MCP server for interacting with the Scryfall MTG API
VLR.gg Dev API is installed from its publisher's own source and answers where it runs, so this marketplace is not in the path of a single call. There is no address here to send one to, and a panel that pretended otherwise would be showing you an answer we made up. Install it and call it from your own client — the Installation tab has the entry for each one.
What it does
MCP server providing tools to fetch Valorant esports data, matches, events, and rankings from vlr.gg
Quickstart
# 1 — add it to Claude Code
claude mcp add --scope user vlr-gg-dev-api-mcp '--' uvx --from 'vlrdevapi[mcp]' vlrdevapi-mcp
# 2 — ask your agent for something these tools do
# get_match_full_context, get_team_overview, compare_teams and 37 more
VLR.gg Dev API costs nothing on mcprush: there is no plan to choose here, no cap to set and nothing mcprush can bill you for.
Collected from a public index. Nobody has claimed this account, so nothing here was written by its author — claim it if it is yours.
Where are you running it?
Every route below installs the same thing and ends at the same approval screen. This one runs on your machine: your client starts VLR.gg Dev API as a process under your own user, with your files and your network, so the tool surface below is what it can do to your computer rather than to a server somewhere else. Its scan result is on the Security tab — read the surface before you approve it.
This is a public server: you run it yourself and this marketplace is not in the path. You need uv (docs.astral.sh/uv): uvx comes with it. Claude Code registers it in one command; --scope user makes it available in every project. The '--' is in quotes so that PowerShell passes it on.
claude mcp add --scope user vlr-gg-dev-api-mcp '--' uvx --from 'vlrdevapi[mcp]' vlrdevapi-mcpReconnect, or start a new session, and the tools appear in the model’s tool list.
One config entry your client uses to start the process locally. A local server runs with your file system and your network, which is why it is priced without metering.
40 tools, with what each one reads, writes and reaches shown before you agree — the same list on every route above. Read the tool surface.
Tool surface
What the model actually sees. Descriptions are diffed on every release — see version history.
Read from its source code. A server that builds its tool list when it starts can list more tools than this.
Fetch complete context for a match: overview, scores, player ACS stats, and VODs in a single call.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series identifier. |
Get an all-in-one dossier for a team: info, active roster, upcoming schedule, and placements.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team identifier. |
Compare two teams head-to-head: rosters, recent map statistics, and forms.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id_1 | integer | yes | First team VLR ID. |
| team_id_2 | integer | yes | Second team VLR ID. |
| last_days | integer | no | Days of recent map performance to compare (default 60). |
Comprehensive career profile and scouting report for a pro Valorant player.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player identifier. |
Analyze direct head-to-head match history and recent records between two teams.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id_1 | integer | yes | First team VLR ID. |
| team_id_2 | integer | yes | Second team VLR ID. |
| limit | integer | no | Past matches to inspect for head-to-head encounters (default 50). |
Complete tournament dossier: overview details, stages, participating teams, and standings.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| event_id | integer | yes | Unique VLR.gg tournament/event identifier. |
Instant esports schedule: currently live matches followed by upcoming scheduled matches.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| limit | integer | no | Maximum upcoming matches to include (default 15). |
Executive Valorant esports news digest: recent headlines and full content of the top article.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| limit | integer | no | Number of recent news items to summarize (default 5). |
| include_top_article_body | boolean | no | If True, fetches full text and Markdown for the latest article. |
Get tournament details (dates, prize pool, location, tier) by VLR event ID.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| event_id | integer | yes | Unique VLR.gg event/tournament ID. |
Get stages within a tournament (e.g. Group Stage, Upper Bracket, Playoffs).
| Parameter | Type | Required | Notes |
|---|---|---|---|
| event_id | integer | yes | Unique VLR.gg event ID. |
Get participating teams in a tournament, optionally filtered by stage.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| event_id | integer | yes | Unique VLR.gg event ID. |
| stage | string | no | Optional stage name or slug (e.g. 'playoffs'). |
Get matches scheduled or completed within a tournament.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| event_id | integer | yes | Unique VLR.gg event ID. |
| stage | string | no | Optional stage name or slug to filter. |
| state | string | no | Match status filter: 'all', 'upcoming', or 'completed'. |
Get tournament bracket standings and placements.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| event_id | integer | yes | Unique VLR.gg event ID. |
| stage | string | no | Optional stage name or slug. |
Browse tournament listings filtered by tier, region, and status.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| page | integer | no | Page number (1-indexed). Defaults to 1. |
| tier | string | no | Event tier: 'all', 'vct', 'vcl', 't3', 'gc', 'collegiate', or 'offseason'. |
| region | string | no | Region: 'all', 'americas', 'emea', 'pacific', or 'china'. |
| status | string | no | Optional status: 'ongoing', 'upcoming', 'completed', or 'paused'. Leave None for all. |
Fetch upcoming pro Valorant matches and tournaments from VLR.gg.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| page | integer | no | Page number (1-indexed). Defaults to 1. |
| max_page | integer | no | Maximum pages to fetch when return_all is True. 0 means unlimited. |
| return_all | boolean | no | If True, recursively fetches and aggregates all pages. |
Fetch currently live Valorant esports matches with ongoing scores and status.
Takes no parameters.
Fetch recently completed Valorant match results and scores from VLR.gg.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| page | integer | no | Page number (1-indexed). Defaults to 1. |
| max_page | integer | no | Maximum pages to fetch when return_all is True. 0 means unlimited. |
| return_all | boolean | no | If True, recursively fetches and aggregates all pages. |
Browse recent Valorant esports news articles and editorial headlines from VLR.gg.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| page | integer | no | Page number (1-indexed). Defaults to 1. |
Get full article text, author, date, and Markdown content by article ID.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| article_id | integer | yes | Unique VLR.gg news article ID. |
Get pro player profile info (IGN, real name, country, social links) by VLR player ID.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player ID (e.g. 11225). |
Get current and historical teams for a player.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player ID. |
Get agent pick rates, win rates, and stats for a player over a time window.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player ID. |
| timespan | string | no | Time window for stats: '30d', '60d', '90d', or 'all'. |
Get match history for a specific player.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player ID. |
| limit | integer | no | Maximum number of matches to return (default 50). |
Get consolidated career overview for a player.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player ID. |
Get tournament placements and total prize earnings for a player.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| player_id | integer | yes | Unique VLR.gg player ID. |
Get overview info for a match/series (teams, scores, maps played, format, patch).
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | The unique VLR.gg series identifier (e.g. 542272). |
Get player statistics (ACS, K/D, ADR, KAST, HS%) for a match or specific map.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
| game_id | string | no | Specific game map number (e.g. '1', '2') or 'all' for overall series stats. |
Get round-by-round breakdown (win type, defuse/plant events, attacking/defending side).
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
| game_id | integer | yes | Specific game map number (1-indexed, e.g. 1 for Map 1). Required. |
Get head-to-head kill matrix between opposing players in a match.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
| game_id | string | no | Specific game map number (e.g. '1', '2') or 'all'. |
Get team economy matrices per round: buy type (eco/full-buy), loadout value, spent credits, and bank.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
| game_id | string | no | Specific game map number (e.g. '1', '2') or 'all'. |
Get 2D kill-feed replay timeline with spatial (x, y) coordinates, angles, and player loadouts.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
| game_id | integer | yes | Specific game map number (1-indexed, e.g. 1 for Map 1). Required. |
Get official Twitch and YouTube VOD broadcast links for a series match.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
Get an all-in-one breakdown for a specific map: player stats, round events, and economy.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| series_id | integer | yes | Unique VLR.gg series ID. |
| game_id | string | yes | Specific game map number (e.g. '1', '2') or real game ID (e.g. '180437'). |
Get team info (name, tag, country, social links) by VLR team ID (e.g. 2593 for FNATIC).
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
Get active player roster, coach, and staff for a team.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
Get map-level statistics, win rates, and agent composition data for a team.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
| last_days | integer | no | Optional filter for recent activity (e.g. 30, 60, 90 days). |
| agent_composition | string | no | Detail level for agent compositions: 'none', 'basic', or 'detailed'. |
Get past match history and results for a team.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
| limit | integer | no | Maximum number of completed matches to return (default 50). |
| return_all | boolean | no | If True, fetches all completed matches for the team. |
Get scheduled upcoming matches for a team.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
Get roster transactions, player additions, benching, and departures for a team.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
Get tournament placements and prize money earnings for a team.
| Parameter | Type | Required | Notes |
|---|---|---|---|
| team_id | integer | yes | Unique VLR.gg team ID. |
- Every tool, no call limit
- No card, and mcprush charges nothing for it
- Source published under MIT
- Runs on your machine — nothing of it reaches our gateway
- Nothing to cap, because mcprush bills nothing
What counts against your monthly calls
| Tool | Unit | Calls used | Out of the allowance |
|---|
Nothing here is billable: mcprush charges nothing to install VLR.gg Dev API or to call it, at any volume.
Two independent axes, because powerful and malicious are different questions. The grade is threat only. The capability level is blast radius, and it is never a penalty on the grade — it is priced as one subtract-only term in the score, where you can see it.
| Term | Level | What it prices | Points |
|---|---|---|---|
| capability-exposure | minimal | capability blast radius (minimal) — client exposure if the model is manipulated | −0 |
| verification-discount | source | publisher verification (provenance) — cryptographic build provenance ties the artifact to its source | −0 |
| coverage-honesty | source | inspection depth (source) — how much of the target the scan could see | −0 |
What the scan could actually read
A grade is only as meaningful as its coverage, so the scanner publishes its own depth before it publishes its result.
Tools were statically extracted from the published source (40 recovered), not enumerated from a running server. Tool-poisoning, Unicode-smuggling, capability and toxic-flow analysis ran on this inferred surface, but a mis-parsed registration could be missed or mis-attributed, so tool-derived findings are capped below “confirmed”. To grade the real runtime surface, scan the running server: --command "npx -y <package>".
Capability — what it could do if the model were manipulated
Tags derived from each tool’s schema and the implementation, not from what the tool calls itself. minimal is the level these add up to.
| Tool | Capability tags | Why the tag was assigned |
|---|---|---|
| get_match_full_context | untrusted-input | untrusted-input: keyword "fetch" |
| get_team_overview | no tags | |
| compare_teams | no tags | |
| get_player_career_summary | no tags | |
| get_h2h_matchup | no tags | |
| get_tournament_dossier | no tags | |
| get_live_and_upcoming_schedule | no tags | |
| get_news_digest | no tags | |
| event_info | no tags | |
| event_stages | no tags | |
| event_teams | no tags | |
| event_matches | no tags | |
| event_standings | no tags | |
| events_list | untrusted-input | untrusted-input: keyword "browse" |
| matches_upcoming | untrusted-input | untrusted-input: keyword "fetch" |
| matches_live | untrusted-input | untrusted-input: keyword "fetch" |
| matches_completed | untrusted-input | untrusted-input: keyword "fetch" |
| news_list | untrusted-input | untrusted-input: keyword "browse" |
| news_article | no tags | |
| player_info | no tags | |
| player_teams | no tags | |
| player_agents | no tags | |
| player_matches | no tags | |
| player_profile | no tags | |
| player_placements | no tags | |
| series_info | no tags | |
| series_players | no tags | |
| series_rounds | no tags | |
| series_performance | no tags | |
| series_economy | no tags | |
| series_replay | no tags | |
| series_vods | no tags | |
| series_map_summary | no tags | |
| team_info | no tags | |
| team_roster | no tags | |
| team_stats | no tags | |
| team_completed_matches | no tags | |
| team_upcoming_matches | no tags | |
| team_transactions | no tags | |
| team_placements | no tags |
Toxic-flow graph
The lethal trifecta, checked as a graph rather than as a checklist: untrusted input, a sensitive source and an external sink have to meet before there is a path worth worrying about.
The public result for this release does not print the flow graph, so there is nothing to show here. That is not the same as "no paths were found": what the scan did read is above, under coverage.
Supply chain and provenance
This is the first scan of this surface here, so there is nothing yet to compare it against.
Every result on this tab comes from one deterministic pass over the published package — offline, rule by rule, and auditable line by line above. Same methodology version, same bytes, same score.
Release history
Always latest — the install command names no version, so it installs the newest release when it runs; the current release on file is 3.1.2. Pin a release below and the command asks for exactly that one.
No release note was published with this version.
One review per account, from a signed-in account that does not publish this listing. Nothing else is asked — you can say what you think before you install it. Publishers can reply once per review, and a review can be edited or deleted by whoever wrote it.
Any signed-in account that does not publish VLR.gg Dev API can review it, once — before installing it or after. A review from an account that has installed it is marked as one.
Nobody has reviewed this listing. The rating on the card is the mean of the reviews written here and nothing else, so there is no rating until somebody writes the first — which takes a signed-in account that does not publish it, and nothing else.