Automates Android application analysis, decompilation, and dynamic instrumentation for security research.
Reverse engineers Android APK files to disassemble, modify, and rebuild applications for analysis or localization.
Streamlines Android project design by implementing MVI, MVVM, or Simple Compose patterns tailored to project complexity.
Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization.
Inspect Android Bluetooth state and perform bounded BLE client operations through GATT services and characteristics.
Analyzes Firebase Crashlytics stack traces to automate triage, identify root causes, and suggest code fixes for Android applications.
Implements production-grade Android data layers using Room Database, DataStore, and clean Repository architecture patterns.
Operate Android device capabilities with device_status and device tools, including permissions, location, URL open, share, and settings…
Implement Room schemas and DataStore preferences with proper async patterns in Android.
Automatically generates standardized, architecture-aware Android unit tests using MockK and Coroutines based on your implementation code.
Systems Engineer of Andru.ia. Designs, writes and deploys new skills within the repository following the Standard of…
CLI for searching, retrieving anime and manga information, interacting with user profile and lists on Anilist, and more.
Diagnose and fix common Anima SDK design-to-code errors.
Build automated Figma-to-React pipeline with the Anima SDK.
Collect Anima SDK debug evidence for support tickets and troubleshooting.
Deploy Anima design-to-code service as a backend API endpoint.
Optimize Anima code generation performance with caching, parallelism,
Production readiness checklist for Anima design-to-code pipelines.
Apply production-ready patterns for the Anima SDK design-to-code pipeline.
Edit existing PowerPoint (.pptx) decks so that, from a requested slide onward (default slide 3), only semantic secondary text appears one…
Use when generating animated game sprites, creating sprite sheets, building character animations for 2D games, or needing consistent…