Use when profiling a dataset's structure, validating it against a schema, or generating a data quality report (completeness, uniqueness…
Technical writing, API docs, and documentation best practices
Game development patterns, architectures, and best practices
Mobile development with React Native, Flutter, and native patterns
Agile methodologies, issue tracking, and team collaboration tools
User experience design principles for developers
Milestone lifecycle — start, status, close.
Research-driven repository repair, debugging, refactoring, cleanup, architecture recovery, dead-code removal, dependency hygiene, security…
This skill should be used when the user asks to "generate a map", "create a dungeondraft map", "make a battle map", "generate terrain"…
Use whenever the user asks about MiMoCode itself: features, TUI or CLI commands, keybindings, terminal compatibility, rendering glitches…
Use when targeting Mind or deciding whether an analytic philosophy manuscript fits this venue.
Diagnose and fix MindTickle common errors.
Create a minimal working MindTickle example.
Install and configure MindTickle SDK/API authentication.
Rate Limits for MindTickle.
Security Basics for MindTickle.
Webhooks Events for MindTickle.
Manages the design, implementation, and debugging of magic book systems within the Magic and Frontier Minecraft framework.
Implements precise line-of-sight detection and entity tagging for Minecraft datapack and spell development.
Build and maintain Architectury-based Minecraft 26.x or 1.21.x mods that share one codebase across NeoForge and Fabric.
Design and implement automated tests for current Minecraft 26.x or legacy 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge Game…