QudJP Localization Triage Agent Skill

Use when working in QudJP on untranslated or incorrectly translated Caves of Qud runtime text, player.log triage, owner-route vs…

Context cost
5.5k tokensestimated from the bundle, loaded when it triggers
Bundle
2 files · 22.1 kBtext throughout, nothing executable
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Use when working in QudJP on untranslated or incorrectly translated Caves of Qud runtime text, player.log triage, owner-route vs sink-route decisions, generated/composed names, HistorySpice text, dictionary leaf additions, or localization patches that need decompiled producer tracing and focused verification.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedev

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md21.9 kB · preview
--- name: qudjp-localization-triage ---
6# QudJP Localization Triage
7
8## Overview
9
10Use this skill to turn runtime untranslated text into the smallest correct QudJP localization change. Route text at the producer or owner when possible, use dictionary leaves only for fixed literals, and leave sink fallback as observability rather than the primary solution.
11
12## Workflow
13
141. Establish current evidence.
15 - Read repo instructions first, including scoped AGENTS.md files for C# patches, localization assets, or scripts.
16 - Use fresh ~/Library/Logs/Freehold Games/CavesOfQud/Player.log when the user asks about live gameplay output.
17 - Treat Player.log as route evidence, not just an untranslated-string list. Use scripts/triage_untranslated.py or equivalent parsing to preserve sink, route, category, and producer context before assigning work.
18 - Classify each finding as untranslated fixed literal, generated template, generated name, composed route, already-Japanese runtime noise, or intentional pass-through.
19 - Group broad runtime surfaces by owner route or route family before deciding backlog scope. Do not collapse sink-adjacent families such as UITextSkinTranslationPatch, GetDisplayName*, Popup*, and generic message sinks into one undifferentiated "untranslated" bucket.
20 - For active-effects UI or ability-bar effect text, do not treat one observed effect as the backlog. Inventory the producer family through Effect.DisplayName, Effect.GetDescription, Effect.GetDetails, GameObject.ShowActiveEffects, and ability-bar active-effect routes, then classify cooking, stance, tonic, disease, and other effect owners separately.
21 - When an observed English source looks like a stable label but contains a domain noun, Title Case phrase, number, object name, mutation/effect name, date, festival, dish, faction, or village term, treat it as generated until the producer proves it is a fixed literal.
22 - Treat semantically odd English collocations, noun piles, and fantasy/domain word salad as generated until proven otherwise, even when they are lowercase and look like ordinary noun phrases. Be especially suspicious of creature/material/object, body-part/material/object, place/faction/title, dish/ingredient, or sacred/profane noun piles such as tortoise keratin tent, dragonfly chitin tent, algal convalessence, sealed, or the Desiccated Spectre. Before adding dictionary coverage, trace the producer or data source and decide whether the fix is component reconstruction, scoped component leaves, an owner translator, or a proven fixed literal.
23 - When the user's surface name is broad, such as chargen, inspect adjacent runtime probes that share the text family or UI route, then state which screens are primary and which are follow-up risk.
24 - For broad C# localization coverage, static-analysis completion, or "where to start" mapping, pair with roslyn-static-analysis and start from docs/localization-coverage-map.json. Blueprint XML merge data is not a C# static-analysis surface.
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md3,060 words
Files2
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈90
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
5,435
on trigger
The instruction body and 1 supporting file, read only when the skill fires.
2.8%
of a 200k window
Ten skills this size would take about 28% of the window before you open a file.
050k100k150k200k context window

5.5k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

2 files, 22.1 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md21.9 kB
  • agents/openai.yaml0.2 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 2 files you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# QudJP Localization Triage · 5.5k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/qudjp-localization-triage/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/qudjp-localization-triage" ] && { [ ! -e .claude/skills/qudjp-localization-triage ] || { mv .claude/skills/qudjp-localization-triage "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/qudjp-localization-triage" .claude/skills/ && echo "Installed .claude/skills/qudjp-localization-triage"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add toarupen/qudjp-localization-triage

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/qudjp-localization-triage/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/qudjp-localization-triage/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/qudjp-localization-triage" ] && { [ ! -e ~/.claude/skills/qudjp-localization-triage ] || { mv ~/.claude/skills/qudjp-localization-triage "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/qudjp-localization-triage" ~/.claude/skills/ && echo "Installed ~/.claude/skills/qudjp-localization-triage" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/qudjp-localization-triage/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencetoarupen/qudjp-localization-triage

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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