Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
Specialized skill for analyzing and editing Unity YAML files (.unity, .prefab, .asset) using the unity-yaml CLI.
Comprehensive setup for a Unity ML-Agents 2D top-down food collection environment, including physics configuration, multi-area parallel…
Designing products and environments that are usable by everyone, to the greatest extent possible, without the need for adaptation or…
Universal MCP client for connecting to any MCP server with progressive disclosure.
AI-driven data extraction from 55+ Actors across all major platforms.
Create MicroPython applications for Universe 2025 (Tufty) Badge including display graphics, button handling, and MonaOS app structure.
Guided onboarding for OpenSpec - walk through a complete workflow cycle with narration and real codebase work.
Vue port for Radix UI Primitives. ALWAYS use when writing code importing \"reka-ui\". Consult for debugging, best practices, or modifying…
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.
Unreal Engine single-entry skill with Hardness (H/M/L) and subagent orchestration for discovery, implementation, and verification.
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
Unreal Engine networking specialist - Masters Actor replication, GameMode/GameState architecture, server-authoritative gameplay, network…
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
Performance and hybrid architecture specialist - Masters C++/Blueprint continuum, Nanite geometry, Lumen GI, and Gameplay Ability System…
Unreal Engine visual pipeline specialist - Masters the Material Editor, Niagara VFX, Procedural Content Generation, and the art-to-engine…
Monitors GitHub pull requests for unresolved review threads and generates reports on stale discussions to prevent review bottlenecks.