Gaming & Entertainment Agent Skills

Games, media libraries and the platforms they run on. 24 Gaming & Entertainment agent skills on Mcprush — 24 free.

24 agent skills

Every bundle is published in full, so you can read it before you install it
Gaming & Entertainment

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script…

2.4k ctx standalone
Free Details

Develop, test, build and deploy Godot 4.x games, with GdUnit4 unit tests, PlayGodot E2E automation, web/desktop exports and CI/CD…

12.9k ctx standalone
Free Details

Generate MIDI files with GM instruments and music theory; use when creating music, composing melodies, or generating MIDI files.

11.4k ctx standalone
Free Details

Generate clean 2D game sprites and animation atlases with a component-row pipeline: layout guides, chroma-key alpha cleanup, frame…

242.3k ctx standalone
Free Details

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle, @export/@onready/@tool annotations, signals, and await for…

2.2k ctx standalone
Free Details

Automate Spotify workflows including playlist management, music search, playback control, and user profile access via Composio

1.9k ctx standalone
Free Details

See, understand and act on video and audio — ingest files, URLs and live feeds, index speech, scenes and objects, then search moments and…

68.6k ctx standalone
Free Details

Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets and lighting, run…

522.4k ctx standalone
Free Details

Write Unreal Engine C++ involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection and smart pointers.

19.3k ctx standalone
Free Details

Generate and revise production-oriented 2D game maps — tilemaps, layered raster scenes, parallax side-scrollers, battle backgrounds, prop…

77.5k ctx standalone
Free Details

Generate and postprocess 2D game assets and animation sheets: pixel-art sprites, characters, NPCs, spells, projectiles, props and…

57.6k ctx standalone
Free Details

A guided flow for starting a brand-new Unity game from scratch: gathers concept, platforms and monetization, then creates the project…

3.8k ctx standalone
Free Details

Gaming & Entertainment agent skills on mcprush, filed under one heading so the shelf can be read in one pass. The kinds are workflow, expertise, output format, voice & style and guardrail, and the one a skill belongs to, where its author declared it, is the fastest way to guess what it will do to your prompt.

What to look at before installing one is what it costs in context and what it takes away: a guardrail that refuses an action and a voice that rewrites a sentence are both skills, and only one of them will stop the agent doing something. Every skill here says what it costs in context, which kind it is where its author declared one, what it needs beside it to work and the licence it is published under, next to the publisher it came from and whether that publisher has been verified. The filters on the left narrow it further and the sort at the top decides what comes first.

A skill is not connected to anything: there is no endpoint to authorise and nothing routed through the gateway. Installing one drops a folder of instructions into the client’s own skill folder, and uninstalling it is deleting that folder. The exact line for each client is on the skill’s own page, because it differs by client rather than by skill.

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