Generate and revise production-oriented 2D game maps — tilemaps, layered raster scenes, parallax side-scrollers, battle backgrounds, prop…
Generate and postprocess 2D game assets and animation sheets: pixel-art sprites, characters, NPCs, spells, projectiles, props and…
Develop, test, build and deploy Godot 4.x games, with GdUnit4 unit tests, PlayGodot E2E automation, web/desktop exports and CI/CD…
Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle, @export/@onready/@tool annotations, signals, and await for…
Generate MIDI files with GM instruments and music theory; use when creating music, composing melodies, or generating MIDI files.
Write game shaders from cross-engine fundamentals — the vertex-to-fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects…
Generate clean 2D game sprites and animation atlases with a component-row pipeline: layout guides, chroma-key alpha cleanup, frame…
Publish or update a game on Steam with Steamworks and SteamPipe: configure depots and packages, upload builds with steamcmd, and set a…
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets and lighting, run…
Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script…
Write Unreal Engine C++ involving UPROPERTY, UFUNCTION, UCLASS, TArray, TMap, delegates, FString, garbage collection and smart pointers.
Work with the Unreal Gameplay Ability System: GameplayAbility, GameplayEffect, AttributeSet, GameplayTags, buffs, debuffs, cooldowns and…
See, understand and act on video and audio — ingest files, URLs and live feeds, index speech, scenes and objects, then search moments and…
Scaffold, write, build and package Ableton Live extensions with the Ableton Extensions SDK (TypeScript) to manipulate tracks, clips, MIDI…
End-to-end AI video production skill for agentic frameworks: make, edit, repurpose, caption, soundtrack and export videos with avatars…
Build and operate a live game using Unity Services — battle passes, progression, cloud saves, leaderboards, matchmaking, economies, remote…
A guided flow for starting a brand-new Unity game from scratch: gathers concept, platforms and monetization, then creates the project…
Generates custom Shader Graph nodes from HLSL code, for creating a new Shader Graph node or making existing HLSL work as a reflected…
Gaming & Entertainment agent skills on mcprush, filed under one heading so the shelf can be read in one pass. The kinds are workflow, expertise, output format, voice & style and guardrail, and the one a skill belongs to is the fastest way to guess what it will do to your prompt.
What to look at before installing one is what it costs in context and what it takes away: a guardrail that refuses an action and a voice that rewrites a sentence are both skills, and only one of them will stop the agent doing something. Every skill here says which kind it is, what it costs in context, what it needs beside it to work and the licence it is published under, next to the publisher it came from and whether that publisher has been verified. The filters on the left narrow it further and the sort at the top decides what comes first.
A skill is not connected to anything: there is no endpoint to authorise and nothing routed through the gateway. Installing one drops a folder of instructions into the client’s own skill folder, and uninstalling it is deleting that folder. The exact line for each client is on the skill’s own page, because it differs by client rather than by skill.