Create complete, publication-ready TTRPG scenarios for D&D 5e (2024 rules) following professional magazine standards (Casus Belli style).
Use when a Godot scene, UI flow, gameplay system, or scene-heavy feature needs an architecture review that evaluates scene composition…
Compose and modify Godot scenes via MCP tools with visual verification.
How to build scenes — entry, dialogue, pacing, transitions.
Comprehensive scene health check — complexity, dependencies, signal integrity, unused resources, performance hints, and anti-pattern…
Transitional intro cards between video scenes.
Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`).
Use when making a Scene3D brick interactive — spin/inspect product viewers, click-to-explore demos, kiosk attract loops, or simple 3D…
Guide SceneKit game implementation, repair, and maintenance.
Masterfully designs a real-time 3D visualization of Karl Schappeller's glowing magnetism device — a spherical prime mover driven by…
Designs a real-time 3D visualization of Viktor Schauberger's implosion water-vortex dynamics — hyperbolic spiral flow, inward centripetal…
Schedule meetings, calls, or events on the calendar.
Schedule on-device reminders and local actions only.
Analyze source and target system schemas to map structural differences and identify migration complexity at the start of a data migration…
Ensure database schema context is queried progressively, safely, and accurately without blind large-scale dumps.
Design database schemas with proper normalization, relationships, constraints, and indexes.
Manage database schema changes while maintaining backwards compatibility.
Manages schema lifecycle including scaffolding, safe field deprecation, and data migrations.
Multi-phase schema optimization workflow orchestrator.
Audit existing API schemas across a codebase — find inconsistencies and coverage gaps.
Create a shadow database for testing migrations before applying to production: