Implement or tune Three.js game cameras.
Build, extend, or audit production-linked browser map editors for Three.js and isometric games.
Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.
Build, review, finalize, version, activate, or migrate a declarative SagaSmith narrative game profile.
Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game.
Use when Dhruv shares a long-form (1-3 hour) team meeting recording or transcript and wants to publish it on YouTube as build-in-public…
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.
Rebuild an existing thing from scratch — same purpose, but better and self-made.
Build, tune, or test a Three.js game for mobile web.
Use when a technical process needs an executable runbook with troubleshooting and escalation.
Establish build performance baselines and apply systematic optimization techniques.
Read, inspect, edit, comment on and build PowerPoint .pptx files, and apply a template's design to slide content.
Build production-ready Dockerfiles with multi-stage builds, security hardening, and docker-compose for local dev.
Manages project build configurations and environment-specific optimizations for Rust-based development workflows.
Route broad or ambiguous Swift and Apple-platform work to a focused skill; this router does not implement domain work.
Automatically detects project build environments and executes appropriate build and test commands across multiple languages and frameworks.
Set up the task manager for this repo end-to-end: pick a manager (Linear / Jira / GitHub Issues / Notion / None), pick an integration…
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices.
Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials…