Design an uninterrupted work cycle with choice-based activities structured within a realistic time block.
Automate Unione tasks via Rube MCP (Composio).
Manage Uniswap V4 liquidity positions using Nethereum (.NET/C#).
Swap tokens on Uniswap V2/V3/V4 using Nethereum (.NET/C#).
Test quality auditor that reviews existing test suites—audits, deletes, rewrites, and fills genuine gaps.
Enhances Unity C# development with LSP-powered code indexing, symbol navigation, and intelligent script refactoring.
Browse Unity Technologies' official UnityCsReference C# source as a read-only local cache.
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation.
Game UI design using Unity's uGUI (Canvas/RectTransform/Anchors).
Game UI design using Unity's UI Toolkit (USS/UXML/Flexbox).
Use when a Unity scene, Game view, PlayMode journey, prefab, installer output, GUID, Build Settings entry, or visual capture needs human…
Install and connect the Unity MCP server (unity-mcp-cli / IvanMurzak Unity-MCP) to an AI coding agent such as Antigravity, Claude Code…
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other…
Supports Unity scene and GameObject creation, management, and analysis.
Guides selection between UGUI and UI Toolkit for projects.
Creates and styles professional Unity game interfaces using UI Toolkit, USS, UXML, and Flexbox layout patterns.
Build and optimize Unity UI with UI Toolkit and UGUI.
UniRx (Reactive Extensions) library expert for legacy Unity projects.
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects.
Enforces high-quality coding standards and architectural best practices by preventing common development pitfalls and technical debt.
This skill should be used when the user asks "why does adding servers not help", "why did throughput drop when we scaled out", "how far…