Behavioral design validation for game development.
X-ray any AI model's behavioral patterns — refusal boundaries, hallucination tendencies, reasoning style, formatting defaults.
X-ray any AI model's behavioral patterns — refusal boundaries, hallucination tendencies, reasoning style, formatting defaults.
Go behind a program to discover what it ACTUALLY uses — its real dependencies, libraries, syscalls, files, network endpoints, env/config…
../../../engineering/behuman/skills/behuman/SKILL.md
Automate Bench tasks via Rube MCP (Composio).
Run mxx repository programs, tests, or benchmarks on Runpod instances with GPU machine selection, network volume setup, SSH/scp…
Read artifacts from the shared bench — the workspace where desks leave findings, verdicts, and work products for each other and the…
Benchmark a model served on MAX with the `max benchmark` command: measure throughput (tokens/sec), latency (TTFT, TPOT, inter-token…
Design and calibrate a multi-Case capability Benchmark and establish a traceable Formal Baseline.
Automate Benchmark Email tasks via Rube MCP (Composio).
Use after competitive-platform-analysis has produced a tiered competitor set.
Find, inspect, and check AI benchmark records with the Benchmark Radar CLI.
Track and visualize benefit realization against targets
Guide users through a structured workflow for co-authoring documentation.
Modular grid layout with card-like blocks, clear hierarchy, soft spacing, and subtle visual contrast for organized, scannable interfaces.
BentoML skill for model packaging, serving, and containerization.
Automate Benzinga tasks via Rube MCP (Composio).
Develops BepInEx plugins with hooks, patches, and mod initialization for Unity games.
Build, verify and evaluate evidence-backed protocol-agent releases: pin a document corpus by digest, prove citations as exact bytes, bind…
Use this skill when the user wants to create a new agent skill.