Blender integration through the Model Context Protocol
UnrealUGC is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
Generate and manage AI UGC video ads through eleven typed MCP tools
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user --env 'UNREALUGC_API_KEY=${UNREALUGC_API_KEY}' --transport stdio unrealugc-mcp '--' npx -y @unrealugc/mcp
# 2 — ask your agent for something these tools do
# get_me, get_credits, list_models and 8 more
It needs UNREALUGC_API_KEY: this reads it from your environment, so export it first.
UnrealUGC costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. This one can run either way — at an address its publisher runs, or as a process under your own user, with your files and your network — and this marketplace is in the path of neither.
This is a public server: you run it yourself and this marketplace is not in the path. You need Node.js — the current LTS (24) is the safe choice; npx comes with it. Claude Code registers it in one command; --scope user makes it available in every project. Claude Code reads UNREALUGC_API_KEY (UnrealUGC API key created in Dashboard Settings) from your environment each time it starts the server, so the value stays out of its config: export it in your shell profile (macOS, Linux), or run setx UNREALUGC_API_KEY … and open a new terminal (Windows). The '--' is in quotes so that PowerShell passes it on.
claude mcp add --scope user --env 'UNREALUGC_API_KEY=${UNREALUGC_API_KEY}' --transport stdio unrealugc-mcp '--' npx -y @unrealugc/mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
Its publisher also runs it at https://unrealugc.com/api/mcp: nothing to start on your machine, and this marketplace is not in the path.
claude mcp add --scope user --transport http unrealugc-mcp https://unrealugc.com/api/mcpIt reaches a system of yours, so it needs your own credential rather than the publisher’s: UNREALUGC_API_KEY — UnrealUGC API key created in Dashboard Settings. You set it in your own client’s config, on your machine — this marketplace never holds it.
One config entry your client uses to start the process locally. A local server runs with your file system and your network, which is why it is priced without metering.
11 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Get the authenticated UnrealUGC account, current plan, subscription status, and credit balance. Use this to confirm which account the API key belongs to.
No parameter schema on file.
Get the current credit balance, split into subscription and purchased credit pools. Check this before starting a batch of video generations.
No parameter schema on file.
List available AI video models and their supported formats and audio capabilities. Pick a model id from this result before generating a video.
No parameter schema on file.
List stock AI creators and the authenticated account
No parameter schema on file.
List stock voices and the authenticated account
No parameter schema on file.
List projects used to group videos by product or campaign. Use this to find an existing project before generating.
No parameter schema on file.
Create a project to group videos for one product or campaign. Recommended when generating multiple related ads.
No parameter schema on file.
List videos newest first. Filter by status or project and use the returned cursor for pagination.
No parameter schema on file.
Get one video by id. Poll this while a generation is in progress; completed videos include an output URL.
No parameter schema on file.
Estimate the credit cost before generating. Video length is derived from script or scriptLength; durationSeconds is accepted only for backwards compatibility and is ignored.
No parameter schema on file.
Start an asynchronous UGC video generation. Choose exactly one stock or custom creator. Poll get_video for completion after the request returns.
No parameter schema on file.
- Every tool, no call limit
- No card, and mcprush charges nothing for it
- Source published under MIT
- Runs on your machine — nothing of it reaches our gateway
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install UnrealUGC or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
| Term | Level | What it prices | Points |
|---|---|---|---|
| capability-exposure | minimal | capability blast radius (minimal) — client exposure if the model is manipulated | −0 |
| verification-discount | repo | publisher verification (public source) — no provenance, but the source is public and inspectable | −1 |
| coverage-honesty | source | inspection depth (source) — how much of the target the scan could see | −0 |
What the scan could actually read
A grade is only as meaningful as its coverage, so the scanner publishes its own depth before it publishes its result.
No tools were enumerated, so prompt-injection, capability and toxic-flow analysis had no tool surface to inspect. To grade a package’s real runtime tools, scan the running server: --command "npx -y <package>".
Capability — what it could do if the model were manipulated
Tags derived from each tool’s schema and the implementation, not from what the tool calls itself. minimal is the level these add up to.
| Tool | Capability tags | Why the tag was assigned |
|---|---|---|
| No per-tool rows for this release — see the note below. | ||
Toxic-flow graph
The lethal trifecta, checked as a graph rather than as a checklist: untrusted input, a sensitive source and an external sink have to meet before there is a path worth worrying about.
The public result for this release does not print the flow graph, so there is nothing to show here. That is not the same as "no paths were found": what the scan did read is above, under coverage.
Supply chain and provenance
This is the first scan of this surface here, so there is nothing yet to compare it against.
Every result on this tab comes from one deterministic pass over the published package — offline, rule by rule, and auditable line by line above. Same methodology version, same bytes, same score.
Release history
Always latest — the install command names no version, so it installs the newest release when it runs; the current release on file is 1.0.0. Pin a release below and the command asks for exactly that one.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish UnrealUGC can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.