Implement, fix, and refactor Unity C# code with unity-cli write tools.
Explore Unity C# code without modifying files.
Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls.
Programmatic control of the Unity Editor from the terminal via the `ucp` CLI.
Start Unity C# development workflow with architecture, implementation, review, and testing phases
Unity IMGUI (Immediate Mode GUI) for editor tools and custom inspectors.
Comprehensive Unity game development guide (2022+) covering ECS vs MonoBehaviour patterns, component architecture, ScriptableObjects, new…
Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting…
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources.
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
Optimize Unity game performance through profiling, draw call reduction, and resource management.
Manages Unity scenes, GameObjects, and components through automated hierarchy manipulation and comprehensive scene analysis.
Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects).
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Designing products and environments that are usable by everyone, to the greatest extent possible, without the need for adaptation or…
Create MicroPython applications for Universe 2025 (Tufty) Badge including display graphics, button handling, and MonaOS app structure.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network…
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine…
Eliminates formulaic AI writing patterns, corporate jargon, and repetitive syntax to produce natural, human-sounding English and Korean…