Session-level engagement: core loop health, the experience triangle (mechanics, fiction, feedback), emotion layering, tension curves…
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Developer Tools & Repos
10 agent skills — instructions the agent loads on demand. 10 of 10 are free. Median context cost 5k tokens.
Numeric balance across objects with stats: cost curves, transitive versus intransitive systems, payoff matrices, dominant strategy…
The hub and first pass on any single mechanic: the 5-Component Filter (Clarity, Motivation, Response, Satisfaction, Fit), the plugin-wide…
Juice, feedback layering, screen shake/particles/sound timing, the perception-action cycle, and 'why does this feel bad?' diagnostics.
Per-frame performance and GC-pressure optimization for JS/TS game code.
Bootstrap browser-based games with PixiJS 8 and a modern retro/vector aesthetic (Geometry Wars, Asteroids, Tempest, Tron).
Cognitive load for players: perception, attention and memory limits, Gestalt principles for HUD and UI, signal-noise discipline…
Designing and reading playtests: what to observe versus what to ask, question generation, metrics to track, sample sizes…
The math of growth over time: power curve shapes, XP formulas, the flow channel, felt versus actual power, the difficulty sandwich…
"Boring Rust" — clone freely, simple control flow, max-strictness lints with mechanical enforcement, ownership-honest code that compiles…
The rest either hold an API key issued by the publisher or ask for nothing.
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