This skill should be used when the user is working in an Unreal Engine 5 project, mentions "UE5", "Unreal", "blueprints"…
Create UE5 shaders from plain text descriptions.
Generate UE5 Material Graph nodes from YAML definitions.
Importing textures, configuring texture settings, or optimizing textures in Unreal Engine
Measure rendered UI defects when asked for visual QA or when completing a component or screen that needs rendered verification.
Builds distinctive, production-grade UI: pages, components, visual polish against screenshots or first-impression complaints, typography…
Use when Phase 1 forensic audit is complete and it's time to collect brand information from the user.
Use when Site DNA and all 12 brand interview answers are in hand and it's time to generate the final replication prompt.
Use after generating a UI replication prompt to verify it meets all quality standards before delivery.
Authoritative UI/UX Design System Guide based on EtroxTaran/Uiplatformguide
Convert UI screenshots, website URLs, screen recordings, mockups, and design images into editable React/Vue/HTML/CSS frontend code with…
Scaffold a new mobile-first page using StyleSeed Toss layout patterns, section rhythm, and existing shell components.
Generate a composed UI pattern (card layout, list, form section, grid, etc.) using design system primitives
Enforces the non-happy paths every screen owes the user — loading/empty/error/content resolved in ONE switch over an AsyncValue or sealed…
Use this skill to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no…
Create production-grade frontend interfaces with strong UX and visual craft.
Design futuristic 2026-style UI with 3D depth, glassmorphism, soft shadows, and modern aesthetics.
Comprehensive design guide for web and mobile applications.
Rigorous visual validation expert specializing in UI testing, design system compliance, and accessibility verification.
Automates visual UI verification for Tauri applications using Playwright and custom API mocking.
Use when CAAnimation completion handler doesn't fire, spring physics look wrong on device, animation duration mismatches actual time…