Sprite Gen Agent Skill

Generate clean 2D game sprites and animation atlases with a component-row pipeline: layout guides, chroma-key alpha cleanup, frame…

Context cost
242.3k tokensestimated from the bundle; more than a 200k window holds
Bundle
200 of 398 fileshanded out here; the rest is at its source
Licence
Apache-2.0the author’s own terms
Last change
—v2.44.0
Servers it uses
Noneruns standalone

What it does

Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, rig layers, engine exports, repeating backgrounds, projected shadows…

What this skill changes about the agent has not been set out here as a list. Its SKILL.md, shown below, says it in the author’s own words.

animationatlasgame-assetssprites

The skill itself

A skill is instructions the model reads, so you can see what you are getting: below is the start of its SKILL.md. The front matter loads with every session, the body loads when the skill triggers, and the whole file comes with the install.

SKILL.md19.7 kB · preview
--- name: sprite-gen version: 2.44.0 license: Apache-2.0 depends_on: required_bins: - name: codex why: "gen --provider codex (image_gen via ChatGPT OAuth)" - name: ffmpeg why: "video-frames (clip -> frames) and video-set" - name: img2webp why: "video-loop WebP with exact alpha (libwebp); Pillow's animated writer drops -exact" - name: rife-ncnn-vulkan why: "video-loop jump repair and video-cycle-align (RIFE v4.6 in-betweens, release 20221029). Install once with `sprite-gen rife install` (sha256-checked, into the user data directory); SPRITE_GEN_RIFE or PATH override it; Linux without a GPU also needs libvulkan1 mesa-vulkan-drivers. Without it, walk and run loops are cut as filmed with a warning" required_scripts: - scripts/prepare_sprite_run.py - scripts/generate_sprite_image.py - scripts/gen_set.py - scripts/generate_sprite_video.py - scripts/video_canvas.py - scripts/video_frames.py - scripts/video_loop.py - scripts/video_set.py - scripts/extract_sprite_row_frames.py - scripts/interpolate_frames.py - scripts/compose_sprite_atlas.py - scripts/preview_animation.py - scripts/compose_selected_cycle.py - scripts/compose_sprite_gif.py - scripts/inspect_sprite_run.py - scripts/score_sprite_run.py - scripts/run_correction_loop.py - scripts/curation.py - scripts/serve_curation.py - scripts/slice_sheet_cells.py - scripts/unpack_atlas_run.py - scripts/export_curated_pngs.py - scripts/recolor.py - scripts/compose_layers.py modes: default: component-row ---
45# Sprite Gen
46
47Generation entry points: **make sprites**, **make an image**, or **animate a still into a video**. Existing generation, extraction and export tools do the work; the user chooses the result and provider. For **repeat a background**, **project a shadow**, **inspect motion** or **compose a scene**, use the independent routes below directly with existing assets.
48
49## Start every generation request here
50
51For a standalone video clip, read [video](docs/video.md) and use sprite-gen video.
52This route works from any agent engine and delivers a verified MP4 plus report.
53For sprites or ordinary images, use the guides below.
54
55Read [user-workflow](docs/user-workflow.md), then run the appropriate read-only guide:
56
57```bash
58$SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind sprite
59$SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind image
60```
61
62Pass choices already stated in the request. The guide checks access, combines explicit choices with saved defaults, and returns only missing questions. Follow its start and finish stages. Always pass the resolved provider explicitly to generation tools. Deliver checked files before offering the curation view; save defaults only when the user agrees. The complete conversation and settings contract is owned by the linked document, not duplicated in individual pipeline docs.
63
This is a preview of SKILL.md. Download or install the skill to get the whole thing.
In the file
SKILL.md2,724 words
Files200
LicenceApache-2.0
Why you can read it

Nothing in a skill executes. The client loads the text and the model follows it, so a skill can be audited the way a runbook is — by reading it.

What it costs in context

Skills are not billed by the call. They are paid for in context: every token the instructions occupy is a token your code, your diff and your conversation cannot use. Here is what this one takes and when it takes it.

≈580
always loaded
The name and description, so the model knows the skill exists and when to reach for it.
241,720
on trigger
The instruction body and 199 supporting files, read only when the skill fires.
1.2×
a 200k window
It does not fit in the window: loaded whole, it would need more room than the model has.
050k100k150k200k context window

242.3k tokens, estimated from the bundle at four bytes to the token — more than the whole window, so it cannot all be held at once: the model reads SKILL.md when the skill fires and the other files only as the instructions call for them. Heavy. Teams tend to install this one per project rather than globally, and load it only when the job comes up.

Servers bill, skills cost

A server charges by the month. A skill charges once per session, in context, and then keeps charging it for as long as the session lives.

Before and after

The same question, put to the same model twice: once as it comes, and once with these instructions loaded.

No worked example has been published for this skill yet.

The procedure it runs

The procedure has not been set out here step by step. It is in the body of its SKILL.md: the start of it is shown above, and the whole file comes with the install.

Prose, not code

These steps are written for a model to follow, not executed by a runtime. It can still be told to skip one, and it will say so when it does.

Servers it uses

None. This skill calls no MCP servers at all.

Everything it needs is in the instructions, so it works in a project with nothing connected — the model reads the file and changes how it works with what it can already reach.

Its SKILL.md does not declare which tools it asks the agent for, so what it touches is whatever the instructions themselves ask for — read them before you install it.

What it asks for
Writes filesnot declared
Network accessnot declared

This SKILL.md carries no allowed-tools line, so neither is declared. A skill grants no permissions of its own — it can only ask for tools your client already has.

What it will not do

Every skill is narrow, and the useful ones say where they stop. These are the jobs this one is the wrong tool for.

What this skill is not for has not been published here. Nothing is implied by that: it is a section the author has not filled in.

What is in the bundle

The download carries 200 of the 398 files in its source folder; the list here names 200 files, 3124.5 kB on disk. Mostly text — the instructions the model reads — with 151 scripts in it that your client would run only if the instructions tell it to. The other 198 are not in the download, nor are at least 37 files of types a skill download does not carry — the first 100 are listed after these, with why.

  • SKILL.md19.7 kB
  • .gitleaks.toml1.7 kB
  • CHANGELOG.md220.9 kB
  • CONTRIBUTORS.md2.8 kB
  • LICENSE10.8 kB
  • NOTICE1.5 kB
  • README.es.md13.6 kB
  • README.fr.md14.0 kB
  • README.ja.md15.5 kB
  • README.ko.md15.5 kB
  • README.md14.1 kB
  • README.zh-Hans.md12.4 kB
  • SECURITY.md3.0 kB
  • pyproject.toml5.6 kB
  • .github/FUNDING.yml0.1 kB
  • docs/README.md7.8 kB
  • docs/architecture.md28.5 kB
  • docs/asset-tools.md8.6 kB
  • docs/atlas-workflow.md4.0 kB
  • docs/breathing.md11.3 kB
  • docs/chroma-alpha.md21.4 kB
  • docs/curation.md26.5 kB
  • docs/directional-anchor-workflow.md23.2 kB
  • docs/engine-export.md3.6 kB
  • docs/frame-interpolation.md5.1 kB
  • docs/gen.md32.1 kB
  • docs/interpreter.md4.5 kB
  • docs/layer-tracks.md28.3 kB
  • docs/locomotion-curation.md3.7 kB
  • docs/loop-comparison.md32.5 kB
  • docs/loop-repair.md78.7 kB
  • docs/loop-review.md16.7 kB
  • docs/pixel-unfake.md22.4 kB
  • docs/prompt-assembly.md8.5 kB
  • docs/qa-motion.md3.6 kB
  • docs/recolor.md10.2 kB
  • docs/release.md9.7 kB
  • docs/rename-gate.md2.5 kB
  • docs/run-contract.md45.3 kB
  • docs/scene.md8.7 kB
  • docs/seamless-video-loop.md5.6 kB
  • docs/sheet-slicing.md5.4 kB
  • docs/states-and-frames.md4.1 kB
  • docs/subject-profiles.md3.3 kB
  • docs/troubleshooting.md6.2 kB
  • docs/user-workflow.md8.0 kB
  • docs/video-pipeline.md122.7 kB
  • docs/video.md14.1 kB
  • scripts/compose_layers.py0.5 kB
  • scripts/compose_selected_cycle.py0.5 kB
  • scripts/compose_sprite_atlas.py0.5 kB
  • scripts/compose_sprite_gif.py0.5 kB
  • scripts/curation.py0.4 kB
  • scripts/diagnose_video_loop.py8.0 kB
  • scripts/export_aseprite.py0.5 kB
  • scripts/export_curated_pngs.py0.5 kB
  • scripts/extract_sprite_row_frames.py0.5 kB
  • scripts/gen_set.py0.5 kB
  • scripts/generate_sprite_image.py0.4 kB
  • scripts/generate_sprite_video.py0.5 kB
  • scripts/inspect_sprite_run.py0.5 kB
  • scripts/interpolate_frames.py0.5 kB
  • scripts/linux_lane.sh8.3 kB
  • scripts/prepare_sprite_run.py0.5 kB
  • scripts/preview_animation.py0.5 kB
  • scripts/recolor.py0.5 kB
  • scripts/release_notes.py9.6 kB
  • scripts/release_publish.py10.4 kB
  • scripts/run_correction_loop.py0.5 kB
  • scripts/score_sprite_run.py0.5 kB
  • scripts/serve_curation.py0.5 kB
  • scripts/slice_sheet_cells.py0.5 kB
  • scripts/unpack_atlas_run.py0.5 kB
  • scripts/video_canvas.py0.5 kB
  • scripts/video_frames.py0.5 kB
  • scripts/video_loop.py0.5 kB
  • scripts/video_set.py0.5 kB
  • sprite_gen/__init__.py1.1 kB
  • sprite_gen/_deps.py2.8 kB
  • sprite_gen/_modules.py6.2 kB
  • sprite_gen/cli.py24.7 kB
  • tests/conftest.py4.6 kB
  • tests/keyed_figure.py5.6 kB
  • tests/test_gif_report.py1.0 kB
  • tests/test_lsq.py1.2 kB
  • tests/test_prepare_layout_guides.py3.2 kB
  • tests/test_subject_profile.py9.1 kB
  • scripts/dev/README.md1.2 kB
  • scripts/dev/breathe_mutation_battery.py15.6 kB
  • scripts/dev/check_visible_magenta.py0.5 kB
  • scripts/dev/measure_align_sigma.py4.8 kB
  • scripts/dev/source_restoration_demo.py23.4 kB
  • sprite_gen/background/__init__.py0.1 kB
  • sprite_gen/background/tile.py15.7 kB
  • sprite_gen/compose/__init__.py0.1 kB
  • sprite_gen/compose/compose_atlas.py17.8 kB
  • sprite_gen/compose/compose_cycle.py9.2 kB
  • sprite_gen/compose/compose_gif.py14.0 kB
  • sprite_gen/compose/compose_layers.py29.1 kB
  • sprite_gen/compose/export_aseprite.py9.7 kB
  • sprite_gen/compose/export_pngs.py6.7 kB
  • sprite_gen/compose/layers.py22.4 kB
  • sprite_gen/curate/__init__.py0.1 kB
  • sprite_gen/curate/anchor.py29.2 kB
  • sprite_gen/curate/curation.py64.6 kB
  • sprite_gen/effects/__init__.py0.1 kB
  • sprite_gen/effects/anatomy.py15.5 kB
  • sprite_gen/effects/breathe.py35.0 kB
  • sprite_gen/effects/interpolate.py14.7 kB
  • sprite_gen/effects/recolor.py19.7 kB
  • sprite_gen/effects/reroll.py7.2 kB
  • sprite_gen/effects/shadow.py11.5 kB
  • sprite_gen/frames/__init__.py0.1 kB
  • sprite_gen/frames/check_visible_magenta.py3.5 kB
  • sprite_gen/frames/cutout.py20.8 kB
  • sprite_gen/frames/decontam.py30.1 kB
  • sprite_gen/frames/extract.py200.2 kB
  • sprite_gen/frames/segment.py16.4 kB
  • sprite_gen/frames/slice_sheet.py12.8 kB
  • sprite_gen/frames/unpack_atlas.py30.0 kB
  • sprite_gen/gen/__init__.py41.4 kB
  • sprite_gen/gen/base.py10.4 kB
  • sprite_gen/gen/chroma.py11.6 kB
  • sprite_gen/gen/codex_provider.py17.5 kB
  • sprite_gen/gen/facing.py7.7 kB
  • sprite_gen/gen/facing_vision.py3.3 kB
  • sprite_gen/gen/gen_set.py13.4 kB
  • sprite_gen/gen/grok_provider.py9.3 kB
  • sprite_gen/gen/handedness.py13.8 kB
  • sprite_gen/gen/openai_provider.py14.3 kB
  • sprite_gen/gen/prepare.py61.4 kB
  • sprite_gen/gen/prompt_parts.py8.1 kB
  • sprite_gen/gen/refusal.py7.1 kB
  • sprite_gen/gen/video.py37.8 kB
  • sprite_gen/gen/xai.py7.1 kB
  • sprite_gen/qa/__init__.py0.1 kB
  • sprite_gen/qa/correction_loop.py7.2 kB
  • sprite_gen/qa/handed.py26.2 kB
  • sprite_gen/qa/inspect.py17.8 kB
  • sprite_gen/qa/motion.py24.0 kB
  • sprite_gen/qa/preview.py6.4 kB
  • sprite_gen/qa/score.py7.2 kB
  • sprite_gen/scene/__init__.py0.1 kB
  • sprite_gen/scene/inspect_scene.py7.7 kB
  • sprite_gen/scene/model.py11.4 kB
  • sprite_gen/scene/render.py17.9 kB
  • sprite_gen/serve/__init__.py0.1 kB
  • sprite_gen/serve/serve_compose.py20.0 kB
  • sprite_gen/serve/serve_curation.py88.8 kB
  • sprite_gen/spec/__init__.py0.1 kB
  • sprite_gen/spec/assets.py12.6 kB
  • sprite_gen/spec/layout.py4.8 kB
  • sprite_gen/spec/migrate_breathe.py8.1 kB
  • sprite_gen/spec/migrate_request.py4.2 kB
  • sprite_gen/spec/runio.py25.3 kB
  • sprite_gen/spec/subject.py3.5 kB
  • sprite_gen/util/__init__.py0.1 kB
  • sprite_gen/util/gif_utils.py3.3 kB
  • sprite_gen/util/lsq.py1.2 kB
  • sprite_gen/util/resample.py7.0 kB
  • sprite_gen/video/__init__.py0.8 kB
  • sprite_gen/video/align.py73.4 kB
  • sprite_gen/video/auto_motion.py11.7 kB
  • sprite_gen/video/batch.py79.5 kB
  • sprite_gen/video/body_plan.py6.1 kB
  • sprite_gen/video/canvas.py20.2 kB
  • sprite_gen/video/clip_prompt.py10.1 kB
  • sprite_gen/video/compare.py17.9 kB
  • sprite_gen/video/evidence.py2.0 kB
  • sprite_gen/video/facing.py2.3 kB
  • sprite_gen/video/follow.py56.0 kB
  • sprite_gen/video/follow_inspect.py24.9 kB
  • sprite_gen/video/frames.py31.7 kB
  • sprite_gen/video/gait_fallback.py19.5 kB
  • sprite_gen/video/held.py8.2 kB
  • sprite_gen/video/interpolation_quality.py4.1 kB
  • sprite_gen/video/legs.py6.2 kB
  • sprite_gen/video/local_cycle.py22.7 kB
  • sprite_gen/video/loop.py106.2 kB
  • sprite_gen/video/motion_anchor.py7.8 kB
  • sprite_gen/video/period.py16.2 kB
  • sprite_gen/video/playback.py4.5 kB
  • sprite_gen/video/repair.py27.7 kB
  • sprite_gen/video/restoration.py38.6 kB
  • sprite_gen/video/rife.py18.0 kB
  • sprite_gen/video/rife_install.py11.4 kB
  • sprite_gen/video/set_sheet.py15.5 kB
  • sprite_gen/video/source.py15.3 kB
  • sprite_gen/workflow/__init__.py0.1 kB
  • sprite_gen/workflow/access.py3.2 kB
  • sprite_gen/workflow/catalog.py3.0 kB
  • sprite_gen/workflow/guide.py6.3 kB
  • sprite_gen/workflow/preferences.py4.2 kB
  • tests/background/test_tile.py7.1 kB
  • tests/background/test_tile_cli.py7.8 kB
  • tests/compose/test_export_aseprite.py5.0 kB
  • tests/compose/test_layer_compose.py29.4 kB
  • tests/compose/test_layer_contract.py25.8 kB
  • tests/curate/test_anchor_selection.py36.9 kB
  • tests/curate/test_curation_salvage_and_clones.py10.0 kB

Not in the download

The first 100 are named here, those the skill reads first. Not carried is a type a skill download does not hold and over the limit is past 200 files or 4 MB a skill. Marked read: its SKILL.md or scripts name the file, so without it the skill works only in part. Take them from its source.

  • tests/fixtures/run/raw/idle.pngread · not carried
  • tests/fixtures/run/raw/walk.pngread · not carried
  • tests/effects/test_breathe_off_state.pyread · over the limit
  • tests/gen/test_chroma_rcb_byte_identity.pyread · over the limit
  • tests/gen/test_prompt_freeze.pyread · over the limit
  • tests/packaging/test_numpy_dependency_gate.pyread · over the limit
  • tests/qa/test_handed_check.pyread · over the limit
  • sprite_gen/serve/composer/composer.cssread · over the limit
  • sprite_gen/serve/composer/index.htmlread · over the limit
  • sprite_gen/serve/curator/curator.cssread · over the limit
  • sprite_gen/serve/curator/index.htmlread · over the limit
  • tests/fixtures/run-fused/sprite-request.jsonread · over the limit
  • tests/fixtures/run/sprite-request.jsonread · over the limit
  • sprite_gen/serve/curator/src/base-editor.jsread · over the limit
  • sprite_gen/serve/curator/src/breathe.jsread · over the limit
  • sprite_gen/serve/curator/src/cards.jsread · over the limit
  • sprite_gen/serve/curator/src/compare.jsread · over the limit
  • sprite_gen/serve/curator/src/display.jsread · over the limit
  • sprite_gen/serve/curator/src/row-export.jsread · over the limit
  • sprite_gen/serve/curator/src/store.jsread · over the limit
  • sprite_gen/serve/curator/src/util.jsread · over the limit
  • sprite_gen/serve/curator/src/zoom-editor.jsread · over the limit
  • .githooks/pre-commitnot carried
  • .gitignorenot carried
  • docs/assets/attack-claudecy-samurai-onehand.gifnot carried
  • docs/assets/attack-claudecy-samurai.gifnot carried
  • docs/assets/attack-fox-hood.gifnot carried
  • docs/assets/attack-paladin.gifnot carried
  • docs/assets/attack-slime.gifnot carried
  • docs/assets/breathe-editor.pngnot carried
  • docs/assets/chroma-fullbody-illustration-green.pngnot carried
  • docs/assets/chroma-fullbody-illustration-magenta.pngnot carried
  • docs/assets/chroma-fullbody-pixelart-green.pngnot carried
  • docs/assets/chroma-fullbody-pixelart-magenta.pngnot carried
  • docs/assets/chroma-peel-illustration-before-after.pngnot carried
  • docs/assets/chroma-peel-pixelart-before-after.pngnot carried
  • docs/assets/curator-drag-update.gifnot carried
  • docs/assets/curator-iso.pngnot carried
  • docs/assets/cutout-demo.pngnot carried
  • docs/assets/demo-character.gifnot carried
  • docs/assets/demo-furniture.gifnot carried
  • docs/assets/hero-v2-party.gifnot carried
  • docs/assets/subject-effect-ember.gifnot carried
  • docs/assets/subject-effect-sigil.gifnot carried
  • docs/assets/subject-effect-venom.gifnot carried
  • docs/assets/subject-effect-wisp.gifnot carried
  • docs/assets/subject-effects-gallery.pngnot carried
  • docs/assets/village-scene.gifnot carried
  • tests/fixtures/facing/front.pngnot carried
  • tests/fixtures/facing/left.pngnot carried
  • tests/fixtures/facing/right.pngnot carried
  • tests/fixtures/moe/moe_green.pngnot carried
  • tests/fixtures/moe/moe_heart.pngnot carried
  • tests/fixtures/moe/moe_mirror.pngnot carried
  • tests/fixtures/moe/moe_red.pngnot carried
  • tests/fixtures/prepare-rows-v2.32.0.json.gznot carried
  • tests/fixtures/prompts-v2.22.0.json.gznot carried
  • tests/fixtures/run-fused/raw/kick.pngnot carried
  • tests/fixtures/run-fused/raw/pair.pngnot carried
  • tests/curate/test_directions.pyover the limit
  • tests/curate/test_frame_variant.pyover the limit
  • tests/curate/test_logical_height_contract.pyover the limit
  • tests/curate/test_pixel_snap.pyover the limit
  • tests/curate/test_pixel_unfake_migration.pyover the limit
  • tests/curate/test_snap_phase_policy.pyover the limit
  • tests/curate/test_transform_resample.pyover the limit
  • tests/docs/test_docs_index.pyover the limit
  • tests/docs/test_hero_assets.pyover the limit
  • tests/effects/test_breathe.pyover the limit
  • tests/effects/test_breathe_anatomy_route.pyover the limit
  • tests/effects/test_breathe_js_mirror.pyover the limit
  • tests/effects/test_breathe_reference_key.pyover the limit
  • tests/effects/test_breathe_sidecar_roundtrip.pyover the limit
  • tests/effects/test_frame_interpolation.pyover the limit
  • tests/effects/test_palette_post_only.pyover the limit
  • tests/effects/test_recolor_bake.pyover the limit
  • tests/effects/test_recolor_docs.pyover the limit
  • tests/effects/test_shadow.pyover the limit
  • tests/fixtures/expected-frames-manifest.jsonover the limit
  • tests/fixtures/expected-fused-frames-manifest.jsonover the limit
  • tests/fixtures/generate_fixtures.pyover the limit
  • tests/frames/test_alpha_centroid_align.pyover the limit
  • tests/frames/test_chroma_decontam.pyover the limit
  • tests/frames/test_chroma_key_relative.pyover the limit
  • tests/frames/test_cutout.pyover the limit
  • tests/frames/test_decontam_gold.pyover the limit
  • tests/frames/test_despill_full_tint_bar.pyover the limit
  • tests/frames/test_extract_perf_equivalence.pyover the limit
  • tests/frames/test_extraction_golden.pyover the limit
  • tests/frames/test_grid_record_exactness.pyover the limit
  • tests/frames/test_heal_async.pyover the limit
  • tests/frames/test_key_detect_banded.pyover the limit
  • tests/frames/test_keyed_resample.pyover the limit
  • tests/frames/test_pitch_ground_truth.pyover the limit
  • tests/frames/test_pitch_runlen_crosscheck.pyover the limit
  • tests/frames/test_posix_manifest_paths.pyover the limit
  • tests/frames/test_row_placement_align_y.pyover the limit
  • tests/frames/test_segment_projection.pyover the limit
  • tests/frames/test_slice_sheet.pyover the limit
  • tests/frames/test_sliver_guard.pyover the limit
What is not in it

A skill installs nothing and depends on nothing: it is a folder your client reads. This one carries 151 scripts beside the text, so the download is 200 files — not the whole of its source: at least 235 files are left out, and the skill reads 22 of them. The first 100 are listed under the files, with why. The Apache-2.0 licence covers the templates and examples as well as the instructions.

Install

Installing copies the bundle into your project. Nothing runs at install time — the files sit on disk until the model reads them.

# Sprite Gen · 242.3k tokens when loaded · macOS, Linux mkdir -p .claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/sprite-gen/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/sprite-gen" ] && { [ ! -e .claude/skills/sprite-gen ] || { mv .claude/skills/sprite-gen "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/sprite-gen" .claude/skills/ && echo "Installed .claude/skills/sprite-gen"
On Windows, or any OS with Node 20+
npx mcprush@latest skill add aldegad/sprite-gen

Windows PowerShell says 'running scripts is disabled on this system'? Run Set-ExecutionPolicy -Scope CurrentUser RemoteSigned once, or type npx.cmd instead of npx (codex.cmd, gemini.cmd, grok.cmd likewise). PowerShell 7 needs neither. Writes to .claude/skills/sprite-gen/ in the current project. For every project instead, run mkdir -p ~/.claude/skills && t=$(mktemp -d) && curl -fsSL -o "$t/bundle.tar.gz" https://mcprush.com/api/skills/sprite-gen/bundle.tar.gz && tar -xzf "$t/bundle.tar.gz" -C "$t" && [ -d "$t/sprite-gen" ] && { [ ! -e ~/.claude/skills/sprite-gen ] || { mv ~/.claude/skills/sprite-gen "$t/.previous" && echo "Previous copy moved to $t/.previous"; }; } && mv "$t/sprite-gen" ~/.claude/skills/ && echo "Installed ~/.claude/skills/sprite-gen" (macOS, Linux) — or add --global to the npx line. The curl line replaces .claude/skills/sprite-gen/ only after the download succeeds, so files left there by another skill of the same name, or by an older release, do not mix in. A copy already there is moved aside, not deleted, and the line prints where. Not in this download: at least 235 files of its source, 22 of them read by its SKILL.md or scripts (the list, and why). Take them from its source.

Which clients pick it up on their own

A skill is a folder of text. Most of these read a skills folder and pick it up without being told; the rest take the same folder another way — an upload in the app, a parameter on an API call — and then choose it by its description just the same.

Claude Code.claude/skills/
Claude DesktopCustomize › Skills
ChatGPTSkills › Create › Upload
Cursor.cursor/skills/
VS Code.github/skills/
Codex CLI.agents/skills/
Gemini CLI.gemini/skills/
Grok Build.grok/skills/
Microsoft CopilotSkills › Upload a skill
PerplexityComputer › Skills › Upload a skill
DeepSeek Harness.dsh/skills/
Zed.agents/skills/
Devin Desktop.devin/skills/
Windsurf (legacy).windsurf/skills/
OpenAI Agents SDKInstructions or sandbox Skills
HTTP / APIa request parameter
This release
Version2.44.0
Publishedno release date on file
PriceFree
Referencealdegad/sprite-gen

Versions

v2.44.0 is what is on the shelf; no release here carries a date. Instructions change more often than APIs do — a skill can be rewritten entirely without anything it depends on moving.

v2.44.0
  • No earlier releases have been published to the marketplace.
Pinning

The install command always fetches the release that is current the day you run it — v2.44.0 today — and cannot ask for an earlier one. The copy on your disk does not change until you run it again.

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aldegad

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