Sourcing and market intelligence for cross-border commerce.
Build students' capacity to interrogate a historical source before reading — asking who authored it, when, why, and what this means for…
2D game development principles. Sprites, tilemaps, physics, camera.
3D game development principles. Rendering, shaders, physics, cameras.
Game audio principles. Sound design, music integration, adaptive audio systems.
Game development orchestrator. Routes to platform-specific skills based on project needs.
Use the mcporter CLI to list, configure, auth, and call MCP servers/tools directly (HTTP or stdio), including ad-hoc servers, config…
Node.js development principles and decision-making.
PC and console game development principles.
SEO fundamentals, E-E-A-T, Core Web Vitals, and Google algorithm principles.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that…
Generate SOX sample selections, testing workpapers, and control assessments.
Guide for sp.h, a single-header C standard library replacement.
Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces.
Open-code Phoenix spans with PXI-owned notes, recover those notes for axial coding, and promote stable categories into structured…
SPARC development workflow: Specification, Pseudocode, Architecture, Refinement, Completion.
Run the SPARC Specification phase — gather requirements, define acceptance criteria, identify constraints, and store the spec in memory
Use when writing Spark jobs, debugging performance issues, or configuring cluster settings for Apache Spark applications, distributed data…
Guides the user through spatial enrichment workflows — triggered by requests to enrich, add demographics, estimate population around…
Use when a Journal of Urban Economics (JUE) manuscript's headline spatial estimate must be shown to survive specification, spatial-scale…
Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid…