Unity C# Engineering Agent Skill

Builds, refactors, and reviews Unity C# runtime and editor code with lifecycle safety, serialization compatibility, and performance…

Context cost
550 tokensestimated from the bundle, loaded when it triggers
Bundle
1 file · 2.2 kBtext throughout, nothing executable
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Build, refactor, or review Unity C# runtime and editor code with lifecycle safety, serialization compatibility, performance evidence, and testable scene boundaries. Use for Unity gameplay, UI, tools, or performance work.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

gamedevperformanceunity

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md2.2 kB · preview
--- name: unity-csharp ---
6# Unity C# Engineering
7
8## 使用范围
9
10用于编写、重构或审查 Unity C# 的运行时代码、编辑器工具、UI、资源加载和性能问题。先确认 Unity 版本、目标平台、渲染管线、程序集定义和已使用的包;这些事实优先于通用建议。
11
12## 工作方式
13
14- 区分运行时代码、编辑器代码和构建时代码。编辑器 API 不进入 player assembly;跨程序集依赖应保持单向并与现有 asmdef 边界一致。
15- 把 Awake、OnEnable、Start、OnDisable、OnDestroy 的职责和可重复调用性说清楚。订阅事件、协程、取消令牌和临时对象应在匹配的生命周期中释放。
16- 修改已序列化字段、Prefab 或 ScriptableObject 数据时优先保持兼容性。不得随意重命名字段、改变枚举值或把场景数据迁入静态状态;如必须迁移,给出可回退的数据迁移方案。
17- 对 Update、LateUpdate、UI 列表和战斗循环等热点,先识别调用频率和 profiler 证据,再处理分配、查找、装箱、闭包或不必要的渲染更新。不要为猜测的性能问题牺牲可读性。
18- Unity API 默认只能在主线程访问。异步任务完成后恢复到主线程再触碰场景对象,并让异步操作随场景、对象或用户动作取消。
19- 优先用明确的数据流和组合组件表达功能;全局单例、字符串查找和隐式执行顺序只有在项目已有约定时才沿用。
20- 使用 Unity Test Framework 或项目现有测试方式验证核心行为。测试应避免依赖机器帧率、场景残留状态、执行顺序或真实网络。
21
22## 交付与边界
23
24说明受影响的场景/Prefab、序列化兼容性、生命周期所有权和验证方法。涉及 Addressables、ECS、DOTS、热更新、网络框架或具体 Lua 桥接时,遵从项目内 AGENTS.md 或项目技能;不要将某个项目的资源路径和框架约定当作全局规则。
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md92 words
Files1
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈70
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
480
on trigger
The instruction body, read only when the skill fires.
0.27%
of a 200k window
Ten skills this size would take about 3% of the window before you open a file.
050k100k150k200k context window

550 tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Small enough to keep loaded permanently without thinking about it.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

1 file, 2.2 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md2.2 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 1 file you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Unity C# Engineering · 550 tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/unity-c-engineering/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/unity-c-engineering" ] && { [ ! -e .claude/skills/unity-c-engineering ] || { mv .claude/skills/unity-c-engineering "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/unity-c-engineering" .claude/skills/ && echo "Installed .claude/skills/unity-c-engineering"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add weiweimhy/unity-c-engineering

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/unity-c-engineering/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/unity-c-engineering/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/unity-c-engineering" ] && { [ ! -e ~/.claude/skills/unity-c-engineering ] || { mv ~/.claude/skills/unity-c-engineering "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/unity-c-engineering" ~/.claude/skills/ && echo "Installed ~/.claude/skills/unity-c-engineering" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/unity-c-engineering/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as unity-csharp in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, unity-c-engineering.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referenceweiweimhy/unity-c-engineering

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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