2D level design patterns — Metroidvania structure, difficulty curves, tutorial design, data-driven content, Godot MCP workflows
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Developer Tools & Repos
30 agent skills — instructions the agent loads on demand. 30 of 30 are free. Median context cost 3.3k tokens.
3D asset pipeline for Godot 4.6 — Blender to Godot workflow, glTF import, PBR materials, LOD, mesh optimization, MeshInstance3D, and…
3D sidescroller platformer mechanics in Godot 4.6 C# — CharacterBody3D movement, gravity, jump physics, state machines, camera, collision…
Blender 3D asset creation and Godot import pipeline.
Brigid's persona and output conventions — fire emoji, direct technical voice, depersonalized feedback
C# headless game server architecture — TCP/UDP socket management, connection pooling, tick-rate loops, .NET hosting model, SignalR…
Guides cross-platform .NET development by preferring framework APIs over shell commands and isolating OS-specific code in a single helper…
CrystalMagica project reference — solution structure, MVVM pattern, movement protocol, source generators, key types and their relationships
Custom binary protocol networking for Godot 4.6 C# — WebSocket transport, Channel-based threading, action-based movement protocol
Enemy AI for 3D MMO platformers — patrol loops, server-controlled entities, BackgroundService AI, state machines, aggro, boss patterns…
Entity Component System architecture — fundamentals, storage strategies, system scheduling, component queries, events, hierarchies, and…
Game export, platform deployment, and live ops — Godot export presets for PC, mobile, web, and headless server; Steam integration via…
The rest either hold an API key issued by the publisher or ask for nothing.
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