Cinematic Production Design Prompts Agent Skill

Generates professional two-pass AI image prompts for film, game, and cinematic production design assets.

Context cost
24.3k tokensestimated from the bundle, loaded when it triggers
Bundle
10 files · 97.3 kBtext throughout, nothing executable
Licence
MITthe author’s own terms
Last change
—no release on file
Servers it uses
Noneruns standalone

What it does

为电影、剧集、AI 漫剧、游戏影视化、AIGC 项目和世界观开发角色、非人实体、场景、物品及系列资产的两阶段专业文生图提示词。用于从完整剧本提取 ASSET_REGISTRY,先以视觉命题、轮廓、人物感情、气氛和主角魅力提炼英雄概念图,再按重复生产需要锁定真人或电影动画身份、感知年龄、面部、服装、人物配饰、正侧背三视图、一页式角色设定板、情绪版和跨图一致性;也用于环境、道具、VFX 源、世界观资产、DNA 交接和镜头生成。默认根据任务选择想象力优先的 Hero Concept Pass 或生产规格优先的 Production Lock Pass,不把全剧资产提取误写成元素清单。

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

design
Filed under

Design & Media

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md28.9 kB · preview
--- name: craft-production-design-prompts ---
6# 影视概念资产文生图提示词
7
8## 目标
9
10先判断用户现在需要“让角色被记住”,还是“让角色可被生产复用”。英雄概念图优先保护视觉命题、轮廓、人物感情、气氛、主色和主角魅力;生产锁定再处理比例、结构、配饰、材质、皮肤、表演范围和跨图一致性。不要用生产规格提前压平第一张图的想象力。人物默认按真实演员和真人摄影处理,不按游戏数字人、3D 渲染或美容广告处理;真实不等于显老,软组织不等于赘肉,主角感不等于磨皮网红脸。人物感情可以有强烈、细腻、有魅力的形容词,但必须通过情绪对象、表演策略和身体行为落地,不能只换一张通用表情脸。
11
12## 必读参考
13
14- 项目包含多个资产、连续角色或统一世界观时,读取 [references/world-bible.md](references/world-bible.md)。
15- 设计人物、服装、发型、面部、表情或角色三视图时,读取 [references/character-design.md](references/character-design.md)。
16- 设计真人面部、头肩肖像、皮肤质感、年龄感或一页式设定板左侧特写时,读取 [references/live-action-skin-photography.md](references/live-action-skin-photography.md)。
17- 设计人物感情形容词、角色专属表演气质、表情表、情绪版、情绪递进或同一角色的多种情感状态时,读取 [references/character-emotion-board.md](references/character-emotion-board.md)。
18- 设计第一张英雄概念图,或需要在英雄概念与生产锁定之间切换时,读取 [references/hero-concept-pass.md](references/hero-concept-pass.md)。
19- 设计地点、建筑、室内、自然环境或场景多视图时,读取 [references/environment-design.md](references/environment-design.md)。
20- 设计武器、道具、工具、设备、载具、饰品或结构拆解时,读取 [references/prop-design.md](references/prop-design.md)。
21- 从完整剧本提取全剧资产台账、处理 AI 漫剧视觉 profile 或向动作/分镜批量交接时,读取 [references/ai-drama-asset-registry.md](references/ai-drama-asset-registry.md)。
22
23只读取当前资产需要的参考。混合任务可读取多个参考,但先分别锁定每种资产,再设计它们的关系。
24
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md681 words
Files10
LicenceMIT
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈90
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
24,235
on trigger
The instruction body and 9 supporting files, read only when the skill fires.
12.2%
of a 200k window
Ten skills this size would not fit in the window together.
050k100k150k200k context window

24.3k tokens, estimated from the bundle at four bytes to the token, held for the rest of the session once it triggers. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

10 files, 97.3 kB on disk. A bundle is text throughout: the instructions the model reads, plus the templates it fills in.

  • SKILL.md28.9 kB
  • agents/openai.yaml0.3 kB
  • references/ai-drama-asset-registry.md2.7 kB
  • references/character-design.md21.3 kB
  • references/character-emotion-board.md10.5 kB
  • references/environment-design.md4.3 kB
  • references/hero-concept-pass.md4.5 kB
  • references/live-action-skin-photography.md16.5 kB
  • references/prop-design.md4.3 kB
  • references/world-bible.md4.0 kB
What is not in it

No dependencies and nothing executable: a skill is text the agent reads, so the bundle is 10 files you can review in full before installing. The MIT licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Cinematic Production Design Prompts · 24.3k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/cinematic-production-design-prompts/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/cinematic-production-design-prompts" ] && { [ ! -e .claude/skills/cinematic-production-design-prompts ] || { mv .claude/skills/cinematic-production-design-prompts "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/cinematic-production-design-prompts" .claude/skills/ && echo "Installed .claude/skills/cinematic-production-design-prompts"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add yuetongyu/cinematic-production-design-prompts

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/cinematic-production-design-prompts/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/cinematic-production-design-prompts/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/cinematic-production-design-prompts" ] && { [ ! -e ~/.claude/skills/cinematic-production-design-prompts ] || { mv ~/.claude/skills/cinematic-production-design-prompts "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/cinematic-production-design-prompts" ~/.claude/skills/ && echo "Installed ~/.claude/skills/cinematic-production-design-prompts" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/cinematic-production-design-prompts/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. It appears as craft-production-design-prompts in Gemini CLI, Codex, Copilot and Grok (its own name); Claude Code lists it by the folder name, cinematic-production-design-prompts.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Versionnot versioned
Publishedno release date on file
PriceFree
Referenceyuetongyu/cinematic-production-design-prompts

Versions

Its author publishes no version number, so there is nothing here to pin to: what you install is the folder as it stands today. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

Pinning

Nothing to pin to: this skill carries no version number of its own. What you install is what the folder holds on the day you install it.

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