Generates and updates game Excel configuration tables, localization IDs, and test datasets directly from game design documents.
Generate Bubble Tea (Go) TUI application structure with models, commands, and views using the Elm architecture.
Automates Bubble Tea TUI design by analyzing requirements, mapping to appropriate components from the Charmbracelet ecosystem, generating…
Browse Bubbletea TUI framework documentation and examples.
Use when reallocating spend across channels/ad sets or setting guardrails
Project directory path (default current directory)
Buffer API integration with managed authentication.
Generates a structured Bug Fix Brief (BFB) to document issue corrections.
Diagnose and fix an open bug tracked under bugs/ in the current repo, the test-driven way, then close it.
Diagnose and fix software bugs through evidence-based investigation.
Diagnoses software bugs and performance regressions through disciplined, reproducible red-to-green feedback loops.
Turn a vague, intermittent, or environment-specific bug report into a minimal evidence-backed reproduction before proposing a fix.
Automate Bugbug tasks via Rube MCP (Composio).
Automate Bugsnag tasks via Rube MCP (Composio).
Design and implement a distinctive, adaptive SwiftUI dashboard with FreakUI charts and data-display components.
Build and operate a live game using Unity Services — battle passes, progression, cloud saves, leaderboards, matchmaking, economies, remote…
Build a compact Coval test set from product requirements, observed conversation failures or a coverage gap.
Write the title and abstract for a talk or conference session, before any outline or slides exist.
Build AI that answers questions about your database.
Find, evaluate, and assemble the smallest compatible set of AI Agent Skills for an end-to-end natural-language goal.
Build a durable analytical report with an answer-first narrative, evidence-backed findings, charts or tables, caveats, recommendations…