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Delightful's Game Research Starter Pack is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
Where to look for games industry research: 873 sources across ten markets, cited and free.
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user --transport http delightful-s-game-research-starter-pack-mcp https://games.thisisdelightful.com/mcp
# 2 — ask your agent for something these tools do
# search_sources, get_source, get_market and 3 more
Delightful's Game Research Starter Pack costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. Nothing here runs on your machine and nothing runs on ours: this server answers at its publisher’s own address, and what you install is the connection straight to it.
This is a public server: it answers at its publisher’s own address and this marketplace is not in the path. Claude Code registers it in one command; --scope user makes it available in every project. The transport below is http, as the publisher's own manifest declares it.
claude mcp add --scope user --transport http delightful-s-game-research-starter-pack-mcp https://games.thisisdelightful.com/mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry pointing straight at the publisher’s own address — this marketplace is not in the path, and nothing from this listing executes on your machine.
6 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Search 981 curated sources on the video games industry: press outlets, trade associations, datasets, analysts, podcasts, books, YouTube channels and communities across 26 markets. Every one was opened and read before it was described, and each result says what it lets you find out, who owns it and what it costs. This answers "where would I look for this?" — it is a directory of sources, not a sour
| Parameter | Type | Required | Notes |
|---|---|---|---|
| query | string | no | Free text, matched against the name, the description and the owner. All words must appear. Omit to browse a filter instead. |
| market | string | no | Market code. US, JP, KR, UK, DE, IN, BR, FR, CN, MENA, IT, CA have full profiles behind them; SEA, Nordics, MX, ES, TR, NL, AU, PL, TW, EU, LATAM, Asia, BE only tag sources. Global means the source co |
| group | string | no | Broad kind of source. |
| medium | string | no | What form it takes. |
| language | string | no | The language you would be reading it in. |
| cost | string | no | Recorded on 579 of 981 rows — the press outlets and the individual people are not priced, so filtering on this excludes them rather than reporting them as not free. |
| offset | number | no | Rows to skip before the first one returned, for paging. Default 0. The note on each page says what to pass for the next. |
| limit | number | no | Rows per page, default 20, maximum 50. A page is the next rows in file order, never the top ones — nothing here is ranked. |
Retrieve one source by its slug, with everything recorded about it. Slugs come back from search_sources and are permanent — the same slug names the same source across releases, so it is what to cite.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| slug | string | yes | Permanent identifier, e.g. "sensor-tower". |
How to research one of 12 games markets, and the profile behind it. It opens with before_you_start, the research notes for that market: which national annuals are paid and what is free, which venues are closed or could not be verified, which figures overlap or are published on a basis that will not compare, what a weekly chart does and does not count. Then known_gaps, what the directory does not h
| Parameter | Type | Required | Notes |
|---|---|---|---|
| code | string | yes | Market code. |
The 44 conversations currently moving the games industry, each with what it is, why it matters, the markets it lands in, its stage, how old the row is, and where it sits on the Three Horizons: H1, the current system running down, H2, the transition and its four groups, H3, the emerging future, or perennial ground. The placements are an editorial reading, not a score, and every answer carries the k
| Parameter | Type | Required | Notes |
|---|---|---|---|
| query | string | no | Free text, matched against the name, what it is, why it matters, where to follow it, its category, its horizon label and line, and the titles of its further reading. All words must appear. A word filt |
| market | string | no | Trends that reach this market: tagged to it directly, reached through an EU tag, or global. Each row then says which, in market_relevance, and the list comes back closest first. Most trends in games a |
| stage | string | no | Dominant is sustained mainstream coverage for a year or more. Emerging is real and accelerating. Perennial recurs cyclically. Receding was dominant and is cooling, kept so dated coverage is recognisab |
| category | string | no | — |
| horizon | string | no | h1 is the currently dominant system, losing its fit. h3 is the early working examples of what may replace it. h2 is the turbulent ground between them, sorted into four groups. perennial is the pressur |
| group | string | no | One of the four groups inside h2: shifts that make room for h3, rules being rewritten, moves that prolong h1, and bets that stalled. Only h2 trends carry one. |
| slug | string | no | One trend by its permanent slug, as a list returns it. Comes back with its claims, and with its further reading unless include_further_reading says otherwise. The other filters are ignored when this i |
| include_further_reading | boolean | no | Default false, and true when slug is given. Further reading roughly doubles a row, so at most 10 rows travel with it; ask for a row by slug to read one in full. |
| offset | number | no | Rows to skip before the first one returned, for paging. Default 0. The note on each page says what to pass for the next. |
| limit | number | no | Rows per page, default and at most 14 without further reading and 10 with it. A page is the next rows in the order described, never the top ones — nothing here is ranked. |
The platform and genre maps. 38 platforms — storefronts, consoles, livestreaming and UGC — with who owns each and where its data lives. 30 genres with definitions, subgenres, example games, and the terms actually used in Chinese, Korean and Japanese. Read the genre map before comparing two datasets: the industry has no shared taxonomy and this records where the vendors disagree.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| kind | string | yes | Which map. |
44 search techniques for games research, each with a query you can paste, what it surfaces and why it works. Includes local-language strategies for researching the Japanese, Korean and Chinese markets without reading the language. Use this before searching the open web on a games question — these are the queries that reach material a plain search buries.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| market | string | no | Techniques for this market, plus the ones that apply everywhere. |
| query | string | no | Your question in your own words, for example "what are Japanese players saying about a launch". Techniques are ranked by how many of its words they mention, so a whole question works better than one k |
- Every tool — any call limit is its publisher’s, not ours
- No card, and mcprush charges nothing for it
- Runs at its publisher’s own address — this marketplace is not in the path
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install Delightful's Game Research Starter Pack or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
This listing is an address its publisher runs, and you connect to it directly — this marketplace is not in the path. The scanner reads packages and public source, and an address is neither. So there is no grade — not a withheld one, an unmeasured one.
Release history
This is an address its publisher runs: which release it serves is theirs to choose, so there is nothing here to pin. The history below is for reading; the current release on file is 1.0.0.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish Delightful's Game Research Starter Pack can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.