until you run it again.

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