Build and optimize Unity UI with UI Toolkit and UGUI.
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Specialized skill for analyzing and editing Unity YAML files (.unity, .prefab, .asset) using the unity-yaml CLI.
Designing products and environments that are usable by everyone, to the greatest extent possible, without the need for adaptation or…
Universal MCP client for connecting to any MCP server with progressive disclosure.
Guided onboarding for OpenSpec - walk through a complete workflow cycle with narration and real codebase work.
Vue port for Radix UI Primitives. ALWAYS use when writing code importing \"reka-ui\". Consult for debugging, best practices, or modifying…
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Write Unreal C++ that conforms to Epic's coding standard — type prefixes
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Unreal Engine single-entry skill with Hardness (H/M/L) and subagent orchestration for discovery, implementation, and verification.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network…
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System…
Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine…
Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine…
Open-world and environment specialist - Masters UE5 World Partition, Landscape, procedural foliage, HLOD, and large-scale level streaming…
Monitors GitHub pull requests for unresolved review threads and generates reports on stale discussions to prevent review bottlenecks.