Author custom UCP schemas and extensions — create capability schemas, extension schemas, and type definitions using JSON Schema 2020-12…
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands…
Use when you have a spec or requirements for a multi-step task, before touching code
Audits an existing lesson against UDL's three principles — engagement, representation, and action/expression.
Unified Diagnostic Services implementation and validation expertise
Interactive setup wizard for UE Eyes. Guides through connection, cameras, scoring, and config.
Use when implementing or debugging Unreal Engine UMG, Widget Blueprints, Blueprints, animation graphs, editor assets, or C++ UI…
Validate UE5 Python scripts for correctness, check for deprecated APIs, and verify parameter constraints.
Generate UE5.5 Material Graph node structures for copy-paste into the Material Editor.
This skill should be used when the user is working in an Unreal Engine 5 project, mentions "UE5", "Unreal", "blueprints"…
Check if a UE5 material node type exists in the registry.
Comprehensive guide for developing UE5 Editor Python scripts with proper workflow and best practices.
Create UE5 shaders from plain text descriptions.
Generate UE5 Material Graph nodes from YAML definitions.
Importing textures, configuring texture settings, or optimizing textures in Unreal Engine
Setup VSCode for F5 Python debugging in UE5 editor.
Helps outline and draft UGC-style scripts for paid social ads.
A skill to create a pull request on a GitHub repository.
Audit a StyleSeed-based component or page for WCAG 2.2 AA issues and apply practical accessibility fixes where the code makes them safe.
Analyze UI design screenshots and generate React components with TypeScript and Tailwind CSS.