Build or iterate on Pulp's native Dawn-backed Three.js workflow using the real three.webgpu.js renderer, focused bridge tests, and native…
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls…
This skill should be used when the user asks to "create a 3D scene", "add a mesh", "implement OrbitControls", "load a GLTF model", "add…
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems.
Three.js game development. Use for 3D web games, WebGL rendering, game mechanics, physics integration, character controllers, camera…
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.
Three.js interaction - raycasting, controls, mouse/touch input, object selection.
Three.js asset loading - GLTF, textures, images, models, async patterns.
Three.js materials - PBR, basic, phong, shader materials, material properties.
Vanilla Three.js patterns for Next.js App Router.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects.
Create 3D scenes, interactive experiences, and visual effects using Three.js.
Three.js textures - texture types, UV mapping, environment maps, texture settings.
Integrated three-statement financial model builder linking income statement, balance sheet, and cash flow statement with circular…
Use when optimizing 3D models for web delivery: reducing file size, compressing meshes, optimizing textures, or generating LOD.
three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum…
Use this whenever the work involves Three.js, WebGL, canvas rendering, shaders, or GPU-heavy effects — adding, reviewing, or optimizing…
Implement API throttling policies to protect backend services from overload.
Analyze and optimize system throughput including request handling, data
Create and tear down the throwaway git worktrees used to test community PRs for waku-agent, without leaking API keys or leaving branches…