TFT Set 18: Enchanted Wilds Photo Editorial Agent Skill

Turn a supplied photograph into a vertical editorial artwork inspired by the visual language of Teamfight Tactics Set 18: Enchanted Wilds…

Context cost
12.6k tokensestimated from the bundle, loaded when it triggers
Bundle
12 of 14 fileshanded out here; the rest is at its source
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

Turn a supplied photograph into a vertical editorial artwork inspired by the visual language of Teamfight Tactics Set 18: Enchanted Wilds, preserving the original photo while adding a recognizable silhouette-based painted panel, organic display lettering, and optional tiny Wisp companions. Use for photo-plus-stylized-memory poster treatments; do not use for realistic illustration, dense full-scene fantasy repainting, or ordinary photo filters.

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

design
Filed under

Design & Media

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md11.3 kB · preview
--- name: enchanted-photo-editorial ---
6# TFT Set 18: Enchanted Wilds Photo Editorial
7
8Create one finished work containing an untouched photographic area and a separately generated stylized-memory panel. The panel must preserve the source photo's recognizable shapes and relationships while borrowing only palette, mark language, and title-lettering cues from [the bundled official Teamfight Tactics Set 18: Enchanted Wilds style reference](assets/enchanted-wilds-style.png).
9
10This is an unofficial fan-made Codex skill. The bundled reference images are official Riot Games / Teamfight Tactics materials and remain the property of Riot Games. See [NOTICE.md](NOTICE.md) for attribution and usage notes.
11
12## Required workflow
13
141. Normalize the source photo with uv run scripts/prepare_photo.py INPUT --out NORMALIZED.png. This bakes EXIF orientation and creates a manageable RGB PNG.
152. Inspect the normalized photo and identify three to six defining forms and spatial facts: outer silhouettes, identity-critical cutouts, dominant masses, axes, direction, intervals, overlaps, hierarchy, and negative space. Also note plausible spirit supports: physical action anchors such as a roof lip, ridge crest, opening, ledge, branch-like contour, cloud edge, or shoreline, plus open-air zones that continue a visible slope, gaze, current, cloud band, light path, or compositional axis. Do not inventory surface detail.
163. Choose one concise English title of two to five words. It must arise from a visible relationship, light condition, movement, or structural fact in the photo.
174. Generate the environment panel and title first, without spirits. Give the image model only the normalized source photo and assets/enchanted-wilds-style.png. Use [references/panel-prompt-template.md](references/panel-prompt-template.md) and omit its spirit block during this pass.
185. Inspect and approve the environment panel. A viewer should recognize the source's main subject and layout at first glance, but no material should look photographic or visually heavy. Retry for lost silhouettes, dense fully filled forms, realistic texture, fine grids or foliage detail, misspelled title, accidental flowers, copied branding, or a dirty/nonuniform background.
196. Unless the user opts out, make a scene-integration map before generating spirits. Choose either anchored action or open-air passage for every spirit. For anchored action, name the physical anchor, action phase (launching, landing, perching, or emerging), movement direction, contact point, and intended contour overlap. For open-air passage, name the specific negative-space zone and the visible source-derived slope, gaze, current, cloud band, light path, or compositional axis that supports it; define its flight direction and relationship to the nearest motif mass. Open-air spirits do not need contact marks. A group should read as one local event, shared path, or intentional counterbalance rather than unrelated stickers.
207. Generate a separate spirit overlay at exactly the approved panel's dimensions. Select one to three creatures directly from the five official Wisp designs in assets/wisp-creature-reference.png, retaining each selected creature's recognizable silhouette and original palette while simplifying its internal detail. The configured Azure deployment does not support transparent image output, so request spirits on a perfectly flat pure-red #FF0000 chroma-key background. Warm creatures may retain coral, orange, pink, or burgundy; avoid only the exact flat key red. Give the image model the approved panel for placement context, the creature reference for the selected designs, and assets/enchanted-wilds-style.png for brush consistency. Use [references/spirit-pass-template.md](references/spirit-pass-template.md). The output may contain the spirits plus tiny attached contact marks, but no copied panel, detached scenery, or title.
218. Inspect the keyed overlay, then remove the red background and apply it deterministically. When model placement and size are already accurate, use uv run scripts/overlay_spirits.py PANEL KEYED_OVERLAY --key-color FF0000 --key-inner 18 --key-outer 55 --max-component-height TARGET_PX --out PANEL_WITH_SPIRITS.png, with TARGET_PX around 5% to 8% of panel height. When resizing would pull an anchored spirit's foot, tail, or contact mark away from its anchor, create a placements JSON and use --placements-json PLACEMENTS.json instead. Entries are assigned to detected spirit groups from left to right and require x, y, height, plus an optional normalized source_anchor such as [0.05, 0.95] for a lower-left launch point. Check the composite, not just the keyed layer: anchored actions must meet their named contour; open-air passages must occupy intentional breathing room and clearly follow the mapped direction or balance relationship; all body tilts should follow the local visual flow. Retry for arbitrary sticker-like placement, a nonuniform key background, scenery, text, over-detailed spirits, incorrect creature palettes, or excessive keyed-layer coverage. Never accept a full-panel regeneration as the spirit pass.
229. Join the untouched normalized photo and approved final panel with uv run scripts/compose_editorial.py PHOTO PANEL --out FINAL.png. Never ask the image model to redraw the whole composite.
2310. Verify the final work against [references/evaluation-rubric.md](references/evaluation-rubric.md).
24
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md1,567 words
Files12
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈130
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
12,470
on trigger
The instruction body and 11 supporting files, read only when the skill fires.
6.3%
of a 200k window
Ten skills this size would take about 63% of the window before you open a file.
050k100k150k200k context window

12.6k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

The download carries 12 of the 14 files in its source folder; the list here names 12 files, 66.2 kB on disk. Mostly text — the instructions the model reads — with 3 scripts in it that your client would run only if the instructions tell it to. The other 2 are not in the download, nor are 5 files of types a skill download does not carry — listed after these, with why.

  • SKILL.md11.3 kB
  • LICENSE1.2 kB
  • NOTICE.md0.9 kB
  • README.md3.6 kB
  • agents/openai.yaml0.3 kB
  • references/evaluation-rubric.md3.2 kB
  • references/panel-prompt-template.md6.9 kB
  • references/spirit-pass-template.md5.6 kB
  • references/visual-method.md17.4 kB
  • scripts/compose_editorial.py3.1 kB
  • scripts/overlay_spirits.py11.6 kB
  • scripts/prepare_photo.py1.1 kB

Not in the download

Not carried is a type a skill download does not hold. Marked read: its SKILL.md or scripts name the file, so without it the skill works only in part. Take them from its source.

  • assets/enchanted-wilds-style.pngread · not carried
  • assets/wisp-creature-reference.pngread · not carried
  • .gitignorenot carried
  • examples/garden-waterfall-editorial-no-text.pngnot carried
  • examples/layers-in-light-editorial.pngnot carried
  • examples/light-between-bridges-editorial.pngnot carried
  • examples/watching-the-falls-editorial.pngnot carried
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 3 scripts beside the text, so the download is 12 files — not the whole of its source: 7 files are left out, and the skill reads 2 of them. They are listed under the files, with why. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# TFT Set 18: Enchanted Wilds Photo Editorial · 12.6k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/tft-set-18-enchanted-wilds-photo-editorial/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/tft-set-18-enchanted-wilds-photo-editorial" ] && { [ ! -e .claude/skills/tft-set-18-enchanted-wilds-photo-editorial ] || { mv .claude/skills/tft-set-18-enchanted-wilds-photo-editorial "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/tft-set-18-enchanted-wilds-photo-editorial" .claude/skills/ && echo "Installed .claude/skills/tft-set-18-enchanted-wilds-photo-editorial"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add xwang20/tft-set-18-enchanted-wilds-photo-editorial

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/tft-set-18-enchanted-wilds-photo-editorial/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/tft-set-18-enchanted-wilds-photo-editorial/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/tft-set-18-enchanted-wilds-photo-editorial" ] && { [ ! -e ~/.claude/skills/tft-set-18-enchanted-wilds-photo-editorial ] || { mv ~/.claude/skills/tft-set-18-enchanted-wilds-photo-editorial "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/tft-set-18-enchanted-wilds-photo-editorial" ~/.claude/skills/ && echo "Installed ~/.claude/skills/tft-set-18-enchanted-wilds-photo-editorial" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/tft-set-18-enchanted-wilds-photo-editorial/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as enchanted-photo-editorial in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, tft-set-18-enchanted-wilds-photo-editorial. Not in this download: 7 files of its source, 2 of them read by its SKILL.md or scripts (the full list, and why). Take them from its source.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referencexwang20/tft-set-18-enchanted-wilds-photo-editorial

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

Reviews

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Anybody with an account, one review each. It carries the version that was current when you wrote it, and the publisher may reply once.

Who wrote it

XW
XWang20

Publishes on mcprush.

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