Map identified threats to appropriate security controls and mitigations.
Generate threat models using STRIDE, PASTA, or VAST methodologies
Expert in threat modeling methodologies, security architecture review, and risk assessment.
When to activate: threat modeling, STRIDE, PASTA, attack tree, DFD, security design review, threat analysis
Skill for the Threats_modules area of Securacy. 26 symbols across 5 files.
Three.js performance optimization and best practices guidelines.
Build or iterate on Pulp's native Dawn-backed Three.js workflow using the real three.webgpu.js renderer, focused bridge tests, and native…
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls…
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add…
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera…
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js lighting - light types, shadows, environment lighting.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Vanilla Three.js patterns for Next.js App Router.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Three.js textures - texture types, UV mapping, environment maps, texture settings.