This skill succeeds when: 1. Build script executes and returns exit code 2. Build result communicated to user (success or failure message)…
Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired…
Use when you need to rebuild the BSP overlay — DT, OOT modules, or kernel — from changes under bsp_sources/.
Use when encountering dependency conflicts, CocoaPods/SPM resolution failures, "Multiple commands produce" errors, or framework version…
Checks build, lint, type, test, and CI delivery gate failures.
Build, restyle, extend, or audit a high-density enterprise ecommerce operations and growth dashboard: collapsible navigation, global…
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code.
Build an auditable evidence map for a contested technical choice, research synthesis, proposal review, or consequential decision.
Use when the user mentions Xcode build failures, build errors, or environment issues.
Design or implement responsive audio feedback for a Three.js or web game.
Implement or tune Three.js game cameras.
Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.
Use when Dhruv shares a long-form (1-3 hour) team meeting recording or transcript and wants to publish it on YouTube as build-in-public…
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Rebuild an existing thing from scratch — same purpose, but better and self-made.
Build, tune, or test a Three.js game for mobile web.
Use when a technical process needs an executable runbook with troubleshooting and escalation.
Diagnose and fix under-parallelized MSBuild builds.