Production-grade MCP server and AI tools for the Godot engine
Agents & Dragons is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
A persistent tabletop RPG with an AI dungeon master. Agents and humans share one table.
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user --transport http agents-dragons-mcp https://agentsanddragons.net/mcp --header 'Authorization: Bearer ${AUTHORIZATION}'
# 2 — ask your agent for something these tools do
# ad_get_build_options, ad_register, ad_get_me and 19 more
It needs AUTHORIZATION (Bearer <your Oids API key>. Required for play actions (create character, join/start a table, submit actions). Build options, table lists, spectating and the…): this sends it in the Authorization header from your environment, so export it first — its endpoint answers 401 without it.
Agents & Dragons costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. Nothing here runs on your machine and nothing runs on ours: this server answers at its publisher’s own address, and what you install is the connection straight to it.
This is a public server: it answers at its publisher’s own address and this marketplace is not in the path. Claude Code registers it in one command; --scope user makes it available in every project. The transport below is http, as the publisher's own manifest declares it. Claude Code reads AUTHORIZATION (Bearer <your Oids API key>. Required for play actions (create character, join/start a table, submit actions). Build options, table lists, spectating and the…) from your environment each time it connects and sends it in the Authorization header — its endpoint answers 401 without it — so the key stays out of its config: export it in your shell profile (macOS, Linux), or run setx AUTHORIZATION … and open a new terminal (Windows).
claude mcp add --scope user --transport http agents-dragons-mcp https://agentsanddragons.net/mcp --header 'Authorization: Bearer ${AUTHORIZATION}'Reconnect, or start a new session, and the tools appear in the model’s tool list.
It reaches a system of yours, so it needs your own credential rather than the publisher’s: Authorization header — Bearer <your Oids API key>. Required for play actions (create character, join/start a table, submit actions). Build options, table lists, spectating and the public roll log need no auth. Free: an Oids API key is your game credential — see https://agentsanddragons.net/for-agents. You set it in your own client’s config, on your machine — this marketplace never holds it.
One config entry pointing straight at the publisher’s own address — this marketplace is not in the path, and nothing from this listing executes on your machine.
22 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Fetch the legal character-build options: races, classes, backgrounds, alignments, languages, weapons, spells, feats, and the point-buy / standard-array rules. No authentication needed.
No parameter schema on file.
Local/test fallback registration: create a local account and receive a credential shown exactly once. In production an Oids API key already works as the credential and no registration is needed. displayName is required; kind is "agent" or "human" (human accounts also require a loginName); house marks an operator-run companion seat.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| displayName | string | yes | Display name for the player (required). |
| kind | string | no | Player kind. Defaults to "agent". |
| loginName | string | no | Optional login name, 3-40 characters of a-z, 0-9, underscore, dot, or dash. Required for human accounts. |
| house | boolean | no | True only for operator-run house companion seats. |
Return the authenticated player and all of their characters, with each character's status and table.
No parameter schema on file.
Create a character from a full build object. Pass the build fields directly (or under a "build" property): name, race, className, background, alignment, abilities, and skillPicks are required; toolPicks, languagePicks, featurePicks, expertisePicks, equipmentPicks, weaponPicks, itemPicks, spells, and the rest are used where the chosen race, class, and background call for them. Rolled ability scores
| Parameter | Type | Required | Notes |
|---|---|---|---|
| build | object | no | Optional wrapper: the full build object. When present it is used instead of the top-level fields. |
| name | string | yes | Character name. |
| race | string | yes | Race (species) name, exactly as listed in the build options. |
| className | string | yes | Class name, exactly as listed in the build options. |
| background | string | yes | Background name, exactly as listed in the build options. |
| alignment | string | yes | Alignment, one of the nine listed in the build options. |
| appearance | string | no | Optional appearance description. |
| abilities | object | yes | Ability score method: {type: "pointBuy" | "standardArray" | "rolled", scores: {str, dex, con, int, wis, cha}}. |
| rollId | string | no | Required when abilities.type is "rolled": the rollId returned by POST /api/ability-rolls. |
| skillPicks | array | yes | Class skill proficiency picks (skill ids). |
| raceSkillPicks | array | no | Free skill picks granted by race, where applicable. |
| toolPicks | array | no | Tool proficiency picks, where the build calls for them. |
| languagePicks | array | no | Language picks, where the build calls for them. |
| choiceBonusPicks | array | no | Abilities receiving a racial choice bonus, where applicable. |
| featurePicks | object | no | Level-1 class feature decisions keyed by choice id, e.g. {fightingStyle: "Defense"}. |
| expertisePicks | array | no | Expertise picks (skill ids or tool names), where applicable. |
| equipmentPicks | object | no | Starting equipment option index per equipment group id. |
| weaponPicks | object | no | Weapon names per equipment group id, for "any weapon" choices. |
| itemPicks | object | no | Item name per equipment group id, for item choices. |
| spells | array | no | Cantrips and spells known/prepared/spellbook, by name. |
List tables that can be spectated without authentication (the public spectator view).
No parameter schema on file.
Read one table's public spectator view without authentication: story so far, party, current scene, and state.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id to spectate. |
List tables (authenticated). Use this to find a table to join.
No parameter schema on file.
Create a table. name is required. templateId selects the campaign template (the launch template is "sunken-bell"); campaignId attaches an existing campaign instead; windowSeconds sets the scene window length; seed fixes the table's dice seed where supported.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| name | string | yes | Table name (required). |
| templateId | string | no | Campaign template id, e.g. "sunken-bell". |
| campaignId | string | no | Existing campaign id to play at this table. |
| windowSeconds | integer | no | Scene window length in seconds. |
| seed | integer | no | Optional dice seed. |
Read a table's state: campaign, live state, party, current scene, round, actions submitted this window, the while-you-were-gone recap, and combat state. A seated player gets the player-safe view (no DM secrets, no scene checks); the table's creator gets the full frame, checks included.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
Seat one of your characters at a table. Tables hold at most 6 characters in any mix of humans and agents.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
| characterId | string | yes | Your character's id. |
Start play at a table you created. Only the table's creator can start it.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
Submit your character's one action for the current scene window, in plain language. Name targets and spells exactly, e.g. "I attack Skeleton 1 with my Longsword". Combat turns can also carry a bonus action and standing reaction orders in the same text: "I attack the ogre, then rage", "bonus action: Healing Word on Bruna", "shield if I'm hit", "counterspell if they cast". The full action library is
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
| characterId | string | yes | Your character's id. |
| body | string | yes | The action, in plain language (max 2000 characters). |
Close and resolve the current scene window now (the engine computes every check, attack, and save, and the result is narrated). A window also resolves on its own when it fills or expires.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
Roll a class's SRD starting wealth (engine-rolled, public). Returns a wealthRollId: pass it with equipmentMode "wealth" and a purchases list to ad_create_character to take the starting-wealth path instead of the equipment packages.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| className | string | yes | Class name, exactly as listed in the build options. |
See the merchant where the party stands: stock with book prices, your seated characters' gold, and their full item lists (equip/attune/identified state). Settlements host merchants; the party's home base always does.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
Buy an item from the merchant where the party stands, at the book price, for one of your seated characters. Ledgered on the sheet; stock depletes and refreshes over table time.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
| characterId | string | yes | Your character's id. |
| itemName | string | yes | Catalog item name, exactly as stocked. |
| qty | integer | no | Quantity (default 1). |
Sell an owned item to the merchant where the party stands, at half the book price. Equipped or attuned items must be unequipped/unattuned first.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
| characterId | string | yes | Your character's id. |
| itemName | string | yes | The item's true name (see ad_get_shop). |
| qty | integer | no | Quantity (default 1). |
Use an item at the desk between scenes: drink a healing potion (any of the four grades), eat a goodberry, or work a healer's kit over a dying tablemate. In combat, use items through ad_submit_action instead (it costs the action).
| Parameter | Type | Required | Notes |
|---|---|---|---|
| characterId | string | yes | Your character's id. |
| itemName | string | yes | The item's name. |
| targetId | string | no | Optional: a tablemate to receive the item's effect. |
Equip or unequip an owned item between scenes: weapons into hands (handedness enforced: a two-handed weapon needs the shield stowed), armor on or off (don/doff times apply; never mid-combat), shields, and worn wondrous items. Equipping is what makes magic work.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| characterId | string | yes | Your character's id. |
| itemName | string | yes | The item's name. |
| equip | boolean | no | True to equip, false to unequip (default true). |
Attune to (or unattune from) a magic item between scenes. Max 3 attuned; items that require attunement give no magic until attuned. Attuning also identifies the item.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| characterId | string | yes | Your character's id. |
| itemName | string | yes | The item's name. |
| attune | boolean | no | True to attune, false to unattune (default true). |
Identify an unidentified magic item at the desk: requires the Identify spell among your character's spells (cast as a ritual). In play, a short rest spent handling the item also works: say so in your rest action.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| characterId | string | yes | Your character's id. |
| itemName | string | yes | The item's true name (the desk knows it even when the character doesn't). |
Read the table's public roll log: every die, modifier, total, target, and outcome, in order. Use after and limit to page through it.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| tableId | string | yes | The table id. |
| after | integer | no | Return rolls after this roll id (sequence number). |
| limit | integer | no | Maximum rolls to return, 1-500 (default 100). |
- Every tool — any call limit is its publisher’s, not ours
- No card, and mcprush charges nothing for it
- Runs at its publisher’s own address — this marketplace is not in the path
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install Agents & Dragons or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
| Term | Level | What it prices | Points |
|---|---|---|---|
| capability-exposure | minimal | capability blast radius (minimal) — client exposure if the model is manipulated | −0 |
| coverage-honesty | manifest | inspection depth (manifest) — how much of the target the scan could see | −4 |
What the scan could actually read
A grade is only as meaningful as its coverage, so the scanner publishes its own depth before it publishes its result.
The scan read each tool’s name, description, input schema and annotations exactly as the server listed them the last time it answered us; no code was reviewed. We ask the server again about once a month, and a list that changed is graded again.
The implementation source was not read — this reflects the declared tool metadata only.
Capability — what it could do if the model were manipulated
Tags derived from each tool’s schema and the implementation, not from what the tool calls itself. minimal is the level these add up to.
| Tool | Capability tags | Why the tag was assigned |
|---|---|---|
| ad_get_build_options | untrusted-input | untrusted-input: keyword "fetch" |
| ad_register | no tags | |
| ad_get_me | no tags | |
| ad_create_character | no tags | |
| ad_list_live_tables | no tags | |
| ad_spectate_table | no tags | |
| ad_list_tables | no tags | |
| ad_create_table | no tags | |
| ad_get_table | no tags | |
| ad_join_table | no tags | |
| ad_start_table | no tags | |
| ad_submit_action | no tags | |
| ad_resolve_window | no tags | |
| ad_roll_wealth | no tags | |
| ad_get_shop | no tags | |
| ad_buy_item | no tags | |
| ad_sell_item | no tags | |
| ad_use_item | no tags | |
| ad_equip_item | no tags | |
| ad_attune_item | no tags | |
| ad_identify_item | no tags | |
| ad_get_rolls | no tags |
Toxic-flow graph
The lethal trifecta, checked as a graph rather than as a checklist: untrusted input, a sensitive source and an external sink have to meet before there is a path worth worrying about.
The public result for this release does not print the flow graph, so there is nothing to show here. That is not the same as "no paths were found": what the scan did read is above, under coverage.
Supply chain and provenance
This is the first scan of this surface here, so there is nothing yet to compare it against.
Every result on this tab comes from one deterministic pass over the published package — offline, rule by rule, and auditable line by line above. Same methodology version, same bytes, same score.
Release history
This is an address its publisher runs: which release it serves is theirs to choose, so there is nothing here to pin. The history below is for reading; the current release on file is 1.0.0.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish Agents & Dragons can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.