Profile and optimize a Spree application — N+1 queries with bullet/scout, database indexing strategy for Spree's polymorphic associations…
Build storefronts and integrations using `@spree/sdk` — the official TypeScript SDK for Spree's API v3 (v5.4+).
Provides patterns to configure Spring Boot Actuator for production-grade monitoring, health probes, secured management endpoints, and…
Provides patterns for implementing Spring Boot caching: configures Redis/Caffeine/EhCache providers with TTL and eviction policies…
Generates Spring Boot 3.x configurations, creates REST controllers, implements Spring Security 6 authentication flows, sets up Spring Data…
Provides Event-Driven Architecture (EDA) patterns for Spring Boot — creates domain events, configures ApplicationEvent and…
Spring Security best practices for authn/authz, validation, CSRF, secrets, headers, rate limiting, and dependency security in Java Spring…
Verification loop for Spring Boot projects: build, static analysis, tests with coverage, security scans, and diff review before release or…
Provides patterns to implement persistence layers with Spring Data JPA.
Provides Spring Data Neo4j integration patterns for Spring Boot applications.
Verifies whether code follows Spring Modulith code structure or not.
Converts strategy documents, issue lists, or audits into dependency-aware agent-team execution boards.
Plan a sprint with capacity estimation, story selection, dependency mapping, and risk identification.
Plan a sprint — scope work, estimate capacity, set goals, and draft a sprint plan.
Data-driven sprint retrospectives from git history — velocity, cycle/lead time, contributor insights, and churn hotspots.
Analyze sprint velocity data and produce an engineering team health report covering delivery trends, capacity utilization, and improvement…
Use when starting a new feature, refactor, or multi-step dev task — runs the full sprint cycle (Think → Plan → Build → Review → Test →…
SpriteKit API reference — all node types, physics body creation, action catalog, texture atlases, constraints, scene setup, particles…
Use when the user wants to audit SpriteKit game code for common issues.
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance.