Generate UE5.5 Material Graph node structures for copy-paste into the Material Editor.
This skill should be used when the user is working in an Unreal Engine 5 project, mentions "UE5", "Unreal", "blueprints"…
Check if a UE5 material node type exists in the registry.
Comprehensive guide for developing UE5 Editor Python scripts with proper workflow and best practices.
Create UE5 shaders from plain text descriptions.
Generate UE5 Material Graph nodes from YAML definitions.
Importing textures, configuring texture settings, or optimizing textures in Unreal Engine
Setup VSCode for F5 Python debugging in UE5 editor.
Helps outline and draft UGC-style scripts for paid social ads.
Audit a StyleSeed-based component or page for WCAG 2.2 AA issues and apply practical accessibility fixes where the code makes them safe.
Analyze UI design screenshots and generate React components with TypeScript and Tailwind CSS.
UI element design and custom puzzle patterns for Valkyrie MoM.
Measure rendered UI defects when asked for visual QA or when completing a component or screen that needs rendered verification.
Builds distinctive, production-grade UI: pages, components, visual polish against screenshots or first-impression complaints, typography…
Manages changelog entries for Prowler components following keepachangelog.com format.
Use when a UI cloning attempt produced a poor or incomplete result and needs to be improved iteratively.
Use when performing a forensic analysis of a target website as part of the UI cloning pipeline.
Use when Phase 1 forensic audit is complete and it's time to collect brand information from the user.
Use when Site DNA and all 12 brand interview answers are in hand and it's time to generate the final replication prompt.
Use after generating a UI replication prompt to verify it meets all quality standards before delivery.
Use when user provides a URL and wants to replicate or clone a website's UI, design, or visual style for their own product.