Use when the user mentions Xcode build failures, build errors, or environment issues.
Design or implement responsive audio feedback for a Three.js or web game.
Implement or tune Three.js game cameras.
Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.
Build, review, finalize, version, activate, or migrate a declarative SagaSmith narrative game profile.
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.
Use when Dhruv shares a long-form (1-3 hour) team meeting recording or transcript and wants to publish it on YouTube as build-in-public…
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Build, tune, or test a Three.js game for mobile web.
Use when a technical process needs an executable runbook with troubleshooting and escalation.
Establish build performance baselines and apply systematic optimization techniques.
Build production-ready Dockerfiles with multi-stage builds, security hardening, and docker-compose for local dev.
Manages project build configurations and environment-specific optimizations for Rust-based development workflows.
Route broad or ambiguous Swift and Apple-platform work to a focused skill; this router does not implement domain work.
Automatically detects project build environments and executes appropriate build and test commands across multiple languages and frameworks.
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices.
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials…
Pre-deployment validation for Webflow Code Components.