Set up a UCP project — scaffold a merchant server or platform client with discovery profile, SDK installation, and project structure.
You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
Use when about to claim work is complete, fixed, or passing, before committing or creating PRs - requires running verification commands…
Use when you have a spec or requirements for a multi-step task, before touching code
Quick capture from UE viewport or named camera.
Interactive setup wizard for UE Eyes. Guides through connection, cameras, scoring, and config.
Validate UE5 Python scripts for correctness, check for deprecated APIs, and verify parameter constraints.
Generate UE5.5 Material Graph node structures for copy-paste into the Material Editor.
Check if a UE5 material node type exists in the registry.
Setup VSCode for F5 Python debugging in UE5 editor.
Helps outline and draft UGC-style scripts for paid social ads.
Analyze UI design screenshots and generate React components with TypeScript and Tailwind CSS.
Measure rendered UI defects when asked for visual QA or when completing a component or screen that needs rendered verification.
Builds distinctive, production-grade UI: pages, components, visual polish against screenshots or first-impression complaints, typography…
Use when Phase 1 forensic audit is complete and it's time to collect brand information from the user.
Use when Site DNA and all 12 brand interview answers are in hand and it's time to generate the final replication prompt.
Use after generating a UI replication prompt to verify it meets all quality standards before delivery.
Authoritative UI/UX Design System Guide based on EtroxTaran/Uiplatformguide
Convert UI screenshots, website URLs, screen recordings, mockups, and design images into editable React/Vue/HTML/CSS frontend code with…
Scaffold a new mobile-first page using StyleSeed Toss layout patterns, section rhythm, and existing shell components.
Generate a composed UI pattern (card layout, list, form section, grid, etc.) using design system primitives